The digits are "alphabetized" by value.
Total Objects: <currently uncounted>+
Spoiler!
[ObjectDictionary]
9033 = Floating Tire (Force Collisions From Below)
9055 = Floating Tire, Old
9071 = Floating Tire
907F = Half-Buried Tire, Old
90A1 = Half-Buried Tire
90C3 = Half-Buried Tire, Old
90E5 = Half-Buried Tire, Old (Upside-Down)
9155 = Pushable Tire
915F = Pushable Tire, Old
91B3 = Animal Crate, Rambi
91C1 = Animal Crate, Winky
91CF = Animal Crate, Expresso
91DD = Animal Crate, Enguarde
91EF = Animal Crate, Squawks
91FD = Necky Nut Thrown Leftwards
9255 = Steel Keg
92A9 = Rimmed Barrel
92B7 = Rimmed Barrel (Stop & Go)
92EF = Vine Barrel
9349 = DK Barrel
9357 = Floating DK Barrel
938F = TNT Barrel
9399 = TNT Barrel (Alt)
9443 = Kritter, Green (walking b/f)
94ED = Kritter, Green
953B = Kritter, Grey (jumping foward)
958D = Kritter, Brown (jumping)
9641 = Klaptrap (walking b/f foward)
9665 = Klaptrap (walking b/f backward)
9689 = Klaptrap (walking b/f foward, long)
96AD = Klaptrap (walking b/f, short)
96BF = Klaptrap (walking b/f backward, short)
96D1 = Klaptrap (walking b/f semi-backward)
96E3 = Klaptrap (walking b/f semi-foward)
96F5 = Klaptrap
9703 = Klaptrap
9735 = Klaptrap (wait, then walk)
97D1 = Purple Klaptrap
97DB = Purple Klaptrap
97F3 = Purple Klaptrap (stationary)
98B3 = Klump (walking foward)
98C1 = Klump (wait, then walk backward)
98D3 = Klump (wait, then walk foward)
98E5 = Klump (walking backward)
9955 = Klump (walking b/f, long)
9963 = Klump (walking b/f backward)
9971 = Klump (walking b/f, short)
997F = Klump (walking b/f backward, long)
998D = Klump (walking b/f foward, long)
999B = Klump (walking b/f backward, short)
9A61 = Hidden Item Cache {Bunch/1UP}
9A6B = Item Cache {Banana Bunch} (ground slappable)
9A79 = Item Cache {Golden Letter, K}
9A83 = Item Cache {Golden Letter, O}
9A8D = Item Cache {Golden Letter, N}
9A97 = Item Cache {Golden Letter, G}
9AA1 = Item Cache {Golden Letter, G} (Alt)
9AC3 = Item Cache {Golden Token, Enguarde}
9ADB = Item Cache {Steel Keg}
9AE5 = Item Cache {Barrel}
9AEF = Item Cache {Barrel} (Alt)
9AFD = Item Cache {DK Barrel}
9B15 = Item Cache {TNT Barrel}
9B29 = Item Cache {Pushable Tire, Old}
9B33 = Item Cache {Pushable Tire}
9B47 = Item Cache {Golden Token, Winky}
9B83 = Kritter, Gold, w/Arms Up (leaping b/f foward)
9B9F = Kritter, Gold, w/Arms Up (leaping b/f backward, fast)
9BAD = Kritter, Gold, w/Arms Up (leaping b/f backward)
9BBF = Kritter, Gold (leaping b/f, backward)
9BD1 = Kritter, Gold (leaping b/f, foward)
9C15 = Kritter, Blue (high jumps foward)
9C27 = Kritter, Blue (short jumps foward)
9C4F = Kritter, Blue (jumps foward)
9C61 = Kritter, Blue (walk backward then jump)
9C7F = Kritter, Blue (walk foward then jump)
9CCF = Slippa (slow)
9CD9 = Slippa (fast)
9CE3 = Slippa
9D21 = Zinger
