Only staff posts are allowed here. If you want something added, please PM Simion32.
Documentation Credits (All Items): Giangurgolo, Mattrizzle, Gabriel, Simion32, LokiNova
This topic only contains information regarding the actual data formats, and does not list specific ROM addresses.
Each post may contain up to 3 sections: the Data Format itself, any special notes on how to read the data (where applicable), and any applicable C++ code snippets (code is optional and may not be available for all items).
Document Index:
ALL - 8x8 Tile Map [Backgrounds/Foregrounds]
ALL - 32x32 Tile Set [Tiles]
ALL - 32x32 Tile Map [Level Layouts]
ALL - Sprite Graphics
ALL - Object Map [Level Objects]
DKC - Compressed 8x8 Graphics
DKC - Focus Map [Level Camera Bounds]
DKC - Banana Group [Banana Formations]
DKC - Banana Map [Level Bananas]
DKC - Physics Tile Set [Surfaces]
DKC - Physics Tile Map [Level Tiles; Surface Mapping]
DKC - Sprite Bounding Box [Hit Boxes]
DKC - Animation Sequence [Sprite Animations]
DKC - Object Code [Objects]
DKC2 - Compressed Data
DKC3 - Compressed Data