The barrel cannons are great, and the added enemies work like they should. This is going along well.
Few things to note though:
- When you run off a surface, you can jump in midair.
- Error occurs when you take a barrel into a blast barrel
- Winky is messed up physics-wise.
- When jumping as Dixie holding a barrel, pressing C makes the barrel vanish while Dixie starts her spin.
- When holding a barrel, jumping at an enemy to break it will make the player go to its running animation.
- Rambi, Expresso and Squitter cannot go up as far in the blast barrels
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- Stepping on a certain piece of a slope makes DK (to my knowledge it doesn't work with any other Kong or animal buddy) jump, but seems to land on a tiny invisible platform. He still goes up, but is in his idle stance meaning he can do another jump or cartwheel while in the air.
- This is the spot where it happens.
- Position.png (36.15 KiB) Viewed 28008 times
Aside from those things, it is getting closer to the SNES feel.