DKC-Related Custom Animations

Working on your own project related to the Donkey Kong Country series?
This forum is your place to discuss fangames, artwork, stories and so forth which are DKC relevant.

Re: DKC-related animations

Postby Tonberry2000 » March 25th, 2012, 5:43 am

Not bad, though I can see why they dropped that animation. :P His arms just don't look like they have much force behind them.
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Re: DKC-related animations

Postby The Banana Bird » April 9th, 2012, 2:14 am

Phrye, would you be able to make an attack sprite for flapper, maybe something like him swooping down and attacking with his beak or the Kongs being able to kick things in front while riding on flapper?
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Re: DKC-related animations

Postby Phyreburnz » April 10th, 2012, 8:03 am

Swooping sounds interesting, but I'm not sure of the point of having the Kongs kick. Would it just be an attack to kill baddies, or would it be more for moving objects like barrels?
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Re: DKC-related animations

Postby Phyreburnz » April 11th, 2012, 7:55 am

I'm experimenting with DK on Squawks. The first one is an edited sprite, and the second just uses DK's rope swinging sprites.
dk-on-squawks-test-1.gif
dk-on-squawks-test-1.gif (13.99 KiB) Viewed 247230 times

dk-on-squawks-test-2.gif
dk-on-squawks-test-2.gif (13.82 KiB) Viewed 247230 times


I like the first one the best, but I think what I'm going to do is try to make his legs bent more like they are in the second.
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Re: DKC-related animations

Postby The Banana Bird » April 11th, 2012, 12:08 pm

I think swooping would actually be better, I like the first one of your DK on Squawks too.
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Re: DKC-related animations

Postby Phyreburnz » April 12th, 2012, 3:13 am

I think I've got it!
dk-on-squawks-test-3.gif
dk-on-squawks-test-3.gif (12.83 KiB) Viewed 247208 times


I think this is the DK to use for Squawks! Let me know what you guys think! :D
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Re: DKC-related animations

Postby Super Luigi! » April 12th, 2012, 12:39 pm

I like it. It makes me think of DK living his life on the edge, and looks official as well!
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Re: DKC-Related Custom Animations

Postby Phyreburnz » April 14th, 2012, 2:21 am

I'm working on making turning sprites for the Kongs on Squawks.
I have a feeling that Kiddy and DK are going to be a bit of a problem. I've just finished Dixie's.
dixie-turning-on-squawks.gif
dixie-turning-on-squawks.gif (10.04 KiB) Viewed 247175 times

I think this should work better than not having a turning animation at all.

*EDIT* Here is Diddy turning on Squawks.
diddy-turning-on-squawks.gif
diddy-turning-on-squawks.gif (10.02 KiB) Viewed 247174 times
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Re: DKC-Related Custom Animations

Postby Tonberry2000 » April 14th, 2012, 3:18 am

Wow, these are pretty impressive!
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Re: DKC-Related Custom Animations

Postby Phyreburnz » April 14th, 2012, 3:31 am

Thanks, Ton! Here is Kiddy turning on Squawks.
kiddy-turning-on-squawks.gif
kiddy-turning-on-squawks.gif (11.4 KiB) Viewed 247171 times


Now for DK... I was working on his last night and so far I have one of the two edited frames. It may not seem like one frame could take that much, but I have a feeling it will be difficult. I got lucky with Diddy and Dixie because they have the animations of going from one rope to two already made. With Kiddy, I used his turning on the rope sprites along with the animation where he gets hit for his feet. I'm not sure how well DK's will work, but I'm gonna try!

*EDIT*
I might just redo this, but here is what I have of DK's turning on Squawks animation. I don't really like it, but right now, it's better than nothing.
dk-turn-on-squawks-2.gif
dk-turn-on-squawks-2.gif (11.52 KiB) Viewed 247169 times


I know his feet look way too big for the center animation, but I don't know if there are smaller ones.

