The Rusty Rhino (Jungle Hijinxs)
Posted: April 7th, 2008, 3:52 am
I just discovered a new colour palette glitch which makes Rambi look like a rusty rhino. It also makes the 'DK Rides Himself' glitch even more interesting, so I'm sure it will turn a few heads! The timing's a bit hard to get right, so expect a bit of trial and error. Okay, here's how it's done...
Enter Jungle Hijinxs, and be sure to have both Kongs handy. DO NOT defeat the first Gnawty, as he is a vital part of this glitch. Bring Rambi to the start of the level, and leave him facing left, so that his back hooves are touching the item cache. His body should be directly in line with the bright red jungle leaf in the background (fig 1). As I mentioned, DO NOT defeat the Gnawty, he must be left in play for this to work. If you hit him by mistake, just enter/exit the treehouse or banana hoard to bring him back, but make sure to take Rambi in with you, or you'll lose him.
Okay, switch to Diddy, if you haven't already. Jump up to the tree tops, and do a running jump (not a roll-jump) from the right side of the twin palm trees (fig 2), aiming to land ever so slightly to the left of the banana arrow's centre (fig 3). The positioning here is crucial, and may take several tries. If all goes well, you will land on Rambi (who is just off-screen), and he will be immediately hit by the Gnawty before the game defines his palette, and will run off. For some reason, if timed and positioned just right... Rambi will be given a rusty/bronze colour (which looks rather fetching, if you ask me).
Rambi isn't the only entity affected by this colour palette glitch; Diddy gets a decidedly unsightly makeover, also.
For those who are interested in seeing this (and a few other nifty maneuvers) in action, I've posted a video of this glitch on the fledgeling dkcatlas YouTube channel.
I'll be adding this glitch to the Atlas when I get a chance.
Enter Jungle Hijinxs, and be sure to have both Kongs handy. DO NOT defeat the first Gnawty, as he is a vital part of this glitch. Bring Rambi to the start of the level, and leave him facing left, so that his back hooves are touching the item cache. His body should be directly in line with the bright red jungle leaf in the background (fig 1). As I mentioned, DO NOT defeat the Gnawty, he must be left in play for this to work. If you hit him by mistake, just enter/exit the treehouse or banana hoard to bring him back, but make sure to take Rambi in with you, or you'll lose him.
Okay, switch to Diddy, if you haven't already. Jump up to the tree tops, and do a running jump (not a roll-jump) from the right side of the twin palm trees (fig 2), aiming to land ever so slightly to the left of the banana arrow's centre (fig 3). The positioning here is crucial, and may take several tries. If all goes well, you will land on Rambi (who is just off-screen), and he will be immediately hit by the Gnawty before the game defines his palette, and will run off. For some reason, if timed and positioned just right... Rambi will be given a rusty/bronze colour (which looks rather fetching, if you ask me).
Rambi isn't the only entity affected by this colour palette glitch; Diddy gets a decidedly unsightly makeover, also.
For those who are interested in seeing this (and a few other nifty maneuvers) in action, I've posted a video of this glitch on the fledgeling dkcatlas YouTube channel.
I'll be adding this glitch to the Atlas when I get a chance.