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Re: DONKEY KONG LAND RETURNS FAN GAME
Posted:
January 18th, 2012, 3:01 pm
by Super Luigi!
This looks like a pretty interesting game. I especially like how some parts of the background just pop out like a pop-up book.
Re: DONKEY KONG LAND RETURNS FAN GAME
Posted:
January 19th, 2012, 9:13 am
by Jeffrey_Bones
Although this game will be a remake of Donkey Kong Land for the GB I can't get this image/idea out of my head about a snow level, a long cliff that goes downward all the way to the end of the level and DK riding on the back of Clapper the seal (like a sled), jumping over obstacles baddies and sudden drop offs. I also have this image of the player pressing the jump key to avoid these things and Clapper the seal doing his clap and blow animation for his jump. I think I am going to do this level and call it Clappers' Cliff, Thoughts anyone?
Edit---- Think mine-cart style level but no track, it's on snow and it goes downhill all the way.....
Re: DONKEY KONG LAND RETURNS FAN GAME
Posted:
January 19th, 2012, 3:42 pm
by Super Luigi!
Well, it is an original idea, and I'd like to see how it plays out. Maybe you could have that level be a secret unlockable that we don't have to play to beat the game. So, you have my vote for the level, but do what you want.
Re: DONKEY KONG LAND RETURNS FAN GAME
Posted:
January 20th, 2012, 5:12 am
by aperson98
It looks good so far you may want to either change the baddies to use DKC sprites or change DK's sprites to Jungle climbers because I find that the sprites kinda clash at this point due to different art styles.
Re: DONKEY KONG LAND RETURNS FAN GAME
Posted:
September 5th, 2012, 3:14 pm
by Jeffrey_Bones
Aperson, You were absolutely right, I have swapped out the JC graphics with some really good SNES Sprites and it looks absolutely amazing. I'm doing some tinkering around with gameplay at the moment but will be uploading new video and screenshots very soon.
I have decided that the two main playable characters will be Donkey Kong and CRANKY KONG! There will also be side levels similar to the mine cart levels where you will play as Funky in his plane.
If all goes as planned I will even have a playable demo up soon.... Stay tuned
Re: Donkey Kong Land Returns [fan game]
Posted:
September 6th, 2012, 12:56 pm
by leo_core
CRANKY KONG Playable??? hahahaha, cool!!! I'm anxious to see it, very creative!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 8th, 2012, 1:38 am
by Jeffrey_Bones
September 2012 updateLet me know what you think!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 8th, 2012, 7:56 am
by leo_core
Very interesting and great differential graphic style! Any date for a playable demo?
Keep up the good work!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 9th, 2012, 3:40 am
by Jeffrey_Bones
It's too early now to set a date. I still have a lot of work to do and a lot of glitches to fix. Hopefully I will have a demo ready before October. Thanks for the feedback!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 23rd, 2012, 4:57 pm
by Jeffrey_Bones
Here's another small update, this is another area of the game I'm working on, LOOK AT THE TREES
I'm starting to really enjoy working on this
EDIT------> this level is actually going to be very interesting when complete it will have vine swinging, Rambi, barrel cannons and moving platforms. I'm going to cram a lot into this area of the game this video is just a very early look at the level so far. I just wanted to show off those trees!!!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 23rd, 2012, 5:37 pm
by Katastrophe Kong
AWESOME game you got going here, Jeff!
And you say Cranky Kong is going to be a playable character? Yeah, this game is going to freakin' epic.
Re: Donkey Kong Land Returns [fan game]
Posted:
September 23rd, 2012, 5:55 pm
by Jeffrey_Bones
Yes. Actually the game will have 4 playable kongs. The 3 main ones will be DK, Diddy and Cranky. DK and Diddy will be inside the classic DK barrels scattered throughout the levels and Cranky will be in a custom barrel with his face on it I am working on.
In addition you will be able to play as Funky in side scrolling biplane levels which will be similar to the mine cart levels. I wasn't going to include Diddy but I found reasons to......
