working on new SNES game

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working on new SNES game

Postby Aaendi » July 20th, 2011, 3:48 pm

Feel free to ask me any questions about it!
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homebrew ROM.zip
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Re: working on new SNES game

Postby Markster » July 20th, 2011, 4:19 pm

That's cooler than the other side of the pillow, you must be good at programming.

EDIT : What did you use to make this?
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Re: working on new SNES game

Postby Aaendi » July 21st, 2011, 2:04 am

I use xkas and tile-molestor.
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Re: working on new SNES game

Postby Markster » July 21st, 2011, 2:16 am

I have tried to make my own game with XKAS before, but it did not work because I don't know ASM very well :(
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Re: working on new SNES game

Postby Aaendi » July 21st, 2011, 8:24 am

Here is the source code if you want to see what is going on behind the curtain.

EDIT: updated
Attachments
homebrew game.zip
new
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homebrew game.zip
old
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Re: working on new SNES game

Postby Aaendi » July 23rd, 2011, 3:27 am

Now you can dash using X (which is S on the keyboard) and now the little robot guys bump into eachother and turn around.
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homebrew ROM.zip
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Re: working on new SNES game

Postby Aaendi » August 4th, 2011, 7:15 pm

Some graphical enhancement.
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homebrew ROM.zip
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Re: working on new SNES game

Postby aperson98 » August 8th, 2011, 7:43 am

So are we going to see some collision detection with the baddies on the next release? So far this is looking like a promising project.
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Re: working on new SNES game

Postby Aaendi » August 27th, 2011, 10:33 am

I love throwing a lot of enemies onscreen.
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homebrew ROM.zip
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Re: working on new SNES game

Postby Aaendi » October 1st, 2011, 7:36 am

I was planning on using that giant rotating robot dude as a boss later in the level.
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homebrew ROM-1.zip
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Re: working on new SNES game

Postby YoshiInAVoid » October 28th, 2011, 8:24 am

This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM :oops:
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Re: working on new SNES game

Postby Aaendi » October 30th, 2011, 10:34 am

YoshiInAVoid wrote:This is amazing! How did you make it? I feel like such a noob since I can't figure out how to load a sprite or more than one layer of backgrounds at a time in SNES ASM :oops:


Your "sprite" routine, all it does is clear the OAM.
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Re: working on new SNES game

Postby YoshiInAVoid » November 2nd, 2011, 6:23 am

Please come back to the snesgm forum and help me with the ASM. Just write a macro that loads a sprite that has been converted by pcx2snes, please! http://www.snesgamemaker.gamehacking.org/
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