OneOf99 wrote:I;m not sure how exactly this works, but I don't think this is possible. The corners are tied to level starts, so even if you went in to change the map warps to the gameover screen you would disable three levels because they use the "same" warp. I might be wrong though, and the warps on the map are separate from the warps into levels.
Qyzbud wrote:I'm not sure about the specifics of this either, but perhaps the mapwarp corners could be modified to point to an instafail bonus room or something like that? This ought to be possible, and should send the "no cheating" message loud and clear.
Welcome to DKC Atlas, by the way!
OneOf99 wrote:That tactic seems a bit too... krool terrible jokes are still awesome!
Simion32 wrote:DKCRE doesn't have undo/redo because it's very difficult and time consuming to program in. You need to have a generic changes recording system to do that (full history and revertible commands).
This makes for one of the most sought after but unfortunately very lengthy features-to-make to date.
The irresponsive controls may be due to low frame rate. Are you getting 60FPS? I'll put in a bug item for you to see if it can be remedied.
Simion32 wrote:The irresponsive controls may be due to low frame rate. Are you getting 60FPS? I'll put in a bug item for you to see if it can be remedied.
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