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working on new SNES game
Posted:
July 20th, 2011, 3:48 pm
by Aaendi
Feel free to ask me any questions about it!
Re: working on new SNES game
Posted:
July 20th, 2011, 4:19 pm
by Markster
That's cooler than the other side of the pillow, you must be good at programming.
EDIT : What did you use to make this?
Re: working on new SNES game
Posted:
July 21st, 2011, 2:04 am
by Aaendi
I use xkas and tile-molestor.
Re: working on new SNES game
Posted:
July 21st, 2011, 2:16 am
by Markster
I have tried to make my own game with XKAS before, but it did not work because I don't know ASM very well
Re: working on new SNES game
Posted:
July 21st, 2011, 8:24 am
by Aaendi
Here is the source code if you want to see what is going on behind the curtain.
EDIT: updated
Re: working on new SNES game
Posted:
July 23rd, 2011, 3:27 am
by Aaendi
Now you can dash using X (which is S on the keyboard) and now the little robot guys bump into eachother and turn around.
Re: working on new SNES game
Posted:
August 4th, 2011, 7:15 pm
by Aaendi
Some graphical enhancement.
Re: working on new SNES game
Posted:
August 8th, 2011, 7:43 am
by aperson98
So are we going to see some collision detection with the baddies on the next release? So far this is looking like a promising project.
Re: working on new SNES game
Posted:
August 27th, 2011, 10:33 am
by Aaendi
I love throwing a lot of enemies onscreen.
Re: working on new SNES game
Posted:
October 1st, 2011, 7:36 am
by Aaendi
I was planning on using that giant rotating robot dude as a boss later in the level.
Re: working on new SNES game
Posted:
October 28th, 2011, 8:24 am
by YoshiInAVoid
This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM
Re: working on new SNES game
Posted:
October 30th, 2011, 10:34 am
by Aaendi
YoshiInAVoid wrote:This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM
Your "sprite" routine, all it does is clear the OAM.
Re: working on new SNES game
Posted:
November 2nd, 2011, 6:23 am
by YoshiInAVoid
Please come back to the snesgm forum and help me with the ASM. Just write a macro that loads a sprite that has been converted by pcx2snes, please!
http://www.snesgamemaker.gamehacking.org/