Phyreburnz wrote:That has to be one of the coolest things I've ever seen! I LOVE the map!
Tonberry2000 wrote:Gotta say, I keep getting more and more impressed every time you guys show more stuff.
Super Luigi! wrote:The world map is Mt. Kongmore?
Super Luigi! wrote:leo_core, that picture is awesome. I mean, I always thought DKC looked realistic, but this just takes the cake!
Simion32 wrote:He's refrencing the Mount Rushmore monument:
Just replace the word "Rush" with "Kong" to get the name.
Super Luigi! wrote:Yep, that's what I was referencing. Sorry about the confusion leo-core, and I didn't mean to send you out on a wild Kremling chase after Mt. Kongmore!
Markster wrote:How many animal friends are going to be in DKC4?
slym wrote:hi 2 thing,
first, I'm new there so i just want to put a little word to say AWESOME your project is really awesome i already thought to make a similar game but I'm too lazy ... continue your great job
second, will you make a new release soon it will be appreciate a lot I'm too upset to play at this game
(sorry for the English I'm quebecer (we are French here))
Super Luigi! wrote:Nice programming leo_core! I noticed some sort of ability that allowed you to slow your descent. Is this true, or am I seeing things?
Super Luigi! wrote:Oh, and the way Blue Squawks sounded right before he let go of you made me think Diddy was choking him!
Phyreburnz wrote:You did say about adding her on page 5 of this thread! Am I the only one that caught it?!
doug kong wrote:I think it would be more interesting as a character Lanky Kong, Tiny Kong again is another clone of Dixie, since the Lanky might have some specifics as to grasp the barrels and float away in a different way of Dixie ...
course ... to have the two as a new double would be fantastic
Tonberry2000 wrote:Oh, Leo, I was thinking that maybe you can ask Cosmicman to make a Kiddy 3-D head for you? He has a topic here with his model work in it.
VERY GOOD
THE WILL TO CRY
AHAUAHUA
The DK is back
VALEW BROTHER
To no longer promise i do adjustments
Are enough to taste the masi
ta very beautiful it all
CONGRATULATIONS CONGRATULATIONS CONGRATULATIONS
Tonberry2000 wrote:I saw the two videos on Youtube! Great work! You're really getting them done fast!
Did you happen to notice if Clapper is missing any frames? I did those sprites a LONG time ago, so it's very possible.
DKCplayer wrote:Wow, this project is really coming along nicely! Keep up the good work!
hiperkalango wrote:MEN! This is VERY GOOD
I Want TO CRY
AHAUAHUA
The DK is back
Thanks BROTHER
I Have no time, But i promise an adjustments
Are Very Much. but a pleasure to see
Is very beautiful it all
CONGRATULATIONS CONGRATULATIONS CONGRATULATIONS
Tonberry2000 wrote:Very cool!So only Parry is left?
Markster wrote:I can't believe how far this DKC4 project is going.
Phyreburnz wrote:Thanks for fixing that! Honest mistake, though, I mean Ton ripped almost every sprite!
By the way, I still totally love the switch between DK and Dixie. I love the noise you used and DK's kick. I think it works amazingly well.
slym wrote:wow really nice job but i saw that the buddies don't grab the swinging rope like in DKC1, I think you should fixed that and all will be perfect
Continue your great job guys!
VideoViking wrote:I can safely say "Case closed for the rope swinging."
I do want to point out that there is still one little glitch. In the original DKC, whatever your active Kong did, the standby Kong would imitate. So if Dixie were swinging on the rope, Donkey would have done the same in the background. The demo does not do this - instead, Donkey jumps over to the other platform and resumes his idle pose. That needs to be fixed.
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