9D2F = Zinger (move up/down, long)
9D3D = Zinger (slow, long)
9D4B = Zinger (downward from coord)
9D59 = Zinger (downward from coord, long)
9D75 = Zinger (slow, long)
9D83 = Zinger (slow)
9D91 = Zinger (fast, very long)
9D9F = Zinger (fast, long)
9DAD = Zinger (upward from coord)
9DBB = Zinger (fast, long)
9DD7 = Zinger (semi-downward from coord)
9DE5 = Zinger (semi-downward from coord, longer)
9DF3 = Zinger (semi-upward from coord, short)
9E01 = Zinger (move up/down short)
9E1D = Zinger (slow, downward from coord)
9E2B = Zinger (upward from coord, very long)
9E45 = Zinger (upward from coord, slow)
9E53 = Zinger (down init, very long)
9E61 = Zinger (up init, very long)
9E95 = Orange Zinger (b/f backward, short)
9EC1 = Orange Zinger (b/f, long)
9ED7 = Orange Zinger (b/f backward, long)
9F19 = Orange Zinger (hover around in place)
9F2F = Orange Zinger (b/f backward, very long)
9F45 = Orange Zinger (b/f forward, very long)
9F5B = Orange Zinger (b/f semi-backward, long)
9F71 = Orange Zinger (hover)
9F87 = Orange Zinger (hover sideways in place)
9FB3 = Orange Zinger (b/f backward)
9FC9 = Orange Zinger (b/f short)
9FF5 = Orange Zinger (b/f semi-short)
A00B = Orange Zinger (stationary)
A021 = Orange Zinger (b/f backward, short)
A0D5 = Red Zinger (revolve backward, long)
A0F9 = Red Zinger (revolve backward)
A12F = Red Zinger (revolve backward CC)
A141 = Red Zinger (revolve backward CC, fast)
A153 = Red Zinger (revolve backward CC, very fast)
A165 = Red Zinger (revolve backward CC, slow)
A177 = Red Zinger (revolve backward)
A189 = Red Zinger (revolve backward, slow)
A19B = Red Zinger (revolve semi-backward, slow)
A1AD = Red Zinger (revolve semi-backward CC, slow)
A1BF = Red Zinger (revolve backward CC, long)
A1D1 = Red Zinger (revolve backward CC, long, slow)
A1E3 = Red Zinger (revolve backward CC, long, a little faster)
A1F5 = Red Zinger (revolve backward CC, slow/smooth)
A207 = Red Zinger (revolve backward CC, very long, slow)
A219 = Red Zinger (revolve backward, very long, slow)
A22B = Red Zinger (revolve backward, fast)
A26F = Green Zinger (arch b/f backward)
A285 = Green Zinger (arch b/f backward, short)
A29B = Green Zinger (arch b/f backward, long)
A2B1 = Green Zinger (arch b/f backward, diff init)
A2C3 = Green Zinger (arch b/f backward, diff init)
A2D5 = Green Zinger (arch b/f backward, faster)
A2E7 = Green Zinger (downward arch)
A2FD = Green Zinger (arch b/f backward, diff init)
A30F = Green Zinger (arch up/down)
A319 = Green Zinger (arch up/down, facing left, FAST)
A321 = Green Zinger (arch up/down, faster)
A333 = Green Zinger (arch up/down, facing backward)
A349 = Green Zinger (arch b/f, faster, long)
A467 = Army
A471 = Army (slow)
A47B = Army (Facing Rightwards)
A485 = Kritter, Green (walking b/f)
A493 = Kritter, Green (walking b/f backward, short)
