What can be improved in the Donkey Kong-related remakes?
Posted: October 17th, 2013, 2:57 pm
Just as the topic says. This forum topic is intended to be a comprehensive list about things that Rare could've improved in their re-releases of Donkey Kong games (the Donkey Kong Country series, Diddy Kong Racing DS, and possibly Donkey Kong GB - Dinky Kong and Dixie Kong).
We all know that the re-releases for the Donkey Kong games were rushed in certain ways, right? Well, it means there could've been some room for improvement, even for the re-releases (which I like and feel is underrated). Like Diddy Kong Racing DS could've had less touch screen challenges, Time Attack for DKC3 GBA, etc. All of the games are categorized by release order.
This list should be updated in the future. Feel free to contribute for me to add to the list! So without further ado, here are the list of things that could've been improved in the remakes of Rare's Donkey Kong games:
Donkey Kong GB - Dinky Kong and Dixie Kong
* The Game Boy Color version should have been released in American under the title of Donkey Kong Land III DX. The remake should've also had the Bear and world map animation restored (submitted by geno).
Donkey Kong Country (GBC)
* Galleon Gunner should have a Kremling head icon after Wanted is completed and DK's head icon when completed.
* You need to press down to go from Galleon Gunner to Wanted (should be Left, if you ask me).
** To make this further strange, you press Right on the D-Pad to go from Wanted to Galleon Gunner (and DK goes down and right to go there...)
* DK faces right when you start playing Crosshair Cranky, even if DK Island cannot be accessed.
* Why is Kongo Jungle named Crosshair Cranky? Couldn't DK just start out at Kremlings and Kongs on the world map?
* Why do Diddy and Donkey turn into an Animal Buddy? Donkey Kong Land allowed players to ride the Animal Buddy. Donkey Kong Land 2 and 3 don't, though. (submitted by geno)
* Why is Ice Cave Chant played in Snow Barrel Blast and Ice Age Alley? It should be played in Slipslide Ride... Slipslide Ride oddly used Donkey Kong Land's underwater theme... (submitted by geno)
* The Warp Barrel of Mine Cart Carnage had been removed for an unspecified reason. Did Rare forget to add it?
* Crosshair Cranky doesn't involve Cranky at all, just like Funky Fishing doesn't involve Funky.
* Candy's Challenges cannot be played in the Bonus option of the selection screen. It can only be played in the adventure mode. Once the world's challenge is completed, it cannot be played again.
Donkey Kong Country (GBA)
* Why does this port even exist? I mean, I do enjoy it, but Donkey Kong Country for the Game Boy Color was released three years prior to this version's release.
* King K. Rool is slower in this version and jumps too low. He should've been easier to battle. (submitted by geno)
* Donkey Kong's two big toes are too close together in the Game Over screen. The forest background doesn't bother me, though.
* Why are green Kritters replaced by purple Kritters in the game? That's rather odd. I'm okay about it, though. (geno and CountryFan noticed)
* According to geno, the DKC GBA series should've retained the sound effects from their SNES counterparts, except for the Kongs' voices. (in his opinion)
* Funky's Fishing is a dumb idea. (submitted by Phyreburnz)
* Candy's Dance Studio isn't a good mini-game idea. (submitted by geno)
Donkey Kong Country 2 (GBA)
* Rare could've really fixed the ROCKARD/WELLARD glitch, all right. That just glitches Diddy's Dash.
* Why are there Bonus Barrels and bananas in Diddy's Dash, both of which do nothing?
* The FREEDOM cheat can trap you in a world that isn't Gangplank Galleon if you did not pass the Funky's Flights II mission in Gangplank Galleon.
* Why do you have to pay Banana Coins to fight a boss again? Couldn't Rare have just moved these bosses to the Diddy's Dash mode instead? This gives you a further problem with the FREEDOM glitch, because if you defeat the boss, you only get Extra Life Balloons and you don't exit the world.
* Diddy's Dash's background is really bland. It's just a blue background that says DKC and shows giant bananas. DKC GBA had a unique background.
* The icons look like direct screenshot rips from DKC2 SNES, but without the sprites. For example, Topsail Trouble's icon is sunny, even if the level is rainy.
* The other bugs in Diddy's Dash that exist (like passing the No Animal Sign with Rattly in Topsail Trouble).
