Search found 306 matches

Return to advanced search

Re: My 3D DKC Trilogy Game

Really nice scenery work, Cosmicman. Great to see you back. Hope to talk to you via DM soon.
by VideoViking
February 22nd, 2024, 4:11 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 148
Views: 495512

A Series Of Retrospectives

Three, three, three. The ugly stepchild, the neglected child, the annoying child. A game that nobody wanted. So, the SNES was on its last legs, and the N64 was the new craze. So Dixie was given the worst possible companion for a tag team that re-enforced gender stereotypes. So the game introduced ro...
by VideoViking
October 5th, 2023, 5:53 am
 
Forum: Donkey Kong Country 3
Topic: A Series Of Retrospectives
Replies: 10
Views: 9360

Re: Castle Crush Soft-Locks

Fail-safes generally don't cause crashing*. They prevent crashing. The "An irregularity has been detected" message is an example of a fail-safe. * I say generally, because some game devs intentionally program games to crash or softlock in certain cases as an anti-piracy measure. This migh...
by VideoViking
May 24th, 2023, 4:38 pm
 
Forum: Donkey Kong Country 2
Topic: Castle Crush Soft-Locks
Replies: 21
Views: 23097

Re: Castle Crush Soft-Locks

I'm lost. What do Click-Clacks have anything to do with the glitch?
by VideoViking
May 24th, 2023, 3:24 am
 
Forum: Donkey Kong Country 2
Topic: Castle Crush Soft-Locks
Replies: 21
Views: 23097

Re: Castle Crush Soft-Locks

I knew that the crash glitch wouldn't work in Mudhole Marsh, I've done this one before. The reason I brought it up was because maybe there's a clue into how invisible objects were handled. Consider the following: 1. Mudhole Marsh is a horizontal level, Castle Crush is vertical. 2. Mudhole Marsh requ...
by VideoViking
May 23rd, 2023, 7:32 am
 
Forum: Donkey Kong Country 2
Topic: Castle Crush Soft-Locks
Replies: 21
Views: 23097

Re: Castle Crush Soft-Locks

Will you be posting a video about this glitch? Findings and all. EDIT: I would also point you to Mudhole Marsh, where you can also trigger the invisible DK Barrel. For this to work, the B-A-R-R-A-L-A-X code must be activated. One of the treasure chests in this level conceals a DK Barrel; if you're q...
by VideoViking
May 22nd, 2023, 8:17 am
 
Forum: Donkey Kong Country 2
Topic: Castle Crush Soft-Locks
Replies: 21
Views: 23097

Re: Rare questions

I would basically ask Mayles if there were any plans to feature human characters as enemies in any DKC game. I know that Mario was gonna be one, but Nintendo didn't want another inversion; it already happened in Donkey Kong Jr. And hey, since it's Rare: were there any talks or considerations about a...
by VideoViking
March 14th, 2023, 4:07 am
 
Forum: Donkey Kong Country
Topic: Rare questions
Replies: 15
Views: 108179

Re: Sprite Graphics

As well as how-to videos. Here's one I found not too long ago:

https://www.youtube.com/playlist?list=P ... mHezHaEUsK

Be warned, the lessons in this playlist are very verbose. And I believe it'll be the same for every other assembly tutorial that's out there.
by VideoViking
November 18th, 2022, 9:16 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 162
Views: 345926

Re: Sch1ey-i-Land + Editor

I will be logging all the bugs I encounter while using the program here, and updating the post frequently: 1. This program was scanned by AVG before operation . No viruses were found, you're good to go. 2. A fatal error occurred. Screenshot of the error attached, along with details. Click on the Spo...
by VideoViking
November 12th, 2022, 11:21 am
 
Forum: ROM Hacks
Topic: DKC1 Editor
Replies: 16
Views: 25085

Re: Converting to/from SNES addresses

So if I'm reading this correctly, when dealing with the alphabetic portion of the HEX code, they will always translate to the top row, ergo: 0 = c 1 = d 2 = a and e 3 = b and f In the HEX format, "a" represents 10 going all the way up to "f", or 15. The number 16 simply rolls bac...
by VideoViking
October 18th, 2022, 4:56 am
 
Forum: ROM Hacking
Topic: Converting to/from SNES addresses
Replies: 9
Views: 16255

Re: DKC Atlas Mapping Project

Mattrizzle wrote:Here's a rip I did long ago:
dkc123_sprite_palettes.png


Perhaps they used math to save disk space.

