Kremahari is a great name for an overall world. Within that world you could have a bunch of desert themed levels with names like above. Like I said, I'm always willing to help with with proof reading and naming. Just PM me.
Hey Phyre! I actually tried that, but couldn't get it to look right. If you want to give it a go, please do! You have way more experience in DKC editing.
I just saw the new trailer! Amazing! If you guys would like help with naming stages to be more in-line with the other games, I'd like to lend a hand. They usually employ a lot of alliteration or rhyming. For instance, is the Kremahari a world, or just a level? A level could be called Desert Dune Das...
I think a good theme for DKC4 would be Egyptian. We could have Pharaoh K. Ra. The name could change but it would be a fun theme. He could probably use snakes and come back as a mummy after he's beaten once.
For some reason I'm making Jungle Japes. The catch? I can only use assets found in the DKC games. This is it so far. I'm not sure what to use for the door on the outhouse yet.
Hmm, I think the clouds blend too much into the background. I think they should be made more solid so they look like something the Kongs can walk on. http://www.kirbysrainbowresort.net/games/superstar/springbreeze/stage3bubblyclouds.png See how the clouds here are lighter in the foreground and more ...
I really like the Winky one so far. I may try to think of a few you could combine. Maybe the Blackout Basement and Black Ice Battle? Is that even possible? Haha
Skreech does make me think that maybe there could be a "rival" for the animal buddies, and each one is a race or an obstacle course that needs to be completed before the rival, like Skreech's Sprint? I'll post more details soon.
What do we think of Shimmer for the lightning but name? Also, do we have plans for an ice world? I think it'd be neat to have a downhill avalanche stage in a mine cart or bobsled or something. Think Megaman 8's ice stage with a lot of enemy dodging and jumping. Or a boss called The Kreature, which i...
I like the idea of ice and fire interacting, but all of those elements feel too complicated for a DKC game to me. Every stage has a gimmick, but that gimmick is never overly complicated, like the "dueling Clappers" AND elemental baddies. It works better on one idea. For example, don't run ...
Different colors could be neat. Maybe a Stop And Go Station kind of mechanic where green bugs freeze the enemies and red make them come to life and you have to light or KO the correct fireflies?
I love the new Support Buddies video! Great stuff! Do you plan on making things like the extra life counter and HUD visible at all times? I also thought of a new buddy; a Firefly. He could work like Squawks or Glimmer, but the light builds up and flashes the whole screen (like when you turn and Glim...
You definitely have a point, but red as default is the tradition in the snes DKC games, and DK is the default 1st player. People automatically associate DK with that red lettered barrel. If the banana colors were bein changed to match DK64 I would agree, but I think the current scheme is the way to ...
Scaling and editing the DKCTF battles might be a good place to start. As for the Cheetah, it looks great so far, but it's not quite "Donkey Kong" enough. I'd suggest more expressive eyes at least. Some kind of accessory might be good too.