by Morzeka
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February 25th, 2013, 8:35 am » Short link
Greetings,
I am Morzeka, soon to formally be the abdicated king of the Zingers. In the timeline of my stay in Crocodile Isle, I will be changing my appearance in order to go into hiding, and relocate for my next evolution. The Kongs have decimated my previous hive, and left many of my experiments incomplete (I will not admit to nearly getting killed - TNT is one of the few lethal gifts I can be given). Luckily, however, I have discovered a small island nearby Crocodile Isle, surrounded by a beautiful reef. Such a paradise may just serve to be a great new home. On the surface will shimmer a visage so brilliant, not even K. Rool will realize that the Kremlings that I have replicated under his image are truly horrific from the inside out, while beneath the waters will carry new experiments and new discoveries in which I can spoil myself. If any can reach the darkness of the abyss, they will know fear; they will know my gaze.
World: Serpent's Trench
Location: East of Crocodile Isle
Natural Denizens: Kremling, Spiny, Fish (Various species), Naga (Serpentine aquatics), Wendigo (Cannibalistic Kong), Neek, Croctopus
Environments (Archetypes): Beach, Jungle, Cave, Reef, Underwater Cave, Abyss
Morzeka's Denizens:
CorroKlomp: Pump-filled with sulfuric acid, the CorroKlomp is one of two acid-born creations of Morzeka. While its back is engorged with sacs containing acids, its figure is hunched and heavy. If a Kong jumps upon the back of the CorroKlomp, it explodes, releasing its pressurized acids in a small radius, melting all that are near it (including its attacker). The best way to handle the CorroKlomp safely is to destroy it from a distance using barrels or other viable tools.
CorroKrook: These hooked creatures are modifed by Morzeka to replace the Krook's metal claws with chitinous and organic hands, while its throat contains sulfuric acid sacs. The CorroKrook likes to spit acid at its enemies, making it a dangerous attacker at a distance. Killing the CorroKrook safely encourages Kongs to close in on it and jump on its back, the standard method of dealing away normal Kremlings.
(I will be continuing my breeding shortly. For now, this will be a placeholder until I invent new enemies and level ideas.)