What would have been the file size difference had Nintendo/Rare used stored pallets over math subroutines?
by VideoViking
October 18th, 2022, 4:02 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 3021606

Re: Donkey Kong Country 4 Fangame Ideas

The name theming of Kremlings has always relied on starting with the letter K. There are a few exceptions: Re-Koil, Skidda. So let's take it back a step. I looked up synonyms and definitions of the words you proposed. The word "hijack" means to seize control . So... how about Kontrol ? And...
by VideoViking
October 10th, 2022, 4:35 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4 Fangame Ideas
Replies: 115
Views: 237944

Re: Init script editor

If what I am reading is correct, this is the way to modify a script in DKC, as merely moving the scripts from their original position through RE would cause them to break. Until the script issues were resolved, we could only replace the script as a new object in the meantime. Has that bug ever been ...
by VideoViking
October 3rd, 2022, 3:19 am
 
Forum: ROM Hacking
Topic: Init script editor
Replies: 8
Views: 15028

Re: Dixie Kong Country

Yeah, I would recommend including a README.TXT with instructions on how to make the patch work. In the past, I used to have ZSNES as it would allow you to run the IPS directly without having to patch the ROM first, from what as I can remember.
by VideoViking
September 28th, 2021, 8:21 am
 
Forum: ROM Hacks
Topic: Dixie Kong Country
Replies: 21
Views: 43970

Re: Dixie Kong Country

It's not working. I just get a black screen after matching the filenames. Also, there are two EXE files in the batch.

I am using SNES9X.
by VideoViking
September 28th, 2021, 7:07 am
 
Forum: ROM Hacks
Topic: Dixie Kong Country
Replies: 21
Views: 43970

Re: Dixie Kong Country

You could use Phyreburnz's edit: viewtopic.php?f=26&t=314&p=43753#p43753
by VideoViking
September 24th, 2021, 11:19 am
 
Forum: ROM Hacks
Topic: Dixie Kong Country
Replies: 21
Views: 43970

Re: Dixie Kong Country

Will her "ledge" animation be included as well? This is where Dixie is at the edge of a platform, and tries to keep herself balance so as to not fall.
by VideoViking
September 24th, 2021, 7:54 am
 
Forum: ROM Hacks
Topic: Dixie Kong Country
Replies: 21
Views: 43970

Re: DKCRE is amazing

What version of Windows are you using?
by VideoViking
March 13th, 2021, 7:08 am
 
Forum: ROM Hacking
Topic: DKCRE is amazing
Replies: 6
Views: 31450

What Will Become Of The Atlas

The DKC-Atlas was a haven for Donkey Kong fans of all generations. Levels were documented and level editors were programmed. The forum was open to discourse, and the discourse paved way to a chat box. But those days may be over... As we're well aware, the activity of this site is at a standstill. So...
by VideoViking
November 10th, 2019, 11:37 am
 
Forum: Anything Goes
Topic: What Will Become Of The Atlas
Replies: 19
Views: 67593

Re: DKC1 Music

What does DKDC mean?
by VideoViking
October 17th, 2018, 8:26 am
 
Forum: ROM Hacking
Topic: DKC1 Music
Replies: 3
Views: 21186

Are there any plans for a video promo (ie: post a preview to YouTube or some video site)?
by VideoViking
August 11th, 2018, 10:23 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country 3 - Tag Team Trouble
Replies: 29
Views: 91067

The Kremlings Are A Registered Trademark Of Nintendo

There was speculation that the Kremlings would never see an appearance on the Donkey Kong series ever again when Rare left Nintendo around 2000 to become partners with Microsoft. Because they were created by Rare, the Kremlings and their non-reptilian accomplices were rumored to be the property of R...
by VideoViking
August 9th, 2018, 6:28 am
 
Forum: Super Smash Bros. Series
Topic: A Kremling Kampaign: K. Rool for Smash DLC (details inside)
Replies: 13
Views: 74168