*EDITSOMEMORE*
New version of DK turning on Squawks.
dk-turn-on-squawks-3.gif
dk-turn-on-squawks-3.gif (9.91 KiB) Viewed 247168 times


I think this one is much better. Let me know what you guys think. Should I try something else or leave it?
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Re: DKC-Related Custom Animations

Postby Tonberry2000 » April 14th, 2012, 9:43 am

Small feet version looks much better.
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Re: DKC-Related Custom Animations

Postby Super Luigi! » April 14th, 2012, 12:52 pm

I agree, and watching those animations makes me think of dancing. Great job, once again, Phyreburnz!
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Re: DKC-Related Custom Animations

Postby Phyreburnz » April 15th, 2012, 10:52 am

Thanks!
A bit of an update, I'm making turning animations of all the Kongs on the Rambi, Ellie, and Enguarde. I have to still do Kiddy on them all, and DK on Enguarde and that's it. So I'm almost done with that.

*EDIT* Here we go! Lots of animations of turning on stuff!
kiddy-turning-on-rambi.gif
kiddy-turning-on-rambi.gif (11.76 KiB) Viewed 247136 times
dixie-turning-on-rambi.gif
dixie-turning-on-rambi.gif (10.21 KiB) Viewed 247136 times
diddy-turning-on-rambi.gif
diddy-turning-on-rambi.gif (10.46 KiB) Viewed 247136 times
dk-turning-on-rambi.gif
dk-turning-on-rambi.gif (11.8 KiB) Viewed 247119 times


I have everything done, but there is a limit to 5 attachments. I'm not sure if triple posting is a good idea, so I'll post tomorrow (or after somebody else posts... which probably means tomorrow :P)

They are basically the same, but the sprites are somewhat different to make the Kongs fit nicely on each buddy. I'll add these to my sprite sheets. Remember to check back often, as I do have a bad habit of changing them often... but hey, things need updated! :D

*EDIT* I've animated DK turning on Rambi using the unused sprites. So, that one hasn't bee edited at all.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » April 16th, 2012, 1:05 am

I was planning on uploading them turning on Ellie next, but it seems I forgot to do DK! I'll do that right now and then all of the Kongs turning on Ellie will be up!

Anyway, here are the Kongs turning on Enguarde.
kiddy-turning-on-enguarde.gif
kiddy-turning-on-enguarde.gif (13.79 KiB) Viewed 247129 times
dixie-turning-on-enguarde.gif
dixie-turning-on-enguarde.gif (10.72 KiB) Viewed 247129 times
diddy-turning-on-enguarde.gif
diddy-turning-on-enguarde.gif (11.42 KiB) Viewed 247129 times
dk-turn-on-enguarde.gif
dk-turn-on-enguarde.gif (13.42 KiB) Viewed 247129 times
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Re: DKC-Related Custom Animations

Postby Tonberry2000 » April 16th, 2012, 3:51 am

With the exception of Kiddy, all the sprites that you used for the "looking straight ahead" frame doesn't really match with the rest of the sprites in the animation and makes it look really jumpy. :/
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Re: DKC-Related Custom Animations

Postby Phyreburnz » April 16th, 2012, 4:08 am

Yeah, I know. The problem is that with the regular turning frames, each Kong only has two. Enguarde turning has three frames, while Rambi, Squawks and Ellie have two... so there's not a whole bunch of sprites to pick from that are straight ahead... I was basically stuck with Dixie and Diddy's double rope sprites, DK losing the bonus, and the double rope sprite Doug Kong made for Kiddy.

Here are the Kongs turning on Ellie. They are basically the same as the Rambi ones, but with a few pixels added and/or subtracted to make them fit better.
kiddy-turning-on-ellie.gif
kiddy-turning-on-ellie.gif (11.52 KiB) Viewed 247120 times

dixie-turning-on-ellie.gif
dixie-turning-on-ellie.gif (9.67 KiB) Viewed 247120 times

diddy-turning-on-ellie.gif
diddy-turning-on-ellie.gif (10.13 KiB) Viewed 247120 times

dk-turning-on-ellie.gif
dk-turning-on-ellie.gif (11.27 KiB) Viewed 247120 times


This page is making me dizzy! :lol:
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Re: DKC-Related Custom Animations

Postby Tonberry2000 » April 16th, 2012, 1:20 pm

DK seems to shrink. O_O The rest look great though.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » April 16th, 2012, 1:27 pm

