Aquatic Ambience 8bit-ish synth remix

Working on your own project related to the Donkey Kong Country series?
This forum is your place to discuss fangames, artwork, stories and so forth which are DKC relevant.

Aquatic Ambience 8bit-ish synth remix

Postby Aaendi » August 8th, 2011, 2:19 pm

I just needed to use something to test out my sound engine, and I decided to use a DKC song to test it out.

It only works in BSNES, because there is a lack of SPC700 ASM tools available so I programmed most of it in 65816 ASM and the 65816 has to communicate a lot with the SPC700, which is basically only there to wait for the 65816 and copy information to to it's DSP registers. Sorry about that.
Attachments
aquatic ambience.zip
(12.08 KiB) Downloaded 711 times
Trainee Trekker
Bananas received 2
Posts: 80
Joined: 2011

Re: Aquatic Ambience 8bit-ish synth remix

Postby BlueTronic » August 9th, 2011, 12:27 am

A ROM file? All it does is make a single 8 bit chord. Never even starts the ROM. I can has mp3?
Previously "Kong-Fu"
Bananas received 109
Posts: 1394
Joined: 2008

Re: Aquatic Ambience 8bit-ish synth remix

Postby Simion32 » August 9th, 2011, 4:58 am

I tried BSNES and just got a bunch of static. Ok.... :roll:

Yes, we can has mp3 plz?
Sage of Discovery
Bananas received 337
Posts: 2747
Joined: 2008

Re: Aquatic Ambience 8bit-ish synth remix

Postby Markster » August 9th, 2011, 7:33 am

It worked on SNES9X 1.53, it sounds good and not staticy, I thought you said it only worked on BSNES.
Expedition Leader
Bananas received 37
Posts: 1050
Joined: 2010

Re: Aquatic Ambience 8bit-ish synth remix

Postby Aaendi » August 9th, 2011, 9:47 am

I'll try snes9x 1.53.

The version of BSNES I have is BSNES_v048.
Trainee Trekker
Bananas received 2
Posts: 80
Joined: 2011


Return to DKC Projects/Fanworks

Who is online

Users browsing this forum: No registered users and 34 guests