A4BD = Kritter, Green (walking b/f backward)
A4CB = Kritter, Green (walking b/f, short)
A4D9 = Kritter, Green (walking b/f backward, short)
A4E7 = Kritter, Green (walking b/f foward, very long)
A4F5 = Kritter, Green (walking b/f, very long)
A503 = Kritter, Green (walking b/f backward, long)
A511 = Kritter, Green (walking b/f semi-backward)
A51F = Banana Bunch
A551 = Golden Letter, K
A55D = Golden Letter, O
A569 = Golden Letter, N
A575 = Golden Letter, G
A599 = Golden Token, Rambi
A5A3 = Golden Token, Winky
A5AD = Golden Token, Expresso
A5B7 = Golden Token, Enguarde
A5DB = Cave/Temple Platform
A605 = Cave/Temple Platform
A627 = Cave/Temple Platform (fake)
A64D = Cave/Temple Platform (moving b/f backward)
A66F = Cave/Temple Platform (moving b/f semi-backward)
A691 = Cave/Temple Platform (moving b/f, fast)
A6B3 = Cave/Temple Platform (moving b/f semi-backward, very long, fast)
A6D5 = Cave/Temple Platform (moving b/f semi-backward)
A6F7 = Cave/Temple Platform (moving b/f semi-backward)
A719 = Cave/Temple Platform (moving b/f semi-backward)
A75D = Cave/Temple Platform (moving b/f semi-backward, slow)
A77F = Cave/Temple Platform (hovering up/down upward, slow)
A7A1 = Cave/Temple Platform (hovering up/down)
A7E5 = Mineshaft Platform
A813 = Mineshaft Platform (fake)
A83D = Mineshaft Platform (moving b/f semi-backward)
A863 = Mineshaft Platform (moving b/f semi-backward, faster)
A889 = Mineshaft Platform (moving b/f backward)
A8AF = Mineshaft Platform (moving b/f semi-foward)
A8D5 = Mineshaft Platform (moving b/f backward, shorter)
A8FB = Mineshaft Platform (moving b/f)
A921 = Mineshaft Platform (moving up/down upward)
A947 = Mineshaft Platform (moving up/down downward)
A96D = Factory Platform
A99B = Factory Platform (fake)
A9C5 = Factory Platform (moving b/f semi-backward)
A9EB = Factory Platform (moving b/f semi-backward, short)
AA11 = Factory Platform (moving b/f semi-backward, slow)
AA37 = Factory Platform (moving up/down)
AA5D = Factory Platform (moving up/down upward)
AB17 = Bonus Barrel: Bouncy Bonanza #2
AB31 = Bonus Barrel: Oil Drum Alley
AB4B = Bonus Barrel: Blackout Basement
AB65 = Bonus Barrel: Ropey Rampage
AB7F = Bonus Barrel: Platform Perils #1
AB99 = Bonus Barrel: Mine Cart Madness #1
ABB3 = Bonus Barrel: Mine Cart Madness #2
ABCD = Bonus Barrel: Mine Cart Madness #3
ABE7 = Bonus Barrel: Platform Perils #2
AC01 = Bonus Barrel: Trick Track Trek #1
AC1B = Bonus Barrel: Trick Track Trek #3
AC35 = Bonus Barrel: Stop & Go Station #2
AC4F = Bonus Barrel: Loopy Lights #1
AC69 = Bonus Barrel: Snow Barrel Blast #1
AC83 = Bonus Barrel: Snow Barrel Blast #2
AC9D = Bonus Barrel: Snow Barrel Blast #3
ACB7 = Bonus Barrel: Trick Track Trek #2
ACD1 = Bonus Barrel: Tanked Up Trouble
ACEB = Bonus Barrel: Temple Tempest #2