* The Game Over screen has a purple tint, as opposed to black in the original Super Nintendo version. That's rather odd... I am okay without the screen going red, though.
* It is easy to lose a life after Kerozene is defeated. (submitted by geno)
* The "Run, Rambi, Run" theme goes unused & is only in the Sound Test. (submitted by Valerius Dover)
* Too many collectables (submitted by Valerius Dover)
* Funky's Flights II and Expresso's Racing mini-games are bad. (submitted by Phyreburnz)
* Bag a Bug isn't a good mini-game, and Klubba, out of all NPCs, wants the Kongs to catch him little bugs. (submitted by geno)
Donkey Kong Country 3 (GBA)
* Why did Rare exclude a Time Attack mode? GameSpot lists this as the con of the game, because DKC1 and DKC2 GBA had Time Attack modes.
* No Cast of Characters!!! D: (submitted by Valerius Dover)
* No opening sequence, unlike its two predecessors.
* Kiddy's cry is too high pitched (thanks, CountryFan and geno)
* Bleak's laugh is ruined (submitted by geno).
* The sound effects for this game are stolen from DKC1 GBA and DKC2 GBA.
* The Game Over screen's setting is too bright and is no longer creepy, removing its once-dark atmosphere.
* "Arich Boss" for the final battle theme, as opposed to "Bad Boss Boogie". (submitted by Valerius Dover)
* Script cleanup (submitted by Valerius Dover)
* Ending is too rushed, as the Banana Bird Queen chase is severely shortened. (submitted by Valerius Dover; although DKC3 SNES's is just as rushed)
* The Brothers Bear theme plays in almost every NPC location. (submitted by Valerius Dover)
* The game needs more music, generally speaking. (submitted by Valerius Dover)
* Frosty Frolics now has a VERY unsuitable theme...
* Funky's mini-games aren't fun, except the one involving lanky (submitted by geno)
Diddy Kong Racing DS
* Geno personally believes that Kiddy should've been playable in Diddy Kong Racing DS.
* Those stupid touch screen challenges!!!! D:< Everyone, including IGN, GameSpot, critics, and gamers, despise them.
* The exclusion of poor Banjo and Conker. (Micro$oft...) Although, I like having Dixie & Tiny in-game.
* Tiny's design would forever be ruined, starting with this game... Her name is now self-contradictory.
Blaziken257
geno
Qyzbud
We all know that the re-releases for the Donkey Kong games were rushed in certain ways, right? Well, it means there could've been some room for improvement, even for the re-releases (which I like and feel is underrated). Like Diddy Kong Racing DS could've had less touch screen challenges, Time Attack for DKC3 GBA, etc. All of the games are categorized by release order.
This list should be updated in the future. Feel free to contribute for me to add to the list! So without further ado, here are the list of things that could've been improved in the remakes of Rare's Donkey Kong games:
Donkey Kong GB - Dinky Kong and Dixie Kong
* The Game Boy Color version should have been released in American under the title of Donkey Kong Land III DX. The remake should've also had the Bear and world map animation restored (submitted by geno).
Donkey Kong Country (GBC)
* Galleon Gunner should have a Kremling head icon after Wanted is completed and DK's head icon when completed.
* You need to press down to go from Galleon Gunner to Wanted (should be Left, if you ask me).
** To make this further strange, you press Right on the D-Pad to go from Wanted to Galleon Gunner (and DK goes down and right to go there...)
* DK faces right when you start playing Crosshair Cranky, even if DK Island cannot be accessed.
* Why is Kongo Jungle named Crosshair Cranky? Couldn't DK just start out at Kremlings and Kongs on the world map?
* Why do Diddy and Donkey turn into an Animal Buddy? Donkey Kong Land allowed players to ride the Animal Buddy. Donkey Kong Land 2 and 3 don't, though. (submitted by geno)
* Why is Ice Cave Chant played in Snow Barrel Blast and Ice Age Alley? It should be played in Slipslide Ride... Slipslide Ride oddly used Donkey Kong Land's underwater theme... (submitted by geno)
* The Warp Barrel of Mine Cart Carnage had been removed for an unspecified reason. Did Rare forget to add it?
* Crosshair Cranky doesn't involve Cranky at all, just like Funky Fishing doesn't involve Funky.
