slym wrote:we can change color by clicking on 'C' letter on the keyboard
slym wrote:there is a bug who allow us to ''surf'' on honey just keep pressing on ''Z'' letter on keyboard and surf on honey ^^, and while you are on it try to roll that pretty fun
Phyreburnz wrote:Katastrophe, that's absolutely amazing! I LOVE it!!! I have a teeny tiny suggestion, I think he should float up and down for his idle animation, rather than be stationary.
Markster wrote:It's about time the new DKC4 demo is here!
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Sorry I haven't been online, the internet went out for a week.
leo_core wrote:Thank you! Great work, you did a miracle!
leo_core wrote:On Sept. 22!
Katastrophe Kong wrote:leo_core wrote:Thank you! Great work, you did a miracle!
Thank you for giving me a motivation to work harder on it
I can't wait to see what you have in store for him in the demo.
Now all that needs to be finished are his "hit" frames (which we agreed would be a simple head edit) and his "attack" frames (which just need coloring and shading). Those'll be finished before too long.
Markster wrote:Cool, a 5 level demo is coming, I can't wait!
I do got some questions.
1. Will the 5 levels and boss in the upcoming Sept 22nd demo be included in the final release?
2. What kind of animal friends, enemies, barrels, etc. will the demo include?
Conker's Bad Fur Day wrote:Leo, can you shortly after please make an update where a screenshot capturing function is allowed (optional to 256x224px or 320x240px, the capturer decides the size resolution.)
Super Luigi! wrote:It's obviously leo_core himself, as only he could be the true boss. Well, either him or hiperkalango, but hiperkalango would have to be the final boss that you don't see until the end.
Conker's Bad Fur Day wrote:...nothing much happens on DKC Atlas...
leo_core wrote:But we are too ugly to appear in a game, that would be a horror game!
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