EXPORT/IMPORT GFX DKC2

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EXPORT/IMPORT GFX DKC2

Postby rodrigokiller » April 29th, 2017, 12:34 am

How can I export and import the tittle screen of DKC2? Can someone help me out?
I know that the GFX of the titlte screen is a 4bpp, using a a 128 colours palette, each 8x8 tile has your own palette value, something like that (sorry, I am a newbie in this area)

But, i dont know if anyone has something like a export / import of the tittle screen and a optimization of the palette.

Look what I did.
Original: http://prntscr.com/f1vad9
Edited: http://prntscr.com/f1vanv

If someone dont get my point here, please, feel free to ask me.
THanks
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Posts: 2
Joined: 2017

Re: EXPORT/IMPORT GFX DKC2

Postby Quaraage » April 29th, 2017, 4:46 am

Data entries are following (NTSC-U V1.0):
Color palette for Title screen $FD:26AE (128 colors)
Tilemap $ED:02A1 (Compressed/ decompressed size: 0x700 bytes)
GFX data $ED:0997 (Compressed/ decompressed size: 0x4000 bytes)


PPU state
BG Mode1
BG1 char address: 0x8000
BG2 char address: 0x4000
BG1 map address: 0x3800
BG1 map size: 0 (32x32)
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Re: EXPORT/IMPORT GFX DKC2

Postby rodrigokiller » May 4th, 2017, 1:09 am

Its possible to look this in Super Gorilla Maker 2?
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