I am also requesting anyone who is good at custom sprites to turn the armadillo sprite from DKC into the armadillo boss from DK64 for this project. I will give credit.... thanks in advance
Re: Donkey Kong Land Returns [fan game]
Posted:
September 23rd, 2012, 7:36 pm
by Katastrophe Kong
I know it's probably not what you're looking for, but I found this sprite sheet a while ago. It's pretty amateur in some frames, but overall I think it's nice.
http://fc03.deviantart.net/fs40/f/2009/ ... yvader.png
Re: Donkey Kong Land Returns [fan game]
Posted:
September 23rd, 2012, 11:01 pm
by Jeffrey_Bones
Actually that's perfect. I just have to change the fire and effects sprites to something more realistic looking. Thanks
Re: Donkey Kong Land Returns [fan game]
Posted:
September 24th, 2012, 2:20 pm
by Super Luigi!
"That's it? That's the lost episode? That was just a bunch of cheap walk cycles!"
for anyone who knows the reference! But let me be serious here, I do like how your game looks like some of my dreams and how DK was forming a Zinger army.
Re: Donkey Kong Land Returns [fan game]
Posted:
September 24th, 2012, 5:07 pm
by Jeffrey_Bones
Clerks 2? Where Randel is talking about Lord of the Rings?
Re: Donkey Kong Land Returns [fan game]
Posted:
September 25th, 2012, 9:17 am
by Katastrophe Kong
That's Spongebob!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 25th, 2012, 1:28 pm
by Super Luigi!
As promised, here's your banana!
- banana2.jpg (15.48 KiB) Viewed 117359 times
Hey, I don't lie about these type of things!
Re: Donkey Kong Land Returns [fan game]
Posted:
September 25th, 2012, 1:33 pm
by Jeffrey_Bones
Wait? was it Clerks 2 or SpongeBob????? I'm confused
EDIT-----> Never mind I think I know now it was SpongeBob
Re: Donkey Kong Land Returns [fan game]
Posted:
September 25th, 2012, 3:57 pm
by Katastrophe Kong
Awesome! I've always wanted Siddhartha Gautama to feed me bananas while sitting on one.
Re: Donkey Kong Land Returns [fan game]
Posted:
September 26th, 2012, 3:17 pm
by Super Luigi!
Well Katastrophe Kong, "When the student is ready, the teacher appears." This time, however, it's to give you bananas.
Re: Donkey Kong Land Returns [fan game]
Posted:
September 27th, 2012, 2:04 pm
by Phyreburnz
While that quote has been used many times before, it was said in Lion King 1 1/2.
Re: Donkey Kong Land Returns [fan game]
Posted:
September 27th, 2012, 2:52 pm
by Super Luigi!
We should just rename this the refrence topic. Are you asking for a banana as well, Phyreburnz? Because "there's no flies on you!" So anyway, do you have any updates for us on your project, Jeffrey_Bones?
Re: Donkey Kong Land Returns [fan game]
Posted:
January 25th, 2013, 7:17 am
by Jeffrey_Bones
edited
Re: Donkey Kong Land Returns [fan game]
Posted:
June 26th, 2013, 4:04 pm
by Jeffrey_Bones
Allright folks, Here's the new logo for the project and there has been a name change! I am currently reworking everything! This will be a fangame based off of Donkey Kong Country Returns and the classic DKC SNES games. It will feature all new sprites! nothing from the SNES days will be used. I am currently making sprites out of Cyclones' 3d model animations for this project. I will release these sheets to everybody but for now I have to clean them up a bit! The release date for this Fan Game will be November 2013.
I will update again soon with more than just a logo update!
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 2:49 am
by leo_core
WOW! This logo was great!
I hope you will return soon to continue this project, is something really different... quite innovative in terms of fan games.
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 4:36 am
by Markster
viewtopic.php?f=26&t=1545I took a simular name back a few months ago, Donkey Kong Country Kremling Kaos.
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 6:11 am
by Jeffrey_Bones
Markster..... I just saw that...... I promise I didn't even know you had chosen that name. Well at least your name is spelled like the boss name Kaos to differentiate the two games.... I came up with Kremling Chaos because I want the game to be focused on Kremlings returning and I want too make the style similar to DKC Returns. So I chose a subtitle (like retro did with tropical freeze) I knew that would have the word Kremling in it, and the only word that came to mind after was chaos.
