Donkey Kong Country 4: The Kongs Return

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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 16th, 2012, 8:45 am

I know what makes a Keylogger.

Only sincerely hope you are not thinking that I would inject a keylogger on a project I'm working hard for almost a year.
If I was interested to know what people have on their computers, I would use other means but would not ruin all my work with it.

I hope this is just a misunderstanding, do not think for a second that I would ruin all my work with something something like that. I may seem a little silly, but I'm not stupid.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Simion32 » September 16th, 2012, 9:14 am

DELTA has had a false positive of "Keylogger" since its inception. This goes hand-in-hand with game engines that require low level input handling. Since DELTA talks directly to the hardware driver (and so does the upcoming RE release), most Anti-viruses will call the program out. The only thing it's detecting is the usage of certain OS functionality.

In short, if you have a professional game engine, even one made in GM or MMF2, this false positive is unavoidable (it's simply due to the nature of game programs).

So there is not a keylogger in leo_core's program, there only appears to be the possibility of one from external observation.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 16th, 2012, 10:44 am

Thanks for explanation Simion!

VideoViking, hope you are not offended by the way they I responded, but other people might assume I was trying to inject a keylogger in the game.
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Re: Donkey Kong Country 4!!! begin ;)

Postby slym » September 16th, 2012, 3:29 pm

that all :( i tought there will be more that not enough i need more haha . whatever that really a great job continue like that i can't wait for the real beta ^^ :thumbs:


EDIT1:i saw something weird on that beta test i don't know if it is normal that why i will ask. Diddy and dixies have their sprite when they are stuck in honey but as i saw kiddy and donkey don't have one do you envisage to make one? because that look wierd for for kiddy but it still weird

EDDIT2:i found 2 new thing first of all we can change color by clicking on 'C' letter on the keyboard and secondly there is a bug who allow us to ''surf'' on honey just keep pressing on ''Z'' letter on keyboard and surf on honey ^^, and while you are on it try to roll that pretty fun (i don't think it supposed to do that :P)
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 17th, 2012, 5:45 am

slym wrote:we can change color by clicking on 'C' letter on the keyboard


It is an option in the game to change the color from the first demo.

slym wrote:there is a bug who allow us to ''surf'' on honey just keep pressing on ''Z'' letter on keyboard and surf on honey ^^, and while you are on it try to roll that pretty fun


lol, I had not realized.
This is an engine programming error, thanks for reporting!
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Re: Donkey Kong Country 4!!! begin ;)

Postby slym » September 17th, 2012, 6:19 am

ha ok i didn't know that (the color changing)

and thanks you ^^ i'm happy to help you in this project haha if i can call it a help
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 17th, 2012, 8:07 am

I have finished the "idle" and "floating" animations for Mr. X! :D He moves by floating above the ground due to him being a ghost.

Here is his "idle" animation:
Image
This one should be used when he is not moving or when he is floating in place.

Here is his "floating" animation:
Image
This one should be used when he is moving. Notice how his sword swings as he moves.

I'm not sure if I did it correctly, but I tried putting the frames into usable, individual, .PNG files. :)

https://www.box.com/s/e3kckezymdwueqtf6x92
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » September 17th, 2012, 8:21 am

Katastrophe, that's absolutely amazing! I LOVE it!!! I have a teeny tiny suggestion, I think he should float up and down for his idle animation, rather than be stationary.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 17th, 2012, 8:29 am

Phyreburnz wrote:Katastrophe, that's absolutely amazing! I LOVE it!!! I have a teeny tiny suggestion, I think he should float up and down for his idle animation, rather than be stationary.

Thank you :)

Y'know what else would look cool? Qyzbud suggested that he be a little bit transparent, to make him look even more like a ghost. Maybe Leo could get those two tweaks to work with the game engine.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » September 17th, 2012, 8:36 am

What are you using to edit? I use Photoshop, and you can set the transparency settings to whatever you want.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 17th, 2012, 8:40 am

I use Paint to make sprites. I have Photoshop, but I'm not sure how I could apply transparency to still frames.

I could upload a .PSD with transparency added to the frames. Is that how you and Leo share sprites?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Simion32 » September 17th, 2012, 8:42 am

For single frames, use PNGs (you need Paint.NET or some other editor that supports translucency). They save space. ;)
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » September 17th, 2012, 8:43 am

I've uploaded a lot of my PSDs in the animation submission thread, and I've made sprite sheets and uploaded them onto photobucket. If you upload a PSD, make sure you zip it first, or the website won't accept it.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 17th, 2012, 8:46 am

Sounds easy enough. I'll work on adding transparency and bobbing and then save them to .PSD.

