Don't Blink
In the deepest part of the Kremlings' industrial sprawl, a seemingly abandoned facility serves as the last major obstacle for the Kongs. Upon entering, it's easy to see why — or it would be, but the lights can't seem to stay on.
These walkways clearly weren't meant to be traversed, as the pathway is heavily marred by pits and burning drums. There are floating platforms and ropes along the way, but you'll have to make your jumps count when it goes pitch black. At least there are no baddies sneaking around in the dark... right?