The Perfect Donkey Kong Country
Posted: January 20th, 2011, 8:00 am
Been giving it alot of thought... and I think I know what would be the best possible project for DKC.
The characters need to be Donkey Kong and Dixie. The only animation that would need to be made (or modified) would be to give him a 'holding buddy' effect (the riding animation will work great when dixie picks him up). Using the mechanics from number 3, DK can throw Dixie far, while DK can smash things like Kiddy (maybe slightly increase DK's size if it can done without distortion). And there is no reason DK can't keep Kiddys splash jump. As for story, besides the obvious who gives a monkey, have mr rool kidnap diddy.
The foundation needs to be DKC2, its engine is polished with some great little effects (like splashes when you knock enemies in water). Using the end level barrels from DK2 should work great with Donkey Kong by giving him a victory dance a la DKC intro (with the stereo), and he even has the eyes buggin out for bosses animation. It is a better engine than three, although I really can't put my fingers on why.
As for levels... as we can likely bypass SNES limitations, all of them. Among the new levels made for the Dixie/Donkey game there should be tokens to buy access to the original levels from DKC 1 2 and 3. Due to the similarities among the titles I don't see why it should be too hard to directly port the levels over and polish them from there. And for more fun, in this original levels should be hidden coins for playing new 'uber' levels.
Using almost only graphics and animatins already available, and the fantasitic game mechanics in 2, I speculate that a truly fantastic game could eb made on par with the original trilogy providing porting such things between them and utilizing the DKC2 engine can be done in a relatively simle manner. After all, using all three will allow for an amazing variety of monsters and obstacles. And aside from needing the change the diddy barrels to donkey barrels, there would be nowhere diddy could get to that donkey/dixie couldn't.
Of course, I am likely lamenting the loss of what I had expected DKC 3 to be... even after all these years I still can't think of a reason for that retarted baby instead of the guy the game was named after.
That being said, what I outlined here would be very popular, and probably closer to what people wanted from that 'new' donkey kong than what they got. Had I the resources and skills I would make this myself, if someone with the skill would care to make a project out of this with me, I will be game.
The characters need to be Donkey Kong and Dixie. The only animation that would need to be made (or modified) would be to give him a 'holding buddy' effect (the riding animation will work great when dixie picks him up). Using the mechanics from number 3, DK can throw Dixie far, while DK can smash things like Kiddy (maybe slightly increase DK's size if it can done without distortion). And there is no reason DK can't keep Kiddys splash jump. As for story, besides the obvious who gives a monkey, have mr rool kidnap diddy.
The foundation needs to be DKC2, its engine is polished with some great little effects (like splashes when you knock enemies in water). Using the end level barrels from DK2 should work great with Donkey Kong by giving him a victory dance a la DKC intro (with the stereo), and he even has the eyes buggin out for bosses animation. It is a better engine than three, although I really can't put my fingers on why.
As for levels... as we can likely bypass SNES limitations, all of them. Among the new levels made for the Dixie/Donkey game there should be tokens to buy access to the original levels from DKC 1 2 and 3. Due to the similarities among the titles I don't see why it should be too hard to directly port the levels over and polish them from there. And for more fun, in this original levels should be hidden coins for playing new 'uber' levels.
Using almost only graphics and animatins already available, and the fantasitic game mechanics in 2, I speculate that a truly fantastic game could eb made on par with the original trilogy providing porting such things between them and utilizing the DKC2 engine can be done in a relatively simle manner. After all, using all three will allow for an amazing variety of monsters and obstacles. And aside from needing the change the diddy barrels to donkey barrels, there would be nowhere diddy could get to that donkey/dixie couldn't.
Of course, I am likely lamenting the loss of what I had expected DKC 3 to be... even after all these years I still can't think of a reason for that retarted baby instead of the guy the game was named after.
That being said, what I outlined here would be very popular, and probably closer to what people wanted from that 'new' donkey kong than what they got. Had I the resources and skills I would make this myself, if someone with the skill would care to make a project out of this with me, I will be game.