AD05 = Bonus Barrel: Millstone Mayhem #2
AD23 = Bonus Barrel: Millstone Mayhem #1
AD3D = Bonus Barrel: Ice Age Alley #1
AD57 = Bonus Barrel: Ice Age Alley #2
AD71 = Bonus Barrel: Tree Top Town #2
AD8B = Bonus Barrel: Tree Top Town #1
ADA5 = Bonus Barrel: Vulture Culture #1
ADD9 = Bonus Barrel: Reptile Rumble #2
ADF3 = Warp Barrel: Mine Cart Carnage
AE09 = Bonus Barrel: Rope-Bridge Rumble #2
AE23 = Bonus Barrel: Rope-Bridge Rumble #1
AE3D = Bonus Barrel: Forest Frenzy #1
AE57 = Bonus Barrel: Winky's Walkway
AE71 = Warp Barrel: Slipslide Ride
AE9F = Warp Barrel: Tree Top Town
AEB5 = Warp Barrel: Millstone Mayhem
AECB = Warp Barrel: Trick Track Trek
B155 = Mincer, Stationary
AF79 = Mincer, Revolve (Fwd) <Init #1>
AFC1 = Mincer, Revolve (Fwd) <Init #2>
AF55 = Mincer, Revolve (Rev) <Init #1>
AF8B = Mincer, Revolve (Rev) <Init #2>
AF9D = Mincer, Revolve (Rev) <Init #3>
B02D = Mincer, Revolve (Rev) (slow, very long) <Init #1>
B03F = Mincer, Revolve (Rev) (slow, very long) <Init #2>
B051 = Mincer, Revolve (Rev) (slow, very long) <Init #3>
AF67 = Mincer, Revolve (Rev) (fast)
B087 = Mincer, Revolve (Rev) (short)
B01B = Mincer, Revolve (Rev) (short, fast)
B099 = Mincer, Revolve (Rev) (slow)
B0F7 = Mincer (arch up b/f, very long, fast)
B17F = Mincer (move up/down upward, slow)
B19B = Mincer (move up/down upward)
B1B7 = Mincer (move up/down, slow)
B1EF = Mincer (move up/down, very long)
B1FD = Mincer (move up/down, very very long)
B20B = Mincer (move up/down upward, short)
B227 = Mincer (move up/down, very short)
B29F = Mincer (move b/f, semi-backward)
B2AD = Mincer (move b/f, backward, long)
B2BB = Mincer (move b/f, backward, long, slow)
B2D7 = Mincer (move b/f foward)
B31D = Mincer (move b/f backward)
B339 = Mincer (move b/f, semi-backward)
B3F7 = Gnawty (walking b/f, short)
B405 = Gnawty (walking b/f)
B413 = Gnawty (constant movement)
B427 = Gnawty (wait, then walk backward)
B439 = Gnawty (wait, then walk backward)
B44B = Gnawty (wait, then walk foward)
B45D = Gnawty (wait, then walk backward)
B53D = Krusha (walking b/f backward)
B559 = Krusha (walking b/f semi-foward, very long)
B575 = Krusha (walking b/f backward, short)
B587 = Krusha (walking b/f backward, short)
B5AB = Grey Krusha (walking b/f backward, short)
B5BD = Krusha (constant movement)
B5CB = Krusha (constant movement)
B5E3 = Krusha (wait, then walk backward)
B685 = Item Cache {Banana Bunch} (Loopy Lights)
B70F = Checkpoint Barrel: Jungle Hijinx
B6D3 = Checkpoint Barrel: Ropey Rampage
B719 = Checkpoint Barrel: Reptile Rumble
B7EB = Checkpoint Barrel: Coral Capers
B6F1 = Checkpoint Barrel: Barrel Cannon Canyon
B809 = Checkpoint Barrel: Winky's Walkway
B755 = Checkpoint Barrel: Mine Cart Carnage
B6E7 = Checkpoint Barrel: Bouncy Bonanza
B77D = Checkpoint Barrel: Stop & Go Station