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 7:10 am
by Markster
Similar names or not, I think your fangame will turn out great.
Sadly my development is slow, like DKCLB/DELTA.
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 9:34 am
by Jeffrey_Bones
here is a small update of what's going on with the project right now... I'm currently redoing all sprites with the help of Cyclones models and Brawl hacks. I have Kaptain K Rool complete Cyclones animated palm tree, The Brawl Kritter (which might be getting retextured tonite) And am I currently working out DK'S animations. It's hard work but in the end I hope it will be worth it.
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 9:37 am
by Markster
Looks great, Cyclone done a great job at those 3D models.
Re: Donkey Kong Land Returns [fan game]
Posted:
June 27th, 2013, 10:51 am
by Jeffrey_Bones
Re: DKC 3D Modeling/Animation Project
Posted:
June 27th, 2013, 11:43 pm
by Qyzbud
Jeffrey_Bones wrote:[...]as you can see I'm having trouble removing the image because the white background is flush with his eyes[...]
Unless the Gnawty's nose and pupils are not quite black, a similar problem will probably occur with a black background; It'd really make
a lot more sense for Cyclone to export alpha-masked frames for you to work with.
Also, I know I'm probably nitpicking here... but the palm tree frames have a noticeable aliasing/ugly-edging issue; perhaps they would look fine on a dark background, but in other situations, the term 'flawless' might be a misnomer. Again, I'd
highly recommend using alpha-masked frames exported directly from 3DS Max.
Re: DKC 3D Modeling/Animation Project
Posted:
June 28th, 2013, 4:35 am
by Jeffrey_Bones
Qyzbud wrote:Jeffrey_Bones wrote:[...]as you can see I'm having trouble removing the image because the white background is flush with his eyes[...]
Unless the Gnawty's nose and pupils are not quite black, a similar problem will probably occur with a black background; It'd really make
a lot more sense for Cyclone to export alpha-masked frames for you to work with.
:
Actually no. The program I'm using will automatically remove the black background from each frame leaving the other black parts intact, but any other color background I have to remove it myself and that's the issue I ran into with Gnawty's eyes
Re: DKC 3D Modeling/Animation Project
Posted:
June 28th, 2013, 8:38 pm
by Qyzbud
Sounds good, but I wonder how it can accurately and reliably differentiate one pure-black
pixel from the next...
Re: DKC 3D Modeling/Animation Project
Posted:
June 28th, 2013, 9:25 pm
by Jeffrey_Bones
Well it can't. If the same color black pixel is on the edge of lets say Gnawty's pupil it will erase that color as well and then I will have to replace those black pixels, HOWEVER 99.9% of the time I have done this no black pixels on the edge of the sprites are ever PURE black they are almost always a slight shade lighter..... But if there is a black pixel on the edge of an image it will be much easier to manually replace those few black pixels (you can bet if one exists at the edge of the image the next couple over will be a shade lighter) As opposed to the white. You see for some reason when it comes to white the software seems to just make the majority of the white pixels all pure white even if they are darker shades. That Gnawty actually has several shades of white in that eyeball but it was detected as PURE white for all pixels. Weird to say the least. I think with the Slippa I can actually restore the image, but there's another problem with that, there are not enough frames of him slithering before he scrolls off screen so I can't get a complete slither cycle.....
AGAIN THE ZINGER IS IMPOSSIBLE I just cant extract the image from that jungle background
(my favorite baddie too)
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 28th, 2013, 9:58 pm
by Qyzbud
I've encountered just about all of the issues you've mentioned during one project or another, so I feel your pain! Of course, the beauty of the situation now is that we actually have contact with the creator of the graphics (Cyclone), and he is able to help us out without too much trouble.
Seriously, it'd be a considerable waste of time and effort (and potential quality) for you to process Cyclone's less-usable animations when it's right at his fingertips to export something perfect for you... is it because you like a challenge — or maybe you don't want to trouble him? I understand both of these mindsets well, but if you want a truly high-quality result, there's really only one good option here!