EDIT: Yeah, I'm having a little trouble getting them to be transparent. :|
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » September 17th, 2012, 9:06 am

What version of Photoshop do you have? It should be right above the layers box. It's a slider bar that says "opacity," and I think that's pretty standard, at least from Photoshop 5 to CS6. If you're really having trouble, you can send them to me (in a pm or upload them in the submission thread), and I can take a crack at it, if you like.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 17th, 2012, 9:09 am

I'm using Photoshop Elements 10. And thank you for the tip :)

It turns out I (or at least the videos I was watching were) was getting "Transparency" and "Opacity" mixed up :facepalm:

EDIT: The .PSD files are now uploaded in the animation submission thread. I applied the bobbing to the idle animation and both animations have opacity applied.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 17th, 2012, 10:12 am

Image

Seriously, great work on Mr. X. Here's a prize of all the ripped sprites for the enemies in DKC for the GBC as a prize;
DKC GBC ENEMIES.zip
(9.53 KiB) Downloaded 1531 times


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Re: Donkey Kong Country 4!!! begin ;)

Postby Cosmicman » September 17th, 2012, 1:11 pm

Mr.X does't look transparent in any of the shots that exist... Maybe he wasn't meant to be tranparent..Just throwing that out there.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 17th, 2012, 1:26 pm

I took creative licensing and based him off of Kackle. Kackle doesn't appear transparent in any of his renders...

Image
http://cdn1.gamepro.com/global/radar/bl ... 366-22.jpg
http://www.mariowiki.com/images/thumb/7 ... Kackle.jpg

But in-game, he is.

Image
http://www.dkvine.com/encyklopedia/k/kackle.jpg

My guess is that Mr. X was meant to test your skills against avoiding Kackles and fighting Krooks. He might've been able to turn invisible so that the player would be more prepared for when Kaptain K. Rool turned invisible (for some odd reason). He could've even BEEN Kackle, before they determined that he looked cooler than the end boss.
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Re: Donkey Kong Country 4!!! begin ;)

Postby VideoViking » September 17th, 2012, 1:33 pm

Leading us to the conclusion that Mr. X was ultimately dropped, and Rare/Nintendo opted on Kreepy Krow instead.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Markster » September 18th, 2012, 12:21 am

It's about time the new DKC4 demo is here! :thumbs:
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 18th, 2012, 8:14 am

Thank you! Great work, you did a miracle!
Regarding transparency, I can do this with the engine.
I'll try to include it in the demo, but only a little appearance, and in the game, he as boss.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 18th, 2012, 8:15 am

Markster wrote:It's about time the new DKC4 demo is here! :thumbs:
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On Sept. 22! :dixiehappy:
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 18th, 2012, 12:04 pm

leo_core wrote:Thank you! Great work, you did a miracle!

Thank you for giving me a motivation to work harder on it :D
I can't wait to see what you have in store for him in the demo.

Now all that needs to be finished are his "hit" frames (which we agreed would be a simple head edit) and his "attack" frames (which just need coloring and shading). Those'll be finished before too long.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Markster » September 19th, 2012, 4:56 am

leo_core wrote:On Sept. 22! :dixiehappy:


There's another demo coming up?
Sweet, I can't wait for the true demo, the Parrot Chute Panic sample was okay, but I was expecting something huge on the 15th, how many new levels, enemies, elements, etc. will the September 22nd demo have?
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 20th, 2012, 5:49 am

the demo should have been released on 15 was postponed until 22

Spoiler!
leo_core wrote:Image

Guys, unfortunately we are forced to postpone the release of the second demo for the day 22/09

We want this demo has the fewest errors and is very complete, with at least 5 stages and 1 boss.

I spoke today with João Pedro he handed me the schedule him that if there were no unexpected serious, could launch on Sunday. But that date without having the assurance of having the head area and without having enough time to complete the beta test, this could result in a demo with errors and do not want that.

We do not want a project that we worked on for months, turning day and night, has a demo incomplete and with errors. We want a decent demo, with varied enemies, maps and well finished with the minimum possible errors.

I can assure that an extra week will make a big difference, we have a "follow mimic" partner very faithful to the originals, among other things. Well, that's it, I'm sure I can count on the understanding of you guys who accompany us on this journey.

To compensate for the delay, 15/09, I'll fix some bugs with the beta we provide to those who help us and post for everyone.

Follow the preparations and progress with the engine of João Pedro on Twitter, he will post every day on preparations with the engine until the release date:
https://twitter.com/NecroToad
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Re: Donkey Kong Country 4!!! begin ;)

Postby Markster » September 20th, 2012, 7:05 am

Cool, a 5 level demo is coming, I can't wait!
I do got some questions.
1. Will the 5 levels and boss in the upcoming Sept 22nd demo be included in the final release?
2. What kind of animal friends, enemies, barrels, etc. will the demo include?
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 20th, 2012, 4:03 pm

Katastrophe Kong wrote:
leo_core wrote:Thank you! Great work, you did a miracle!

Thank you for giving me a motivation to work harder on it :D
I can't wait to see what you have in store for him in the demo.

Now all that needs to be finished are his "hit" frames (which we agreed would be a simple head edit) and his "attack" frames (which just need coloring and shading). Those'll be finished before too long.


Thanks for taking your work to our project, this animation "idle" and "floating" it is enough for a small appearance in the demo (we'll do it somehow).