* Candy's Challenges cannot be played in the Bonus option of the selection screen. It can only be played in the adventure mode. Once the world's challenge is completed, it cannot be played again.
Donkey Kong Country (GBA)
* Why does this port even exist? I mean, I do enjoy it, but Donkey Kong Country for the Game Boy Color was released three years prior to this version's release.
* King K. Rool is slower in this version and jumps too low. He should've been easier to battle. (submitted by geno)
* Donkey Kong's two big toes are too close together in the Game Over screen. The forest background doesn't bother me, though.
* Why are green Kritters replaced by purple Kritters in the game? That's rather odd. I'm okay about it, though. (geno and CountryFan noticed)
* According to geno, the DKC GBA series should've retained the sound effects from their SNES counterparts, except for the Kongs' voices. (in his opinion)
* Funky's Fishing is a dumb idea. (submitted by Phyreburnz)
* Candy's Dance Studio isn't a good mini-game idea. (submitted by geno)
Donkey Kong Country 2 (GBA)
* Rare could've really fixed the ROCKARD/WELLARD glitch, all right. That just glitches Diddy's Dash.
* Why are there Bonus Barrels and bananas in Diddy's Dash, both of which do nothing?
* The FREEDOM cheat can trap you in a world that isn't Gangplank Galleon if you did not pass the Funky's Flights II mission in Gangplank Galleon.
* Why do you have to pay Banana Coins to fight a boss again? Couldn't Rare have just moved these bosses to the Diddy's Dash mode instead? This gives you a further problem with the FREEDOM glitch, because if you defeat the boss, you only get Extra Life Balloons and you don't exit the world.
* Diddy's Dash's background is really bland. It's just a blue background that says DKC and shows giant bananas. DKC GBA had a unique background.
* The icons look like direct screenshot rips from DKC2 SNES, but without the sprites. For example, Topsail Trouble's icon is sunny, even if the level is rainy.
* The other bugs in Diddy's Dash that exist (like passing the No Animal Sign with Rattly in Topsail Trouble).
* The Game Over screen has a purple tint, as opposed to black in the original Super Nintendo version. That's rather odd... I am okay without the screen going red, though.
* It is easy to lose a life after Kerozene is defeated. (submitted by geno)
* The "Run, Rambi, Run" theme goes unused & is only in the Sound Test. (submitted by Valerius Dover)
* Too many collectables (submitted by Valerius Dover)
* Funky's Flights II and Expresso's Racing mini-games are bad. (submitted by Phyreburnz)
* Bag a Bug isn't a good mini-game, and Klubba, out of all NPCs, wants the Kongs to catch him little bugs. (submitted by geno)
Donkey Kong Country 3 (GBA)
* Why did Rare exclude a Time Attack mode? GameSpot lists this as the con of the game, because DKC1 and DKC2 GBA had Time Attack modes.
* No Cast of Characters!!! D: (submitted by Valerius Dover)
* No opening sequence, unlike its two predecessors.
* Kiddy's cry is too high pitched (thanks, CountryFan and geno)
* Bleak's laugh is ruined (submitted by geno).
* The sound effects for this game are stolen from DKC1 GBA and DKC2 GBA.
* The Game Over screen's setting is too bright and is no longer creepy, removing its once-dark atmosphere.
* "Arich Boss" for the final battle theme, as opposed to "Bad Boss Boogie". (submitted by Valerius Dover)
* Script cleanup (submitted by Valerius Dover)
* Ending is too rushed, as the Banana Bird Queen chase is severely shortened. (submitted by Valerius Dover; although DKC3 SNES's is just as rushed)
* The Brothers Bear theme plays in almost every NPC location. (submitted by Valerius Dover)
* The game needs more music, generally speaking. (submitted by Valerius Dover)
* Frosty Frolics now has a VERY unsuitable theme...
* Funky's mini-games aren't fun, except the one involving lanky (submitted by geno)
Diddy Kong Racing DS
* Geno personally believes that Kiddy should've been playable in Diddy Kong Racing DS.
* Those stupid touch screen challenges!!!! D:< Everyone, including IGN, GameSpot, critics, and gamers, despise them.
* The exclusion of poor Banjo and Conker. (Micro$oft...) Although, I like having Dixie & Tiny in-game.
* Tiny's design would forever be ruined, starting with this game... Her name is now self-contradictory.
Blaziken257
geno
Qyzbud