Thanks Mattrizzle. I found info on the forums that you posted. Thanks to that!
Here is my logic/info on how to change the speed of an object and change its function also.
The first Gnawty in the Hijinxs object map is at 3D962A XX XX. The value for the Gnawty is 13 B4 (the bytes are reversed and are pointers).
This first Gnawty used in Jungle Hijinxs. Its value is B413, which points to the
address 0x35B413. The next byte is 82 which is followed by 7D B3 the location of the object funtions.
35B37D 0DXX - Gnawty object funtions. Change xx(4D) to 1F to make a Gnawty to act like a tire.
To change speed go to offset 35b419. Look for the 25 0F bytes.
25 0F XX XX - change to BB F7 to make the first Gnawty move fast.
I am making an object editor. Any advice on which attributes to edit? below is a list that I have come up with so far.
- X Y position
- X Y Hit Box
- Speed
- Acceleration
- Object function
- Palette
- Animation
- Sound it makes when hit
-how many hits it takes to kill a baddy
-any others?