I pretty much used the unused DK turning on Rambi sprites. I might redo it and use his regular turning animations... but the reason it looks like that is because I think he bends his back forward and puts his hands on the side of the buddy, instead of his hands staying the same.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » May 30th, 2012, 12:59 pm

Okay, so I've attempted to make a new Dixie on ledge animation. What I did is I took the GBA animation of her on the ledge, and did my best to match each body part to a snes sprite. I worked on this pretty much all day, and I don't know if I'll want to touch it again... maybe, though.

dixie-ledge-revised-2.gif
dixie-ledge-revised-2.gif (17.18 KiB) Viewed 246964 times


I know it looks a little bit weird... but I don't think I can improve upon it any more... Should I leave this one as my "official" one, or keep the old one?
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Re: DKC-Related Custom Animations

Postby Super Luigi! » May 30th, 2012, 1:28 pm

Well, I don't see your old one on this page, but this animation right here looks pretty good and official.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » May 31st, 2012, 3:02 am

Here is Kiddy carrying DK. I animated this so leocore could see. This one is already on my sprite sheet.
kiddy-carrying-dk.gif
kiddy-carrying-dk.gif (14.63 KiB) Viewed 246950 times
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Re: DKC-Related Custom Animations

Postby Super Luigi! » May 31st, 2012, 3:11 pm

I'm listening to Guile's Theme right now, and it goes perfect with your epic animation! Great work Phyreburnz!
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 1st, 2012, 6:28 am

I went back and redid Dixie's victory dance. I figured out what was wrong before, and now I think I'm going to leave it. I wish I could have different feet for it, but there aren't too many sprites of her feet at a three-quarter view.

dixie-win-fixed-more.gif
dixie-win-fixed-more.gif (2.84 KiB) Viewed 246921 times


I also fixed the map victory dance, which looks about the same, except tiny.

Speaking of maps... should I make map DK and Diddy swimming and on the boats like they have for Kiddy and Dixie in DKC3?
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 2nd, 2012, 11:32 am

Well, if you think you need to. DKC 1 didn't have DK and Diddy swimming, but if they were in a game with DKC3 water, then we'd need the sprites.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 6th, 2012, 2:00 am

I made animations of DK and Dixie switching places. Which do you like better?

dixie-dk-switch.gif
dixie-dk-switch.gif (33.93 KiB) Viewed 246869 times

dixie-dk-switch-version-2.gif
dixie-dk-switch-version-2.gif (46.47 KiB) Viewed 246869 times


*NOTE* For some reason, it won't save the length of time for each frame, so some times it moves too fast or too slow... in this case too slow.

I think what I'm going to do is make DK use that unused attack (as seen in the second version of switching) for Kiddy. It makes sense that he could just kick Dixie to make her move. To move Kiddy, he should have to put a lot of weight into it. Keep posted, because I'll upload it soon!

*EDIT*

Here is DK and Kiddy switching.
dk-kiddy-switch.gif
dk-kiddy-switch.gif (57.67 KiB) Viewed 246867 times


I also have the *PERFECT* idea to make Kiddy and Diddy switch. But I'm not telling you guys just yet! You'll have to wait and see! :mrgreen:

*EDIT SOME MORE* Here is Diddy and Kiddy switching!

diddy-kiddy-switch2.gif
diddy-kiddy-switch2.gif (33.25 KiB) Viewed 246862 times
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Re: DKC-Related Custom Animations

Postby Tonberry2000 » June 6th, 2012, 6:17 am

These are all fantastic! I like the difference between the DK and Dixie/Kiddy animations. Diddy/Kiddy is hilarious too. :)
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 6th, 2012, 10:28 am

I have to agree with Tonberry2000 here. Excellent job Phyreburnz!
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 12th, 2012, 8:18 am

Thanks guys!

