Raccoon Sam wrote:And the 'camera system' is already documented by Giangurgolo, in case you didn't know.
I suppose you're talking about the camera coordinates, right? Because I didn't see any ASM documentation for the camera... ah well, I can probably use those camera focal points to hack the rest of the camera stuff.
The physics may be more difficult, though, since every object uses a different behavior. There are a LOT of speed value read/writes in the ASM. I know this because of the Zero-Speed patch I made (it's also posted here).
Also I have to consider that the game sprites are assembled at runtime in a real SNES, and that there is most likely no given "center point" for the sprites beyond their starting location. The Resource Extraction Tool will eventually handle the workload of assembling the sprites so that this doesn't have to be done in the DELTA engine.
EDIT:Raccoon Sam wrote:I've got some personal notes on my other computer, mostly of DKC 2 and 3, so they might come in handy too.
Hmm, that may be useful. Although I'm not hacking DKC2/3 yet, I say any new info is welcome.