Markster wrote:Cool, a 5 level demo is coming, I can't wait!
I do got some questions.
1. Will the 5 levels and boss in the upcoming Sept 22nd demo be included in the final release?
2. What kind of animal friends, enemies, barrels, etc. will the demo include?


Thanks!

Answering your questions:

1 - Yes, perhaps with some modifications.

2 - This is not yet fully defined...
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 21st, 2012, 12:47 am

Leo, can you shortly after please make an update where a screenshot capturing function is allowed (optional to 256x224px or 320x240px, the capturer decides the size resolution.)
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 21st, 2012, 4:55 am

Conker's Bad Fur Day wrote:Leo, can you shortly after please make an update where a screenshot capturing function is allowed (optional to 256x224px or 320x240px, the capturer decides the size resolution.)


Interesting... We will study this possibility after this demo ok? We are rushing to meet the deadline of release.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 21st, 2012, 8:39 am

Thanks Leo you're a bro (hey, that rhymes!). Will you please remember though?
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 22nd, 2012, 3:36 am

hahaha surely I will remember this, brother!
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 22nd, 2012, 10:42 am

Who will be the Boss of this demo? You guys will be surprised!

Spoiler!
http://2.bp.blogspot.com/-d3grzGa9wfA/UFziqagsRKI/AAAAAAAAAWs/uKQIk3zgLYQ/s1600/dkc4-b.png


I'm posting more to warn that the demo will be posted on the morning of Saturday to Sunday. We are racing against time and making final adjustments.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 22nd, 2012, 10:46 am

I'm guessing... MR X!
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 22nd, 2012, 11:00 am

I know it's someone big. I think I have an idea of who it could be...

No, it's not Mr. X. I haven't finished all of his animations yet.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Super Luigi! » September 22nd, 2012, 1:47 pm

It's obviously leo_core himself, as only he could be the true boss. Well, either him or hiperkalango, but hiperkalango would have to be the final boss that you don't see until the end.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 23rd, 2012, 12:41 am

I woke up at 6 in the morning. On a Saturday.

Can't wait for that demo :D
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Re: Donkey Kong Country 4!!! begin ;)

Postby Markster » September 23rd, 2012, 12:47 am

I just woke up, and I ninja'd my way to the PC to see if the demo is out yet, I want that DKC4 demo.
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Re: Donkey Kong Country 4!!! begin ;)

Postby leo_core » September 23rd, 2012, 6:03 am

Super Luigi! wrote:It's obviously leo_core himself, as only he could be the true boss. Well, either him or hiperkalango, but hiperkalango would have to be the final boss that you don't see until the end.


ahahah, I liked the idea! But we are too ugly to appear in a game, that would be a horror game!

Guys, the demo is almost finished but emerged and some unforeseen problems in beta testing. I'm being honest with you guys, you can be sure that we are very eager to publish the result of much effort, on the other hand we want the best for you guys as well for the project, we want to release something for people to play and not to forget the project until are ready.

Consider it a small delay of two days, these two days will make all necessary adjustments to launch with minimal bugs. You guys deserve.

I know I can count on your understanding, was promised for today but we ask two more days, Sunday and Monday to make these final adjustments, will launch on Tuesday. With or without bugs, Tuesday is the day. I promisse!

I apologize for having raised expectations for today :dixiecry:
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 23rd, 2012, 8:23 am

Not for me. I has better things to do. Also, I'm generally excited about this too because nothing much happens on DKC Atlas...
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 23rd, 2012, 9:30 am

While I am a little disappointed, I marvel at the consideration you have for your fans. I understand that the delays are all for the better.

Thanks for caring so much :)
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Re: Donkey Kong Country 4!!! begin ;)

Postby Markster » September 23rd, 2012, 11:03 am

I guess a 2 day wait ain't that bad, I'll be patient for the Tuesday release.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 23rd, 2012, 11:24 am

Leo said the demo will be out on Tuesday.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Super Luigi! » September 23rd, 2012, 2:36 pm

Conker's Bad Fur Day wrote:...nothing much happens on DKC Atlas...


What do you mean? There's always activity here. At the least, the Forum Games here are always lively, thanks to Katastrophe Kong and I.

leo_core wrote:But we are too ugly to appear in a game, that would be a horror game!


I think not. I'm sure you two get all the ladies.
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Re: Donkey Kong Country 4!!! begin ;)

Postby Katastrophe Kong » September 25th, 2012, 10:10 am

On the bright side, this waiting should get me through the first part of the week.

I shall arise tomorrow with a purpose. :ugeek:
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 25th, 2012, 10:34 am

Are you going to ninja your way to the computer?
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Re: Donkey Kong Country 4!!! begin ;)

Postby Gaz » September 25th, 2012, 10:52 am

Me too :kiddysad: ... I want to wake up on Tuesday and ninja my way to my computer (a few steps from my bed luckily :D) and slack off. Sadly not :facepalm: .
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Re: Donkey Kong Country 4!!! begin ;)

Postby Phyreburnz » September 25th, 2012, 12:25 pm

I'm so excited for the demo tomorrow! I can't wait to see everything you've done! It's all so... thrilling! :thumbs:
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