So, I'm trying to think of a better way to make DK and Kiddy float. I was thinking about using DK's rolling on a steel barrel animation, maybe. I was just kind of screwing around. Let me know what you think. Does it work, should I try something else, or should I edit it?

dk-floating-test.gif
dk-floating-test.gif (44.41 KiB) Viewed 246810 times


This only has a few sprites edited, and they were just rotated 90°. If you think the barrel sprites look okay (I also will probably make his tie blow in the wind), I'll work on rotating a few more sprites to make the animation more seamless, if not, I'll try something else.
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 12th, 2012, 12:09 pm

I'd have to say that this animation works. The way DK's face looks, his moving tie, and especially his moving feet make this seem believable.
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Re: DKC-Related Custom Animations

Postby Tonberry2000 » June 15th, 2012, 1:07 am

If you look at Diddy and Dixie, you see that their hair/tails/whatever is blowing upward, making it look like wind resistance. DK's arm, on the other hand, is going downward. For the full effect, I think you should change that arm.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 15th, 2012, 2:23 am

Ah, yes. I'll definitely move his arm. I'm going to make his tie move some more, too. I just needed to get some input. Thanks.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 18th, 2012, 3:54 am

Okay, sorry for the delay, but what do you guys think about this?

dk-floating-test.gif
dk-floating-test.gif (31.88 KiB) Viewed 246742 times


I think I'm going to have to work on his hand a bit more. There aren't really any sprites with his fingers extended from the back. You see his palm a lot, but not the back. I think what I need to do is bring the fur up a little bit more.
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 19th, 2012, 8:21 am

Awwwwww, Baby DK is so cute! Now where's you Windy DK sprite at?
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 19th, 2012, 8:25 am

You don't think the animation works? Should I move his arm another way, or leave it as it was before... or maybe move his arm further up? Any suggestions for improvement will help!
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 19th, 2012, 8:32 am

I was making a joke, Phyreburnz. Of course it works! I mean, if you want to get real Funky (pun intended), you could make DK act like he's controlling a seizure.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 19th, 2012, 8:36 am

I knew you were joking, but I didn't know if you thought moving the arm that way made it look funny and not like he was in a wind tunnel. I still think I have to fix that hand a little bitty bit and bring up the fur...
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 19th, 2012, 12:50 pm

Sorry for the double post, but I wanted to get some attention and opinions! I've made the fur go up further on DK's hands. What do you guys think? Does the animation look finished, or does it need something(s)?

dk-floating-test2.gif
dk-floating-test2.gif (31.9 KiB) Viewed 246703 times
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 27th, 2012, 4:02 am

Okay, I came up with something that might work for the DK-Kiddy switch.


kiddy-slap-dk.gif
kiddy-slap-dk.gif (17.21 KiB) Viewed 246617 times



This is important, there is only ONE edited DK sprite, and that's the last slap one. Originally, DK's palm is straight up and down. That wouldn't work for the hands I gave Kiddy. I edited the last DK hand to make it go straight out horizontally.
dk-slap-kiddy.gif
dk-slap-kiddy.gif (16.04 KiB) Viewed 246619 times


I was too lazy to put it into one animation... :P

When I upload the PSD, both animations are in one PSD. So all the sprites are in one, I just didn't animate both together.
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Re: DKC-Related Custom Animations

Postby mentholcase » June 27th, 2012, 1:10 pm

Talent level = Incomprehensible
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Re: DKC-Related Custom Animations

Postby Super Luigi! » June 28th, 2012, 3:10 pm

There's one problem with your theory, mentholcase. This is Phyreburnz we're talking about. You know, the one who could walk up to a mountain and make it (animate) move. Anyhow, great job Phyreburnz! I wish I could give you some criticism, but I can't find any room for improvement!
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Re: DKC-Related Custom Animations

Postby Phyreburnz » June 29th, 2012, 4:37 am

D'awe. Thanks guys! :D

Although, Super Luigi, I don't think I'm that good! :lol:
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Re: DKC-Related Custom Animations

Postby Phyreburnz » October 9th, 2012, 4:56 pm

I've made Funky's biplane from DKC2 able to turn, so it can be used in a level. All I have to do now is rotate some of the regular sprites to make the plane able to move up and down. That shouldn't take too much work.

funkys-plane-to-rotate.gif
funkys-plane-to-rotate.gif (9.24 KiB) Viewed 246398 times


I think it turned out pretty good... I might make *one more sprite* that's more straight-on looking.
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Re: DKC-Related Custom Animations

Postby Qyzbud » October 9th, 2012, 9:37 pm

Excellent work!