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 3:57 am
by Jeffrey_Bones
yeah you are right I don't want to bother the guy.
IN OTHER NEWS:
Gnawty on a Wheel by CycloneMy Custom Krusha Smash Bros BrawlDodo bird thing from DKCRI am having a fun time working on this! The new engine is working out well too. I hope to have a video up soon showing off some of these sprites in game in the new engine.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 4:01 am
by Simion32
You're using Game Maker correct? The transparent color is the bottom left pixel's color isn't it?
Unfortunately the way to fix this without the graphics looking bad is complicated - render on a nearly-black background (a very specific color), remove only that color, and then replace with magic pink or something suitable.
EDIT: Or, render transparent and select only fully transparent pixels, make those Magic Pink, and then put a fully black layer under it.
I'm not sure if the newer GM versions support alpha sprites. I can't remember.
EDIT 2: You won't be able to fix your problems without some image editing software. Try Paint.NET along with the second method mentioned above.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 5:52 am
by Markster
Game Maker started using alpha sprites in version 8.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 7:57 am
by Jeffrey_Bones
Simian32, This is Game Maker 8.1 and I'm actually using Multimedia Fusion 1.5 AVI to Bitmap plug in. I'm using Fraps to capture video of onscreen animation then importing into MMF 1.5 then expoting bitmaps which by the time I import those into GM 8.1 The black is already gone
IGNORE THE BIRD THING FROM DKCR I am actually just editing out the background on him because there is no option to use a solid black or solid color background
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 1:13 pm
by Qyzbud
Jeffrey_Bones wrote:IGNORE THE BIRD THING FROM DKCR I am actually just editing out the background on him because there is no option to use a solid black or solid color background
Actually, I believe I could find a much easier and more elegant solution for you — I'll let you know how it goes.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 1:40 pm
by Cyclone
I think you should use transparent backgrounds. I can render them with alpha channels and pngs. I would much rather you use my work to the best quality possible.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 29th, 2013, 2:29 pm
by Jeffrey_Bones
Allrighty then, let's do this! Let's crack this barrel of monkeys open!
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 30th, 2013, 7:52 am
by Jeffrey_Bones
I have decided what characters are going to be playable and how you will switch between kongs!
I have also decided on a number of animal buddies that will make it into this game
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
June 30th, 2013, 3:26 pm
by CountryFan
That bird is called an Awk.
Also, MAKE SURE TINY HAS HER ORIGINAL APPEARANCE.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
July 1st, 2013, 11:47 am
by Jeffrey_Bones
OH WOW GUYS I HAVE A SURPRISE!!!! I just downloaded and am currently playing Mario GP2 and there is a whole cup based on Donkey Kong and the DKC Series. There is a level with a 3D model of Expresso running around and I have dumped all textures which means I can re texture Expresso with his Brawl counterpart textures then re texture the area around him all black and then rip him with FRAPS!!! There is also a ton of other things from the DKC universe in this game! It's actually very fun!!!! I also downloaded Mario GP 1 but haven't tried it out yet. There is a temple in this game with textures that resemble the temple from the DKC cartoon show! This is really a nice find!!!!! I may open a seperate topic just on this game alone! (As well as download links if anybody is interested)
So far I have spotted Rambi, Squawks and Expresso all in one level. I hope there are some Kremlings too like Klump
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
July 1st, 2013, 12:30 pm
by Qyzbud
Ah, I never knew about the
Donkey Kong Country fanservice in the Mario Kart arcade games — very cool!
That definitely deserves its own topic, so be my guest if you want to start one.
Don't post any download links, though; I'll look into the legal issues surrounding arcade ROMs, and will consider adding links later if it seems okay to do so... but I have a feeling it won't be a good idea.
Re: Donkey Kong Country: Kremling Chaos [fan game]
Posted:
July 2nd, 2013, 6:49 pm
by Jeffrey_Bones
after an hour and forty five minutes of pain I have the first frame of cyclones Zinger...... without Cyclone's help this is going to take forever..... well only 31 more frames to go for a complete cycle....