B7AF = Checkpoint Barrel: Millstone Mayhem
B7D7 = Checkpoint Barrel: Vulture Culture
B7CD = Checkpoint Barrel: Tree Top Town
B7FF = Checkpoint Barrel: Forest Frenzy
B7B9 = Checkpoint Barrel: Temple Tempest
B6FB = Checkpoint Barrel: Orang-utan Gang
B813 = Checkpoint Barrel: Clam City
B723 = Checkpoint Barrel: Snow Barrel Blast
B7E1 = Checkpoint Barrel: Slipslide Ride
B7C3 = Checkpoint Barrel: Ice Age Alley
B791 = Checkpoint Barrel: Croctopus Chase
B6DD = Checkpoint Barrel: Torchlight Trouble
B7F5 = Checkpoint Barrel: Rope Bridge Rumble
B79B = Checkpoint Barrel: Oil Drum Alley
B75F = Checkpoint Barrel: Trick Track Trek
B705 = Checkpoint Barrel: Elevator Antics
B737 = Checkpoint Barrel: Poison Pond
B773 = Checkpoint Barrel: Mine Cart Madness
B7A5 = Checkpoint Barrel: Blackout Basement
B769 = Checkpoint Barrel: Tanked Up Trouble
B72D = Checkpoint Barrel: Manic Mincers
B74B = Checkpoint Barrel: Misty Mine
B787 = Checkpoint Barrel: Loopy Lights
B741 = Checkpoint Barrel: Platform Perils
B86D = Mini-Necky (stationary) (shoot nuts)
B8D5 = Mini-Necky (move upwards) (shoot nuts, very slow)
B8C7 = Mini-Necky (move upwards) (shoot nuts, slow)
B863 = Mini-Necky (move upwards) (shoot nuts)
B88B = Mini-Necky (move upwards) (shoot nuts, slightly faster)
B89F = Mini-Necky (move upwards) (shoot nuts, fast)
B881 = Mini-Necky (move up once)
B895 = Mini-Necky (inch upward a few times)
B8B3 = Mini-Necky (move up/down shoot 2 nuts)
B8BD = Mini-Necky (move up/down shoot 2 nuts, diff init)
B84F = Mini-Necky (move up/down shoot 3 nuts)
B859 = Mini-Necky (move up/down shoot 3 nuts, 2nd nut shot earlier)
B913 = Butterfly, Purple/Yellow
B91D = Butterfly, Red/Yellow
B927 = Butterfly, Yellow/Gold
B931 = Butterfly, Dark-Azure/Red
B967 = Arrow Platform [Down] (shakes/falls)
B9A5 = Arrow Platform [Up]
B9B3 = Arrow Platform [Up] (faster)
B9C1 = Arrow Platform [Up] (even faster)
B9CF = Arrow Platform [Up] (much faster)
B9DD = Arrow Platform [Up] (much faster, more)
B9EB = Arrow Platform [Down]
B9F9 = Arrow Platform [Down] (slower)
BA07 = Arrow Platform [Down] (very slow, long)
BA15 = Arrow Platform [Down] (very slow, very short)
BA23 = Arrow Platform [Down] (very short)
BA31 = Arrow Platform [Down] (long)
BA3F = Arrow Platform [Down] (long, fast)
BA4D = Arrow Platform [Down] (long, fast)
BA5B = Arrow Platform [Down] (falls immediately)
BA69 = Arrow Platform [Left]
BA77 = Arrow Platform [Left] (constant)
BA85 = Arrow Platform [Right] (slow)
BA93 = Arrow Platform [Right]
BAAF = Arrow Platform [Right] (slow, shorter)
BABD = Arrow Platform [Right] (slow, shorter)
BACB = Arrow Platform [Right] (fast, shorter)
BAD9 = Arrow Platform [Right] (very slow, long)
BAF5 = Arrow Platform [Right] (slow, long)
BB03 = Arrow Platform [Right]
BB2D = Arrow Platform [Right] (short)
BB57 = Arrow Platform [Right] (semi-short)
