Studies & Docs
PAR Codes
Introduction to PAR Codes
This section of the Atlas contains a collection of useful and interesting codes for manipulating the graphics, gameplay and various other aspects Donkey Kong Country.
> What are PAR codes?
Pro Action Replay codes, or 'PAR' codes are a series of digits which target and manipulate key areas of game memory when entered into a device called the Pro Action Replay. These codes allow owners of the device (or users of other systems which support PAR code entry) to change many different aspects of how a game works.
> Show info regarding code compatibility with different 'revisions' of Donkey Kong Country.
All codes have been tested and are verified to work with the USA version 1.0 of DKC. Most have also been verified to work with other game versions, but there's a chance that some codes will malfunction in versions other than the original (USA 1.0) release.
If any of these codes don't work for you, please let me know by posting a message in the PAR code thread on DKC Atlas Forum. If you know what region (USA, EUR or JAP) and version (v1.0, 1.1 or 1.2) of DKC you have, please include that information in your post.
Kong Abilities:
7E16D502 Ghost Mode (DK)Side effects:
- Prevents DK from breaking floating barrels
- Prevents DK from opening underwater crates
Side effects:
- Prevents Kongs from entering levels via the map screen
Level Access:
7E003E## Level Modifier (click for list of values)Replace '##' with values below... LEVEL CODES: 16 = 1-1: Jungle Hijinx 0C = 1-2: Ropey Rampage 01 = 1-3: Reptile Rumble BF = 1-4: Coral Capers 17 = 1-5: Barrel Cannon Canyon E0 = BOSS Very Gnawty's Lair D9 = 2-1: Winky's Walkway 2E = 2-2: Mine Cart Carnage 07 = 2-3: Bouncy Bonanza 31 = 2-4: Stop & Go Station 42 = 2-5: Millstone Mayhem E1 = BOSS Necky's Nuts A5 = 3-1: Vulture Culture A4 = 3-2: Tree Top Town D0 = 3-3: Forest Frenzy 43 = 3-4: Temple Tempest 0D = 3-5: Orang-utan Gang DE = 3-6: Clam City E5 = BOSS Bumble B Rumble 24 = 4-1: Snow Barrel Blast 6D = 4-2: Slipslide Ride A7 = 4-3: Ice Age Alley 3E = 4-4: Croctopus Chase 14 = 4-5: Torchlight Trouble CE = 4-6: Rope Bridge Rumble E2 = BOSS Really Gnawty Rampage 40 = 5-1: Oil Drum Alley 2F = 5-2: Trick Track Trek 18 = 5-3: Elevator Antics 22 = 5-4: Poison Pond 27 = 5-5: Mine Cart Madness 41 = 5-6: Blackout Basement E3 = BOSS Boss Dumb Drum 30 = 6-1: Tanked Up Trouble 12 = 6-2: Manic Mincers 0A = 6-3: Misty Mine 36 = 6-4: Loopy Lights 2B = 6-5: Platform Perils E4 = BOSS Necky's Revenge 68 = BOSS Gangplank Galleon OTHER AREAS: 34 = CHEAT: Animal Token Room 6C = BONUS: Expresso A6 = BONUS: Enguarde D2 = BONUS: Rambi D3 = BONUS: Winky 5E = Ending Sequence and Credits 5C = DK's Treehouse 47 = Banana Hoard (empty) 4C = Banana Hoard (full) 00 = BETA: Jungle Hijinx (Reptile Rumble Object Map) 21 = BETA: Empty Jungle Room with Boss Music
Camera/view Adjustment:
7E1A63## Horz View Shift 1Weather & Daylight Effects: (Jungle Levels)
7E1DF300 Clear DayAnimal Tokens:
7E0573## Rambi TokensSet to '02' to cause any tokens collected to take you to the relevant bonus area.
Timer Control:
7E137FFF Animal Bonuses: No Time LimitNote:
-
The timer still appears to count down,
but instead of freezing gameplay at zero, it simply changes itself to a Croctopus sprite
(the next sprite in game memory).