Page 1 of 1

working on new SNES game

PostPosted: July 20th, 2011, 3:48 pm
by Aaendi
Feel free to ask me any questions about it!

Re: working on new SNES game

PostPosted: July 20th, 2011, 4:19 pm
by Markster
That's cooler than the other side of the pillow, you must be good at programming.

EDIT : What did you use to make this?

Re: working on new SNES game

PostPosted: July 21st, 2011, 2:04 am
by Aaendi
I use xkas and tile-molestor.

Re: working on new SNES game

PostPosted: July 21st, 2011, 2:16 am
by Markster
I have tried to make my own game with XKAS before, but it did not work because I don't know ASM very well :(

Re: working on new SNES game

PostPosted: July 21st, 2011, 8:24 am
by Aaendi
Here is the source code if you want to see what is going on behind the curtain.

EDIT: updated

Re: working on new SNES game

PostPosted: July 23rd, 2011, 3:27 am
by Aaendi
Now you can dash using X (which is S on the keyboard) and now the little robot guys bump into eachother and turn around.

Re: working on new SNES game

PostPosted: August 4th, 2011, 7:15 pm
by Aaendi
Some graphical enhancement.

Re: working on new SNES game

PostPosted: August 8th, 2011, 7:43 am
by aperson98
So are we going to see some collision detection with the baddies on the next release? So far this is looking like a promising project.

Re: working on new SNES game

PostPosted: August 27th, 2011, 10:33 am
by Aaendi
I love throwing a lot of enemies onscreen.

Re: working on new SNES game

PostPosted: October 1st, 2011, 7:36 am
by Aaendi
I was planning on using that giant rotating robot dude as a boss later in the level.

Re: working on new SNES game

PostPosted: October 28th, 2011, 8:24 am
by YoshiInAVoid
This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM :oops:

Re: working on new SNES game

PostPosted: October 30th, 2011, 10:34 am
by Aaendi
YoshiInAVoid wrote:This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM :oops:


Your "sprite" routine, all it does is clear the OAM.

Re: working on new SNES game

PostPosted: November 2nd, 2011, 6:23 am
by YoshiInAVoid
Please come back to the snesgm forum and help me with the ASM. Just write a macro that loads a sprite that has been converted by pcx2snes, please! http://www.snesgamemaker.gamehacking.org/