Theory - Pacifica in DKC3 SNES?
Posted: April 11th, 2008, 2:21 pm
I've was always a bit intrigued by the extra amount of work that went into DKC3's port compared to it's predecessors. Especially when it comes to this port's newly added world, Pacifica.
Now... I think DKC3 SNES was somewhat rushed in its development, and as a result, ended up being shorter than what Rareware originally intended it to be. Because of this, a lot of things that were programmed into the game were "dummied" and never used in any of the levels. Although this is purely theory and guess work, mind you, but there's something about the levels in Pacifica have that just don't quite feel like they were tackily placed into the port.
My theory is that the TNT Knocka, is actually an enemy that exists in DKC3 SNES's coding, but was never used, and when the developers for the DKC3 GBA port discovered this enemy (among other things) they decided to save themselves the trouble and use all of these new gameplay elements to create Pacifica, where a few of the new levels contained something that didn't previously exist in any of the DKC3 SNES levels. It was probably a way they could rehash the old as new.
I don't think this is too far-fetched. After all, Super Mario World 2: Yoshi's Island SNES had an unused red bullet cannon sprite that was never used in any of the original levels in the SNES version. However, Super Mario Advance 3 (the GBA remake) had six new levels, and one of the levels contained the red bullet cannon.
What do you guys think? Could Ripcurl Reef's weird floaty thingies have been an obstacle in the original SNES version? What about the rising/lowering water in Dingy Drain-Pipe?
Maybe once people start hacking the game, we'll know for sure.
Now... I think DKC3 SNES was somewhat rushed in its development, and as a result, ended up being shorter than what Rareware originally intended it to be. Because of this, a lot of things that were programmed into the game were "dummied" and never used in any of the levels. Although this is purely theory and guess work, mind you, but there's something about the levels in Pacifica have that just don't quite feel like they were tackily placed into the port.
My theory is that the TNT Knocka, is actually an enemy that exists in DKC3 SNES's coding, but was never used, and when the developers for the DKC3 GBA port discovered this enemy (among other things) they decided to save themselves the trouble and use all of these new gameplay elements to create Pacifica, where a few of the new levels contained something that didn't previously exist in any of the DKC3 SNES levels. It was probably a way they could rehash the old as new.
I don't think this is too far-fetched. After all, Super Mario World 2: Yoshi's Island SNES had an unused red bullet cannon sprite that was never used in any of the original levels in the SNES version. However, Super Mario Advance 3 (the GBA remake) had six new levels, and one of the levels contained the red bullet cannon.
What do you guys think? Could Ripcurl Reef's weird floaty thingies have been an obstacle in the original SNES version? What about the rising/lowering water in Dingy Drain-Pipe?
Maybe once people start hacking the game, we'll know for sure.