Jeffrey_Bones wrote:[...] did I see a blue butterfly taking cover outside the window?
Qyzbud wrote:I think the butterfly is just a static, leftover scene element — but I could be mistaken!
Cyclone wrote:Nope not a butterfly. I was thinking of incorporating it in but I couldn't think of something that would make sense with the scenes I have so far.
Phyreburnz wrote:I know that the DKC 2 ship has only one sail per mast, but I suggest adding some more, like having two per mast on the front two masts. Having just one sail per mast seems a bit more cartoony to me.
Are you planning on modeling the captain's quarters? I think it would also be sort of cool to show the crew down in the ship, since you never really go inside the ships in any of the games (you go in one ship with Chunky in DK64).
sonosublime wrote:The ships looks absolutely fantastic, Cyclone. Personally I think it looks even better than the video game versions. All it needs are some cannons on the deck and some stairs and rigging. The steel keg looks great, and I love the detail on the cannons.
I've made the requested changes to the script. I think it flows a lot better now. Yes, the mine-cart part is in there, too.
Here is the download:
http://www.mediafire.com/download/2qf3c ... B3%5D.docx
sonosublime wrote:Don't worry, I'll make the script light-hearted enough. But, heck, people die in Disney cartoons. I don't think it's that bit a deal, and no one will die on-screen.
sonosublime wrote:Instead of giving orders to steal the banana hoard from the captain's cabin (kind of redundant), I was instead going to have K. Rool giving orders from the cabin when the Kongs attack the ship. I was thinking of something like this: DK and Diddy get Squawks to fly them out to the ship. Diddy breaks open a crate which was holding Rambi prisoner (illegal exotic animals trade?) and wreaks havoc. DK defeats K. Rool and he agrees to leave the island.
sonosublime wrote:As he's sailing out (maybe play some fake credits), K. Rool goes back on his word and brings the ship around, firing his cannons at DK Island. Things are looking grim, until Enguarde and his friends arrive.
sonosublime wrote:I suppose I could change the Vine Valley part, but what do you suggest should happen instead? The kongs would have to find out about Kremkroc somehow. Also, I would like to fit the treetop towns in there somehow, but can't think of anything. Any ideas?
Maybe instead we see a shot of him later still alive. Comically. Maybe flailing in the water or something?
Shouldn't he give orders before the kongs set off to find the bananas? Wouldn't make sense if they are already on the ship when he gives orders to steal the bananas. I like having Squawks drop the kongs on the ship. Rambi on the ship will be very technical to pull off so we could leave that out. Speaking of animal buddies should we at least have one scene with dk riding one of them. Or should we leave that out. I like the rambi/diddy pose in the box art.
if it ever gets that far
sonosublime wrote:if it ever gets that far
Don't say that!
Also, how exactly do you plan to do the dialogue? Comic book style speech bubbles? Because that might obscure the view.
I have to remember that there are Kremlings on DK Island well before K. Rool arrives, and that these island inhabitants are not dressed in pirate attire, but that there's a very good chance K. Rool would have brought a crew with him (possibly pirates, as in your script) to collect the boatload of banana booty. I think that so long as we make sure not to imply that all Kremlings in this story are pirates — just, perhaps, the ones who arrive with K. Rool — it could mesh with the DKC story and theme quite well.
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