Re: Donkey Kong Country Kremling's Revenge Remodel

As of now, there is no true way to edit any of the water levels or Slip Slide Ride without damaging the data. There is a special script which handles the level type and supposedly hard-coded camera boundaries. There were a couple users here who were researching vertical levels, yet there's been no w...
by VideoViking
April 5th, 2018, 8:54 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country Kremling's Revenge Remodel
Replies: 11
Views: 46410

Re: General DKC Atlas Queries and Troubleshooting

Qyzbud, would you consider manual invitation registration?
by VideoViking
March 28th, 2018, 4:26 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 163
Views: 583030

Re: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last p

Happy Holidays and New Years, Matt! Are there plans to do a DKC3 Boss Blitz?
by VideoViking
December 31st, 2017, 6:20 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 1199823

Re: DELTA General Discussion Topic

Without giving away the code, can you give us a look into the scripts that are currently being used in DELTA and the number of lines attached to that script? This might help you into figuring out which one you think should be tackled first... unless it is part of a sequential order, which in this ca...
by VideoViking
December 13th, 2017, 7:22 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 2075539

Re: Non-DKC related artwork - post your masterpieces!

You know Local H!?

I once played their song "Bound For The Floor" for my Wammy Radio podcast a long time ago! Damn...
by VideoViking
November 30th, 2017, 9:09 am
 
Forum: Anything Goes
Topic: Non-DKC related artwork - post your masterpieces!
Replies: 227
Views: 744922

Re: My 3D DKC Trilogy Game

This might sound weird, but how long would the roller coaster ride looked like in the map had it embodied one of the levels (Target Terror or Rickety Race)? Would it loop around the entire carnival?
by VideoViking
November 2nd, 2017, 8:16 am
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 148
Views: 495512

Re: Miscellaneous

This seems interesting. Do you plan on including the other stuff that the folks here at the Atlas have already uncovered (sprite data, bonus data)?
by VideoViking
September 21st, 2017, 8:29 am
 
Forum: Documentation
Topic: Miscellaneous
Replies: 3
Views: 13119

Re: DELTA General Discussion Topic

Will sound be tested in a future test build?
by VideoViking
September 15th, 2017, 8:38 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 2075539

Re: Donkey Kong Country Kremling's Revenge Remodel

I'll give this one a look-see. Haven't looked at any DKCRE work in a long time.
by VideoViking
August 18th, 2017, 4:38 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country Kremling's Revenge Remodel
Replies: 11
Views: 46410

Re: My 3D DKC Trilogy Game

I am really liking the recreations of these character staples of DK.

What kind of animations or body rigging have you done so far for any of the characters you've made, Cosmicman?
by VideoViking
July 7th, 2017, 1:30 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 148
Views: 495512

Re: New DKC1 editor

$8F00 XXXX YYYY [UNKNOWN] Coordination control? Move this sprite relatively based on current active Kong's state(?) If H-flipped and XXXX (YYYY) & 0x4000 != 0, add -XXXX (-YYYY) instead. This command requires two parameters. First parameter is for X, and second is for Y. Each data is signed wor...
by VideoViking
May 6th, 2017, 10:31 am
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 117400

Re: Some new beta scenes from E3 1995

It was quite hard to hear the music and SFX in DKC2, but here's what I could gather. 1. The sound that Diddy makes when rescued from a DK barrel in DKC1 is used here. Whether it was triggered when the player executed a team-up, I'm not 100% sure. 2. The banana tally SFX might be of the DKC1 banana b...
by VideoViking
March 31st, 2017, 2:18 pm
 
Forum: Donkey Kong Country 2
Topic: Some new beta scenes from E3 1995
Replies: 4
Views: 21327

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

YouTube video gamer Sky Hurricane just completed his (blind) play through of The Lost Levels:

https://www.youtube.com/playlist?list=P ... NE3omzxepG
by VideoViking
February 14th, 2017, 2:40 pm
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 46
Views: 779984

Re: Donkey Kong Country 4: The Kongs Return

The project may be on hiatus... But that doesn't mean the guys are no longer on the internet. Hint : Check their Facebook page. Last post on February 5. Salve pessoal... Que Saudades do projeto Queria Dizer que o projeto ficou parado por um tempo devido as nossas rotinas, Em tempos de Crise parece q...
by VideoViking
February 11th, 2017, 4:46 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1676
Views: 7594905

