I also noticed those videos, and they do sound better than what I remember. The footage in the videos is funny too. I did very much enjoy editing the stock footage. It was inspired by hip hop videos that use old stock footage or anime clips. They use them because it's in the public domain so you do...
Hey y'all :swanky: Hes back at it again! And snakey chantey and lockjaws locker sound better then ever! keep up the good work, BlueTronic ! did you find more samples for these? Or something else? :parry: I made a few changes but most of them were already reflected in the download links. I'm constant...
I'm ripping all the sounds to .flac format for a project i'm working on. With the power of 2019 recording it sounds way better. Let me know if anyone is interested. I'm interested. I'm also kinda curious what the project is. I also have a project to restore the soundtrack by tracking down the origi...
All of the loop points were retained as they were ripped from the ROM. What you are hearing is what was in the game, but compression hid them kinda. The original pre-compression versions won't have pops. Look for them in the Remasters and Origins folder
Stickerbush Symphony Fully Restored! MP3: https://www.dropbox.com/s/71ysae4todqkj3n/Stickerbrush%20Symphony.mp3?dl=0 … FLAC: https://www.dropbox.com/s/0d1c90v4o6sqqro/Stickerbrush%20Symphony.flac?dl=0 … The DKC2 drums have finally been located in the Alesis HR16B as well as the Dulcimer (twangy lead...
So this project has been slowing down for 2 reasons. 1: adult responsibilities, 2: Insufficient sample sources to continue. But I just found the source of like 90% of the DKC2 drums for sure in a machine called the Proteus 1 . The DKC series has 2 main sample sources: 1, from machines that David Wis...
Truly amazing. I never knew they started developing the renders before it was Donkey Kong. And Maya is actually the descendent of the machines they used? Incredible
He's a great dude. He's busy af but he'll take a little time respond to your inquiries on Twitter Update: I'm going to make a crowdfunding campaign to buy all the devices he mention and extract their samples Working on a demo track in DKC style with DKC samples to show for it, since advertising rest...
Don't know if you've found the sample yet, but the pots and pans noise used in Mining Melancholy is from the Roland U-20 called Nails. It's also in the U-220 as well. It's actually not, sorry. But that patch is originally from the Roland D-50, which has a collection of metallic hits and a preset lo...
Great job on the updates once again!. Hmm Krooks march is missing the little harp notes. Whoops Forest Interlude mostly restored. Some percussion instruments remain the original compressed samples. Particularly important is that Talking Drum (the little bouncy drum that comes in at 0:30) in the bea...
You were right. I replaced the string and horn samples. The MIDI had a lot of wrong notes in the harmony. I guess RareSPC isn't so good at exporting DKC2 tracks and Krook's March has a lot because it's a complicated track. I fixed most of them in the first pass but I just found more which are now fi...
DK Island Swing cover: https://www.youtube.com/watch?v=PgSEzLBbWjs It sounds compressed when it gets to the main jazz melody. Your brass sounds buried under the rest and barely audible. You could benefit from some equalization. Otherwise the sound design is phenomenal. What sounds did you use? Life...
I remember finding the DKC GBA raw samples online somewhere so I'm sure DKC3 is around somewhere too. There is a program that converts GBA to MIDI. Never tried it though so I can't say it works. Then you would just need to figure out where the samples came from. It'd probably be easier to track down...
the SPCs do that. I'm reading off the SPCs. There is a master volume knob that starts at 50% and climbs to 80%. I'm going to make sure I'm matching that. Maybe I went a little heavy on it.
All the tracks have that fade-in. They are also in the game, however subtle. I'll do an analysis to make sure I'm applying the correct amount I didn't make a post about Jib Jig because I'm not convinced the fiddle sample is the correct one All the links point to exactly what you find in the hub. All...
Fortunately it's mostly synths, so I didn't have to worry about many samples, but I had to recreate the synths manually so make sure those don't sound off
I also updated Stickerbrush Symphony and K.Rool Returns with a better snare sample
Updated the mixing on just about all the tracks. I'm still learning proper mixing skills so bear with me here, but I think they're all shaping up to be just about perfect
Yeah those aren't supposed to be like that. The original tracks are mixed very bass-heavy, so getting the bass instruments to the right levels can be difficult and sometimes I forget to make the bass loud enough. Fixed both of those Also found two new sources: Alesis HR16 , a drum machine which cont...