I can totally see this being used for awesome new gameplay options.

An extra frame would make it really smooth, but even as-is it looks convincing.
Terrific execution as always, Phyreburnz. :nicework:
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Re: DKC-Related Custom Animations

Postby Phyreburnz » October 10th, 2012, 1:33 pm

I made another frame in the animation. Let me know if it looks okay. I thought it might look a little wonky, so please let me know if I should continue to work on it, or if it looks good.

funky-plane-turn-extra-sprite.gif
funky-plane-turn-extra-sprite.gif (13.01 KiB) Viewed 246383 times


There's a few things that bother me that I'm not sure I can fix.... The propeller looks like it goes in and out, and the wings look like they flex a little bit. I would like to fix these, but I have no idea how.

I could upload it if anybody wants to try to edit it further. I'm stumped right now... :facepalm:
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Re: DKC-Related Custom Animations

Postby Qyzbud » October 10th, 2012, 7:25 pm

It's a definite improvement!

I see what you mean about each of the issues you pointed out, but they are quite minor nit-picks in an otherwise excellent job. The only issues are with angles and perspective... which I'm sure are really tricky, but should be fixable with a bit of extra work. If nobody else is keen, I'll give it a go. :)

I think the trial and error approach - reshaping the wings in a couple of frames - could help with the apparent distortion... and I reckon the propeller need to be shifted gradually lower as it points toward the 'camera' (our viewpoint). Those changes should have a positive effect on the animation's flow. :geek:

Top work, yet again. They really are just minor quirks - it still looks phenomenal! :thumbs:
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Re: DKC-Related Custom Animations

Postby Phyreburnz » October 11th, 2012, 10:26 am

I was kinda trying to fix it a little more, with a little success... but there's still lots of problems... especially the third sprite...

Here is the PSD if anybody wants to try to edit it further.

funkys plane to rotate.zip
(36.27 KiB) Downloaded 1248 times
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Re: DKC-Related Custom Animations

Postby Super Luigi! » October 11th, 2012, 1:30 pm

Phyreburnz wrote:Although, Super Luigi, I don't think I'm that good! :lol:


Qyzbud wrote:Top work, yet again. They really are just minor quirks - it still looks phenomenal! :thumbs:


I rest my case.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » October 11th, 2012, 1:48 pm

Ugh... trust me... if you look at the individual frames it looks terrible.... :roll: I really don't know how to fix it... it's really freakin' hard to make custom sprite, rather than just editing existing ones... I like regular editing much better!
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Re: DKC-Related Custom Animations

Postby Super Luigi! » October 11th, 2012, 1:54 pm

Do you need support, because you have mine! I'll even cheer for you!

Spoiler!
GO PHYREBURNZ, GO! YOU GOTTA WANT IT! YOU... GOTTTA... WANT... IIIIIIIIIIIIIIT! HUAAAAAAAAAAAAAAAAHG! YOU CAN GO, AND YOU WILL SUCCEED! YES! FOR AMERICA! IT'S NOT TUESDAY ANYMORE! WE ALL BELIEVE IN YOU! YOU HAVE MY SUPPORT! I CRY SO YOU DON'T HAVE TO! YOU WILL STAY STRONG AND PERSEVERE, I JUST KNOW IT! YEAAAAAAAAAAAAH!


That will be all.
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Re: DKC-Related Custom Animations

Postby Phyreburnz » October 12th, 2012, 2:58 pm

Well... thanks for the support.... as creepy as it was! :lol:

Okay, so I have Funky's plane going up and down, now.

funkys-plane-up-and-down.gif
funkys-plane-up-and-down.gif (35.2 KiB) Viewed 246340 times


*Question* do the propellers look okay? Do I need to rotate more frames for when it starts to go back down from up high, and going back up from down low? If you look, I just reversed the animation for it going up and down... but the propeller looks like it goes in reverse when headed back to the original position... is it noticeable?

Qyz, are you going to attempt to fix my abomination... err.... animation of the plane turning... or should I try to fix it some more?

*EDIT* Fixed!

funkys-plane-up-and-down-fixed.gif
funkys-plane-up-and-down-fixed.gif (37.75 KiB) Viewed 246337 times
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