sonosublime wrote:These are the main problems I noticed:
1. It does not follow the script. If that's the way you want to have it, that's fine.
2. You absolutely should not have the words: 'DK's house the next morning'. It's very unprofessional. Just cut to black, and then fade in if you are going to do things that way.
First off how should DK roll out of bed? I tried looking for reference online but couldn't find any. I lack imagination with animating and so it's difficult for me to do.
Nothing is final yet. As I get further into the project I can move shots around if need be. So I may make it truer to the script. Right now I'm just trying to get the basic scenes/animatics done and refine them later. That way the project doesn't stall and keeps the development flowing.
And yea your right having that text is unprofessional.
Can I at least keep the scene with squawks and the title flying through the clouds? can that be worked into the script?
sonosublime wrote:The best thing I can suggest you do is roll out of bed yourself to get a feel for how it's done. Maybe video tape yourself doing it. And use as many keyframes as you need. What program are you using to animate/make the movie?
sonosublime wrote:1. Yes, some scenes need to be fleshed out and made a bit longer, and also need time left for subtitles. If you like, what I will do is go through the script and add the number of seconds needed for each dialogue bit. From the beginning of the movie until the title sequence is roughly 3 mins or so (give or take a minute).
Cyclone wrote:At this rate the animation is going to be an hour long. Who is going to sit there and be interested in it that long?
Super Luigi! wrote:P.S. Cranky looks awesome without a beard.
Cyclone wrote:Here is the project as a whole. A compilation of the scenes thus far.
After watching it I think the island shot with the gradual emerge of the sunset is too long and boring.Spoiler!
Cyclone wrote:I am undecided on whether to use balloons or subtitles. There are pros and cons for both. I always find subs annoying and distracting but they don't clutter up the shots with big balloons. However balloons draw the viewers attention to the character when they pop up which is good.
Qyzbud wrote:I tend to agree with you about the sunset scene; in its current form, it does feel a little long and uneventful. Adding a Necky (or three) to the scene would improve the feel of it, as would a more dynamic camera, I think. Sono makes a good point that if such a scene were to appear later on — once the viewer is already invested in the animation — it would probably be better received... but I still think it'd be great to show nightfall in an early establishing shot. Perhaps the zoomed-out shot of the island could be more brief, and an equally brief shot of the sun dipping below the horizon could be included. I really like the idea of showing night fall, and the storm roll in, but only if it can be done in a captivating way, so as to keep people interested.
sonosublime wrote:Well, it would be kind of odd saying 'It was a dark and stormy night', and then showing DK Island during the day.
Qyzbud wrote:Perhaps the zoomed-out shot of the island could be more brief [...]
Cyclone wrote:It will be faster as Qyzbud suggested.
sonosublime wrote:And if you speed up the scene, I reckon the sun would set too quickly.
sonosublime wrote:Maybe as an alternative, you could show some dark clouds rolling across the sea that envelop the camera, cut to black, and then show 'It was a dark and stormy night.'
sonosublime wrote:No offense, but I don't really like it. The words are kind of amateurish. They should only be used sparingly. And the sunset happens way too fast.
I assure you that the time lapse part IS in the script. Just not right at the beginning, for the reasons that Qyzbud and I stated in previous posts.
What exactly do you want to do with Squawks? I'm not sure about voice acting for him if everyone else is not going to have voice acting. Do you just mean squawks and bird calls and stuff?
Qyzbud wrote:I was thinking maybe his jumping-down shot could be seen from a worm's-eye-view (looking up from ground level as he jumps — his mighty form eclipsing the sun — and lands right in front of the camera, dust flying up at his feet); this would be a good way to show his intensity, bodyweight, the expression on his face, his fur, etc., etc... basically, a really striking shot.
Qyzbud wrote:The jump does look a lot better, but I'm very distracted by the awfully bumpy, almost on-the-spot roll...
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