Yeah I know my computer sucks I was trying to really beef up Aquatic Ambience cause I'm gonna send it to the Wise Man to try and get him interested in the project enough to help me out. I figured out I can make instruments really fill up the room using stereo phase offset (slight delay between the r...
David Wise wrote:Some were from spc snes sample set, most were custom samples - which you might find on a snes emulator
So apparently there was set of default samples with the SNES came with and he used some of those. I have never heard of this. This'll take some research to dig up
David Wise does have a Twitter, so you could probably ask him what the sources were that you don't know about. I tried emailing him. He never emails back. But twitter is a good idea. Maybe he's just not reading emails Speaking of sources! The French Horn sample (from Welcome to Crocodile Isle and L...
Fixed. Also fixed the names It's called Simian Segue in the OST supplied with the game. The map is called DK Island Swing and Jungle Hijinx is called Jungle Groove. According to Youtube, people recognize the intro as "Theme," the map as Simian Segue, and Jungle Hijinx interchangeably as DK...
Oh yeah those are metal clangs. The same sound used for the steel keg Simian Segue (Title Theme) fully restored!* *Does not include the monkey beatbox sounds, which were recorded by Rareware and have no source. The original samples are used If anyone is musically inclined, the FL Studio project file...
F ck, Mining Melancholy may never be done. I can't find those pots and pans anywhere They might be in the Ensoniq CDR library. Supposedly that one has a lot of novelties I don't have the bass or the crystal for Hot Head Bop
Fixed. Thanks for that. And yes both are from the Wavestation. The muted guitars are used in a patch in the Wavestation called "midnight run" and the sequence they play is very similar to what they play in Flight of the Zinger so there's your inspiration
Most of it comes out accurate actually. Pitch bends come out a mess and almost always need to be redone. In DKC2 some notes are wrong. Not sure why that is. Never had a problem with DKC1. Most of the work comes from setting up the volume envelopes and vibrato, and mixing/mastering. Maybe I'll make a...
Okay guys, I made some progress. I found the standard DKC2 snare or at least one that sounds like it . It was in the Roland R-8. These sounds can be very difficult to match because of how compressed they are, and it's especially hard with drums because they involve a lot of noise. Anyway, I was able...
That's not supposed to sound like that actually. The original sample is a little piece [single cycle waveform] of a viola sample that I've yet to locate. I used a synth to enhance the sample from the game [fill in the missing frequencies with that of a synth] but something went wrong and the whole t...
I've looked but there don't seem to be any Also, for even more accuracy perhaps you can get ahold of a real Roland Alpha Juno 2 synth and try programming similar patches you used in the Stickerbush remake - that's what Dave Wise used for all his synthesizer sounds back then (along with sampling diff...
No, sorry. It appears I've hit a road block. I still can't do a DKC2 track because I have almost none of the DKC2 drum percussion sample sources. I need to buy the Ensoniq CDR collection and hope there are a lot of samples sourced from that. But I've recently graduated college and moved out on my ow...
Well, in that case, I'll give you a ripped MIDI using VGMTrans. I think it will help. Let me know if you have problems with it. :thumbs: Mining Melancholy.mid Holy sh :banana: t that's great. The only inconvenience is that velocities are mapped to volume and not actually velocity, but that can be w...
Epic! You did a great job on that track. :thumbs: Can you do Mining Melancholy next, please? That's my favorite DKC2 track next to Bramble Blast/Stickerbrush Symphony, which you've already did. I can't do DKC2 tracks until someone with a Windows computer runs RareSPC and converts the DKC2 soundtrac...
I'm afraid I'm missing a lot of DKC2 samples, but I hope you won't be too disappointed because today, I was able to restore the beloved Aquatic Ambience. Enjoy!
I do believe I have all the samples for Ice Cave Chant. That'll be next!
The download of the soundfonts is gone. Does anybody have another file of it that they can upload? Does anybody have soundfonts for the sound effects of the trilogy? I don't know if soundfonts exist for the trilogy, but I figured I'd ask. Also, I do know that there are wav and mp3 versions. My bad....