Cyclone wrote:Hi, I just have a question about the location of a pointer for Cranky's dialog.
I have this text block....
Gnawty the beaver can
be rolled or jumped on!
I can't seem to find the pointer for this text block.
Any ideas? Thanks!
rainbowsprinklez wrote:Did you ever find a way to change the length of the credits?
rainbowsprinklez wrote:I DON'T want to call you out in front of others, but I tried and really don't like your program. My biggest thing is the fact that it alters the file directly on the disc. What if an error is thrown in your program? Then there is permanently that error in rom. The easiest way to get around this is by reading the file into a byte array. Make all your changes to that array. When you press 'Save', that entire byte array is written to the file.
Cyclone wrote:I wish someone mentioned that a long time ago....! I would have to re-write a lot of code...
rainbowsprinklez wrote:Pro-tip. I have seen your past work. Best practice is to NOT directly edit a file on the disk. What you should do, is instead read the file into a byte array.
Cyclone wrote:Is making a backup copy when the user saves the changes ok.. instead of what you suggested?
Cyclone wrote:rainbowsprinklez wrote:Did you ever find a way to change the length of the credits?
No I haven't. Did you?
Cyclone wrote:Those are ram addresses? Not sure what to do with them
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