BB65 = Gnawty (move b/f backward, very slow)
BB77 = Gnawty (move b/f backward)
BB89 = Grey Krusha (move b/f backward)
BB9F = Klump (move b/f backward)
BBB1 = DK Barrel (Alt)
BBD3 = Vine Barrel (Alt)
BBDD = Rockkroc (move b/f)
BC63 = Necky (revolve upward)
BC75 = Necky (revolve upward, slower)
BC87 = Necky (move up/down, long)
BC99 = Necky (move up/down)
BCAB = Necky (move up/down semi-upward, short)
BCBD = Necky (move up/down, short)
BCCF = Necky (move up/down, slower)
BD05 = Necky (move b/f, short)
BD17 = Necky (move b/f)
BD29 = Necky (constant movement, very slow)
BD37 = Necky (constant movement)
BD45 = Necky (constant movement, fast)
BD61 = Necky (stationary)
BD95 = Manky Kong (slow)
BD9F = Manky Kong (very slow-moving barrels)
BDA9 = Manky Kong
BDB3 = Manky Kong (fast)
BDBD = Manky Kong (fast, fast-moving barrels)
BDE5 = Manky Kong (three consecutive barrels)
BDEF = Manky Kong (fast-moving barrels)
BE77 = Iced Rope, Purple (moves a little when grabbed)
BE91 = Iced Rope, Blue (Hangs In-Place)
BE9B = Iced Rope, Blue [Zero Movement]
BEA9 = Iced Rope, Blue (slow)
BEB7 = Iced Rope, Blue (slow)
BEC5 = Iced Rope, Purple
BEEF = Iced Rope, Purple (slow)
BEFD = Iced Rope, Purple (Hangs In-Place)
BF0B = Rope (Hangs In-Place)
BF1D = Rope (Hangs In-Place)
BF45 = Rope (moving b/f)
BF33 = Rope (moving b/f backward)
BF69 = Rope (moving b/f, very long, fast)
C031 = Rope (moves right when grabbed; ~6 tiles, slow)
C017 = Rope (moves right when grabbed; ~5 tiles)
BF7B = Rope (moves right when grabbed; ~6 tiles, off-center)
BF95 = Rope (moves right when grabbed; ~8 tiles, fast)
C099 = Rope (moves right when grabbed; ~11 tiles)
BFAF = Rope (moves right when grabbed; ~12 tiles)
BFC9 = Rope (moves right when grabbed; ~14 tiles)
C0B3 = Rope (moves right when grabbed; ~35 tiles)
C04B = Rope (moves right when grabbed; ~37 tiles)
BFE3 = Rope (moves right when grabbed; ~45 tiles)
C07F = Rope (moves right when grabbed; ~90 tiles)
BFFD = Rope (moves left when grabbed; ~6 tiles)
C159 = Squidge (moving down, fast)
C16B = Squidge (moving up)
C17D = Squidge (moving left)
C18F = Squidge (moving up, fast)
C1E5 = Chomps (moving b/f)
C213 = Chomps (moving b/f)
C293 = Chomps Jr. (moving b/f)
C34D = Chomps (moving left)
C35B = Chomps (moving right)
C39F = Chomps Jr. (moving right)
C4E5 = Mini-Drum {Slippa}
C51B = Mini-Drum {Slippa}
C559 = Mini-Drum {Klaptrap}
C56D = Mini-Drum {Gnawty}
C577 = Mini-Drum {Gnawty}
C585 = Mini-Drum {Army}
C58F = Mini-Drum {Army} (shot up high)
C599 = Mini-Drum {Slippa} (behind only)
C5DF = Light Fixture, Green
C5E9 = Light Fixture, Stop & Go
C5F3 = Light Fixture, Brown
C667 = Mine Cart (jump out of cart)
C675 = Krash (Stationary)
C683 = Mine Cart (jump with cart)
C691 = Mine Cart (derailed)
C69F = Krash
C6AD = Krash (???)
