Hello there DKCATLAS
So I pm'd qyzbud (I think I spelled it right) about possibly making my post here.
I'll make it really simple. I'm remaking dkc2 as best I can, right now an alpha stage implementation of some of the DKC2 game mechanics is underway.
I like to build game engines. So. Here we are.
Possible questions:
Is it playable?
Answer: Yes.
Will it be released?
Answer: Yes.
When?
Answer: When it's worth distributing.
Will it have such and such feature:
Answer: Depends.. and depends.
What is the progress?
Answer: So far, I'm integrating (very basic) blast barrels, and the editing/collision mode. A better spin jump for dixie and most of dixie's controls. picking up barrels. etc.
What does it look like?
Answer: See it here:
http://www.youtube.com/watch?v=mTRRzKzN ... e=youtu.beHow can you help?
If you want to see this project stay alive, and if you want to see it develop into a complete remake/game engine.
You can help by doing the following:
1:
Most of the sprites in the dkc2 game have not been ripped properly or are missing frames.
2:
Most of the backdrops in dkc2 have not been ripped properly especially their animated frames.
3:
Figure out how the hell the honey in the honey levels works. And document it. Please.
4:
Sound effect packs from the game:
I need somone to rip the sound effects from dkc2 and organize them. Please.. this isn't a task I can do myself and dkc2 just isn't right without the sound affects.
5:
Pre release bug testers etc. This is a responsibility to the project not a game so if you sign up take it seriously. This project is moving along at a CRAWL. Keep it in mind.
6:
Join the team. Pm me or something. I am doing this alone right now and a team of people with varying talents would be good.
7:
TILESETS.
I have a program which can seperate the tiles themselves from the images but I get this jumbled up result and it's difficult to work with. The tileset you see in the video was hand ripped from me. What we need, is a format for the tile sets that's (humanly interpretable) so that it doesn't take 8 hours to find the tiles you need. Preferably.. alot of the tiles will need to be organized and/or ripped. Maybe even label some of them. I noticed certain bramble pieces don't connect to others.. and certain ones do. The bramble tileset in particular is a huge puzzle.
8:
Help making videos. I suck at it. I need videos that draw attention. Anyone? Maybe something flashy.. and cool.
9:
General support from the community. It's difficult to stay motivated with something if you feel like no one is going to care about it when it's complete. So. Let's get some attention on this thing? (BUT PLEASE NOT TOO MUCH ) the last thing I need is a cease order from Nintendo.
10:
FANS. Become my fan. I am a hard working programmer, and I'm doing college on the side of this. And will be for maybe a year or so more. Mind you the programming I do now is nothing compared to what I plan to learn.
I gaurentee no matter what I will keep working on this project. ANY WORK you put into the project will be rewarding if you are passionate about a decent dkc2 remake/engine.
And I should mention, the engine will be open source later on, along with all the embedded resources, and the editor once complete should allow someone to easily make /and load custom levels.
A note: I am looking into porting the game engine itself to C++ as well but my programming skills are lacking in that department. As I'm using playbasic for most/all the code.
That's it really.