Gabriel wrote:If I make bytes 5 and 6, 00 7F and replace all of the nodes with 00 00 1F 01, the scroll data for that level gets "blanked" as in the camera always follows the kongs. This has a negative side effect though, the camera won't scroll down to reveal where the player should jump.
Qyzbud wrote:So Gabriel, when you blank out the data you mentioned above, the view will follow the Kongs rigidly, rather than 'flowing' around them dynamically?
Gabriel wrote:The camera flows to the kongs. When you run to the right, the camera scrolls right, but a bit ahead of the kongs. (screenie)
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