Donkey Kong 64 Re-Imagined
Posted: February 15th, 2016, 7:12 am
Hi everyone,
As a small project I'm developing a Re-imagined version of Donkey Kong 64. Using UE4 and C4D.
I'll be posting regular updates on my progress. If you're interested in helping me out with Textures and Materials then please hit me up, I'm not the best and haven't really got the time.
Hope you all enjoy
Day1: 14/2/2016
Approximate Hours: 4
Added more of a mound to the terrain.
So then I imported all into the game engine to give me a taste of how it all scales up!
A little too big as you can tell... Those walls are way too taxing by having an obsurd amount of extra polys than what's needed, I'll fix that when I start optimising after I've built a fairly solid base for this section of the map.
Next step is to cut out all that useless open space, create a couple more tree samples, add foliage, rocks, vines, work on the layout (I intend to add minor new areas) and work on the entrance leading to the tunnel.
Have a ncie day.
As a small project I'm developing a Re-imagined version of Donkey Kong 64. Using UE4 and C4D.
I'll be posting regular updates on my progress. If you're interested in helping me out with Textures and Materials then please hit me up, I'm not the best and haven't really got the time.
Hope you all enjoy
Day1: 14/2/2016
Approximate Hours: 4
Added more of a mound to the terrain.
So then I imported all into the game engine to give me a taste of how it all scales up!
A little too big as you can tell... Those walls are way too taxing by having an obsurd amount of extra polys than what's needed, I'll fix that when I start optimising after I've built a fairly solid base for this section of the map.
Next step is to cut out all that useless open space, create a couple more tree samples, add foliage, rocks, vines, work on the layout (I intend to add minor new areas) and work on the entrance leading to the tunnel.
Have a ncie day.