Hi everyone. Firstly, I'd just like to say it's wonderful to find so many people who are as passionate about DKC as myself. Why did I not find this site sooner? Also, it's very inspiring seeing all the little projects and stuff going on.
I've noticed a lot of fangames being made. I'm actually also going to try my hand at one in Game Maker - properly this time. However, I thought that perhaps I would make this topic to pose simple questions to the DKC Atlas community in order to help others like myself who also wish to try making a DKC game. Basically, I would like to compile in here all the information anyone would need in order to make a simple DKC engine.
My first attempt in 2009 was an utter failure. The second attempt in 2011 was a lot better, but still very messy. I like to think I've improved in programming somewhat since then. This time I'm using a movement engine which I know works very smoothly (for the most part). Anyways, enough about me, onto the questions.
1. How should I go about programming Diddy's cartwheel attack? The way I have it at the moment, I activate a variable 'attacking' to 1 when his sprite is the cartwheel, and then change it back to 0 when the animation ends. If he touches an enemy when he is attacking, the enemy gets killed. However, is this the best way of doing things? And how could I go about adding in the feature to have Diddy continuously cartwheel over consecutive enemies in a row?
2. Vertical rope climbing: How should I go about having Diddy being able to climb up either the left or right side of a rope? Should I make an entirely new object? Basically, what tips can people provide here?
That's all for now, but I will update this topic as I think of more questions. Thanks in advance!