The pieces should reflect on the level/world/character they represent, or some quality that the remixer sees in the level itself; should be unique. Try to avoid staying too close to the original, and try to lean more towards the genre the remix best fits into.
Qyzbud wrote:I'm not a big fan of DK64, and its soundtrack felt to me much more like a Banjo game than a DK game... not to say Banjo's music is inferior, just that it fits better in Banjo's world. That's my belief, anyway.
I guess that's where OCR can step in and give it the DKC-style mix-over treatment, I guess if they so choose... *fingers crossed!*
Qyzbud wrote:We can only hope!
Or, well... I guess we can help make it happen.
...That could just be because I've grown up with it as background music for the DKC games, or because it's the style of music I enjoy the most in pretty much any context... but hey; I can't help but feel that David Wise is one of the main reasons for my love of these games.
Hang on- what was that? you've never played Banjo-Kazooie?! Good god, man — where have you been for the past 14 or so years?!
BlueTronic wrote:Yeah... looking back at OCR's DKC3 remix album, I'd say that's not what the remixers of OCR have in mind. A lot of the Double the Trouble remixes were dubsteppy garbage or bore little to no similarity to the original track. But fortunately, that policy of "should reflect on the world they represent" should eliminate that pop-music plague which somewhat infected Double the Trouble.
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