Unmanageable Beta! Look Below ***REVISING DIFFICULTY***Progress: 14% / 1-2, Paused for Revising / Second Release: 2-6, Goal: 7-60 ||||||||||||||||||||||||||||||||||||||||||||||||||| 100I will be updating the following in the first post: the current situations location, progress title along with bar, and attachment uploads for release.IntroductionHello!
I have been participating as a guest on this forum for near three years now and I've finally decided to join in on the posting fun. Here's a quick bio:
-Longtime fan of the DKC series, primarily the second one for the sole reason of it being the only snes game I had as a kid that I couldn't beat.
-Have good experience with starcraft/warcraft map editing so I would say I'm intermediate when it comes to hacking.
-Never had time to join forums or make a youtube account because of a busy life schedule but I was always there doing DKC speed runs in the dark!
-I use my personal super nintendo controllers with an adapter and have had experience with third party USB plugins.
-I'm very simple and easy-going and I'm sure you should expect my insight on the DKC series top notch like yourselves from of course internet lurking.
-I was never fond of Dixie's hovering unless I have to use it.
**Kongtraband** The goal of this hack is to aim for gradual difficulty, experience completely new terrain, and to spark interest in DKC hacking to others. Kongtraband is completely inspired from Kaizo DKC2 created by prgmdest and will be considered a 'dedicated kaizo' with intentions for progress settled in thought at conception. We all commit to contraband overseas with piracy and such, why not be blunt about it? Welcome to the main page for this new/working title of a hack I like to call Kongtraband. I'm quite proficient when it comes to average understanding of editing knowledge but I will admit I do have issues when it comes to custom sprites, understanding binary, or even reencoding. I definitely know there are some of you out there who don't mind sharing some cognition when people come to some pauses so this page will be dedicated to updates as well hacking info/questions related to using SDK2. I was informed quite some time ago through a topic that the english version was completed by
kingizor and I would definitely want to give him full credit for this rom hack next to
prgmdest as I maneuver through this process of getting to the lost world. I will be posting youtube videos on each level with what I'm playing around with. The link will be here shortly.
Give an old forum lurker some respect
Current SituationsI will need help understanding a few things from some knowledge friends and I will give you full credit and appreciate it like its a gift from god since your taking the time to better my understanding. I have SDK2 and Platinum down when it comes to getting a level to work except for the above intermediate stuff. Here is the current list.
0
prgmdest1-4 Solved -
kingizor5.) Spawning - Is there a method to control the facing direction (left/right) at the starting points?
Anterior ReleaseThe following zip includes: promotional image, 1.0 (U) ips, and a readme. Please view the readme in order to assist me evaluate the game and it's difficulty allowing you to bring some content back here to help me make the right modifacations. We all are apart of testing process and this will help better my skills in hacking and also help bring more traffic to DKC2 hacking in the future. Thanks, please enjoy.
Level TestingFeel free to throw a post if you have the time to test some levels out! Free banana!
1.)
Super_Meat_Boy