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Donkey Kong Country Editor VERSION 0.10 Palette mode added.

PostPosted: April 7th, 2020, 5:42 pm
by Cyclone
UI.jpg
Here is what I have so far.
Any suggestions on features you would like to see?

Included in the attachment is a simple ROM/RAM map.

Keep in mind I suck at programing and hacking so don't judge it too harshly. :oops:

Any Ideas on a name for he editor that isn't taken....


Updated to Version 0.10
https://www.mediafire.com/file/5oylqgp2 ... 0.zip/file
The Palette mode has been enabled. You can now choose from the different palettes used in the game on certain levels.


Updated to Version 0.07
http://www.mediafire.com/file/2kvkdggkz ... 7.zip/file
Increased the number of characters you can use to 1441 in the level name editor!
You can load a ROM from the File menu. Fixed the open file dialog to only show ROM files.
Other bug fixes and UI revisions.


Updated to Version 0.06
You can now choose any ROM file you want to load. No more "file.bin"...Some other bug fixes
http://www.mediafire.com/file/jxejxt3sa ... 5.zip/file

Updated to Version 0.05
Fixed a bunch bugs
https://www.mediafire.com/file/yw6telzd ... 5.zip/file

Updated to Version 0.04
Added a Level Text editor.
Updated ROM Map
https://www.mediafire.com/file/fhkicrcv ... 4.zip/file

Re: Donkey Kong Country Editor (Working title.)

PostPosted: April 11th, 2020, 2:29 pm
by rainbowsprinklez
Not comprehensive or anything, but you might want to take a look at this https://docs.google.com/spreadsheets/d/ ... p=drivesdk

EDIT
Hey! I use C# too! That makes us and most other people on the atlas :nicework:

Re: Donkey Kong Country Editor (Working title.)

PostPosted: April 14th, 2020, 4:39 pm
by Cyclone
^ I am using C++ not C#. Thanks for the link. Here is a new version. There are 16 edits you can make now. Just click the buttons and see what appears in the list box to the right.

Any thoughts are welcome...

Re: Donkey Kong Country Editor (Working title.)

PostPosted: April 15th, 2020, 7:16 am
by rainbowsprinklez
I have a question regarding this https://i.imgur.com/fPE1VYO.png Can animals go to levels like TuT? I imagine not. The game hard codes which levels an animal is allowed in. At the start of each level, $0x7e1e15 is loaded by an array at 0x01d102, indexed by $0x7e003e. I forget which bit is the animal bit, but you can easily figure this out by looking at some of the indexes. $0x7e1e15 is a value of various flags. Be careful to only modify the animal bit! At least 1 of those flags deals with which palette to use. Whether a darker variant or regular.

I'm most interested in some of those other options! Ngl

Re: Donkey Kong Country Editor (Working title.)

PostPosted: April 15th, 2020, 12:10 pm
by Cyclone
Do I have it wrong? I'm using Addresses = 0x8394, 0x3883CB this for keeping Animals after a level. I tested it with a few levels. seems to work ok? I'm assuming water levels won't work....

Re: Donkey Kong Country Editor (Working title.)

PostPosted: April 16th, 2020, 5:07 am
by rainbowsprinklez
I don't have your program to check... just beat 1-1 with rambi. Try entering 1-2. If it works, that check is done after clear so you are good for all other levels. Also, just test the feature in water levels. It's interesting :) Or try beating a water level on enguarde and bringing him elsewhere :) It's fun

Re: Donkey Kong Country Editor (Working title.)

PostPosted: July 1st, 2020, 11:34 pm
by rainbowsprinklez
Also, I'm sure this will help. Some entries on your ram map were wrong https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 4th 20

PostPosted: November 5th, 2020, 2:57 pm
by Cyclone
Added A level Text editor and revised the ROM map a little
Download here... V0.04
https://www.mediafire.com/file/fhkicrcv ... 4.zip/file

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 4th 20

PostPosted: November 9th, 2020, 4:36 pm
by Cyclone
Fixed a bunch of bugs and UI errors
Download here... V0.05
https://www.mediafire.com/file/yw6telzd ... 5.zip/file

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 8 2020

PostPosted: November 12th, 2020, 3:56 pm
by Cyclone
You can now choose any ROM file you want to load. No more "file.bin"...Some other bug fixes
Download here... V0.06
http://www.mediafire.com/file/hj9prh7dg ... 6.zip/file

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

PostPosted: November 13th, 2020, 7:17 am
by rainbowsprinklez
There's an error with text editing by the way. If you don't change all, the defaults are weird https://i.imgur.com/K5o659l.png

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

PostPosted: November 13th, 2020, 7:19 am
by rainbowsprinklez

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

PostPosted: November 13th, 2020, 10:21 am
by Cyclone
rainbowsprinklez wrote:There's an error with text editing <i title="by the way">by the way</i>. If you don't change all, the defaults are weird https://i.imgur.com/K5o659l.png


That's not an error but by design. The defaults are numbered in order they appear in the game. It made it easy to check that each level modification works. If you think that is weird. what do you suggest the defaults be? Should they be left blank,the German default or the English level name?

rainbowsprinklez wrote:Also, https://i.imgur.com/9f3xYrX.png https://i.imgur.com/nRIklHk.png Notice the u


Those are special characters. I didn't test for that. Most people probably won't use those anyways.


Other then that. Does it work fine?

Thanks again for testing!

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

PostPosted: November 18th, 2020, 4:46 pm
by Cyclone
DKC_Editor_V0.07
http://www.mediafire.com/file/2kvkdggkz ... 7.zip/file
Increased the number of characters you can use to 1441 in the level name editor!
You can load a ROM from the File menu. Fixed the open file dialog to only show ROM files.
Other bug fixes and UI revisions.

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

PostPosted: November 28th, 2020, 3:18 pm
by Cyclone
DKC_Editor_V0.10
https://www.mediafire.com/file/5oylqgp2 ... 0.zip/file
The Palette mode has been enabled. You can now choose from the different palettes used in the game on certain levels.