Re: Minor DKC hacks & early works in progress

What assembly tricks did you learn from the Game Boy releases that we could see once you move on to the SNES? This would be a major breakthrough that would help DKCRE immensely as well as my dormant DKCX game.
by VideoViking
January 3rd, 2017, 8:22 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 315671

Re: Super Gorilla Maker 2 (New DKC2 hacking tool)

What method/script will you be using to implement Undo/Redo? That is one of the most difficult features to program, as far as I know.
by VideoViking
December 26th, 2016, 2:06 pm
 
Forum: ROM Hacking
Topic: Super Gorilla Maker 2 (New DKC2 hacking tool)
Replies: 33
Views: 109263

Re: REVERSED / BACKWARDS Donkey Kong (sound)tracks

Off-topic: have you heard backward songs in general like Queen's "Another One Bites The Dust"? Not necessarily for subliminal messages, but on a melodic level.
by VideoViking
November 20th, 2016, 5:50 am
 
Forum: DKC Projects/Fanworks
Topic: REVERSED / BACKWARDS Donkey Kong (sound)tracks
Replies: 14
Views: 59479

Re: DK Alterna (fan game) — please help!

Joselix, que programa esta usando para hacer este juego?
by VideoViking
July 30th, 2016, 7:23 am
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 224890

Atom Data - No, Really (Record-Setting HD News Report)

We've went from bits to bytes, bytes to kilobytes, kilobytes to gigabytes, etc. Could we be seeing atomi-bytes ? Simion , this is for you. From Gizmodo: http://gizmodo.com/record-setting-hard-drive-writes-information-one-atom-a-1783740015 Researchers working in the Netherlands have developed an atom...
by VideoViking
July 19th, 2016, 9:08 am
 
Forum: Anything Goes
Topic: Atom Data - No, Really (Record-Setting HD News Report)
Replies: 2
Views: 17686

Re: Super Donkey Kong (JAP) Prototype cart

So the 512KB you speak of is the place where the actual level setup is stored. Everything else is just media files.

I wonder how this differs from IPS files made in DKCRE. If the game uses that last 512KB for what you said, then is the IPS file just an override script?
by VideoViking
July 15th, 2016, 5:29 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 44586

Re: Super Donkey Kong (JAP) Prototype cart

Have you done a debug during your tests, SDKJAP? For instance, you said that you can see the intro, the title screen, and the map. The game goes black only when you try to enter a level. What codes does the game call when you enter a level in a fully working ROM, and what code do you get when you en...
by VideoViking
July 10th, 2016, 2:08 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 44586

Re: Can someone I can spend the backgrounds of jungle DKC1?

Joselix, just so you know, I'm Mexican-American/Chicano. I can read some Spanish. Is Chilean Spanish different from Mexican Spanish?
by VideoViking
July 10th, 2016, 1:58 pm
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 224890

Re: Can someone I can spend the backgrounds of jungle DKC1?

I think I know what he's trying to say: "Can someone show me how to rip the backgrounds from DKC?"
by VideoViking
June 29th, 2016, 12:29 pm
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 224890

Re: DELTA General Discussion Topic

So this means a new DELTA test program will be out soon?
by VideoViking
May 22nd, 2016, 4:35 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 2075539

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

Windows (and Linux) make their programming code accessible for everyone to use. C++.

Mac doesn't always give out its programming code for fear of reverse engineering and hacking... in the wrong hands, that is. And that is a completely off-topic story.
by VideoViking
May 21st, 2016, 10:46 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 46
Views: 779984

Re: DKCRE General Discussion Topic

Congratulations, Simion. Enjoy your break! :D
by VideoViking
May 16th, 2016, 4:24 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 4258615

Re: Super Gorilla Maker 2 (New DKC2 hacking tool)

Will the SGM2 allow for importing PNG files to a level, like how DKCRE does it?
by VideoViking
April 21st, 2016, 5:53 am
 
Forum: ROM Hacking
Topic: Super Gorilla Maker 2 (New DKC2 hacking tool)
Replies: 33
Views: 109263
Next

Return to advanced search