C749 = Perched Necky (1 nut, steady pace)
C753 = Perched Necky (1 nut, brisk pace)
C735 = Perched Necky (1 nut, fast pace)
C721 = Perched Necky (1 nut rightwards, steady pace)
C703 = Perched Necky (3 nuts, steady pace)
C75D = Perched Necky (3 nuts, brisk pace)
C73F = Perched Necky (3 nuts, fast pace)
CC05 = Barrel Cannon (AutoFire)
D0EB = Barrel Cannon (AutoFire)
D52D = Barrel Cannon (AutoFire)
DB6B = Barrel Cannon (AutoFire)
DC65 = Barrel Cannon (AutoFire)
DC7F = Barrel Cannon (AutoFire)
DC29 = Barrel Cannon (AutoFire)
DAA9 = Barrel Cannon (AutoFire)
CE37 = Barrel Cannon (AutoFire)
CF91 = Barrel Cannon (AutoFire)
D315 = Barrel Cannon (AutoFire)
D513 = Barrel Cannon (AutoFire)
C8D3 = Barrel Cannon (AutoFire)
CECD = Barrel Cannon (AutoFire)
D1A7 = Barrel Cannon (AutoFire)
D249 = Barrel Cannon (AutoFire)
D5D5 = Barrel Cannon (AutoFire) [Distance: ULTRA]
DC99 = Barrel Cannon (AutoFire)
CEEB = Barrel Cannon (AutoFire)
D56F = Barrel Cannon (AutoFire)
C837 = Barrel Cannon (AutoFire)
CE73 = Barrel Cannon (AutoFire)
CA25 = Barrel Cannon (AutoFire)
CDA1 = Barrel Cannon (AutoFire)
D189 = Barrel Cannon (AutoFire)
C955 = Barrel Cannon (AutoFire)
DB1D = Barrel Cannon (AutoFire)
CBAF = Barrel Cannon (AutoFire)
CDBF = Barrel Cannon (AutoFire)
CAC5 = Barrel Cannon (AutoFire)
CCED = Barrel Cannon (AutoFire)
CD0B = Barrel Cannon (AutoFire)
CDFB = Barrel Cannon (AutoFire)
D073 = Barrel Cannon (AutoFire)
D127 = Barrel Cannon (AutoFire)
DB37 = Barrel Cannon (AutoFire)
D65D = Barrel Cannon (AutoFire) [Distance: ULTRA]
C8B9 = Barrel Cannon (AutoFire)
CBC9 = Barrel Cannon (AutoFire)
D28D = Barrel Cannon (AutoFire)
D337 = Barrel Cannon (AutoFire)
DBD3 = Barrel Cannon (AutoFire)
CA3F = Barrel Cannon (AutoFire)
CE55 = Barrel Cannon (AutoFire)
D5F7 = Barrel Cannon (AutoFire)
CC75 = Barrel Cannon (AutoFire)
CC93 = Barrel Cannon (AutoFire)
CCCF = Barrel Cannon (AutoFire)
CE91 = Barrel Cannon (AutoFire)
D1E7 = Barrel Cannon (AutoFire)
C96F = Barrel Cannon (AutoFire)
CA0B = Barrel Cannon (AutoFire)
D051 = Barrel Cannon (AutoFire)
D16B = Barrel Cannon (AutoFire) [Distance: ULTRAPLUS]
CD83 = Barrel Cannon (AutoFire)
D37B = Barrel Cannon (AutoFire)
DBED = Barrel Cannon (AutoFire)
DC0B = Barrel Cannon (AutoFire)
D5B3 = Barrel Cannon (AutoFire) [Distance: ULTRA]
CEAF = Barrel Cannon (AutoFire)
DBB9 = Barrel Cannon (AutoFire)
CB95 = Barrel Cannon (AutoFire)
D2D1 = Barrel Cannon (AutoFire)
D619 = Barrel Cannon (AutoFire)
D67F = Barrel Cannon (AutoFire)
C86B = Barrel Cannon (AutoFire)
D149 = Barrel Cannon (AutoFire)
C9A3 = Barrel Cannon (AutoFire)
C7E9 = Barrel Cannon (AutoFire)
C89F = Barrel Cannon (AutoFire)
C9F1 = Barrel Cannon (AutoFire)
D26B = Barrel Cannon (AutoFire)
C81D = Barrel Cannon (AutoFire)
CA73 = Barrel Cannon (AutoFire)
D2F3 = Barrel Cannon (AutoFire)
CB61 = Barrel Cannon (AutoFire)
C93B = Barrel Cannon (AutoFire)
D543 = Barrel Cannon (AutoFire) [Shoots: LEFT] (NO PAL)
AF0D = **Bonus/Warp Exit (Disappears)(NO PAL)
AEE1 = **Bonus/Warp Exit (Disappears)(NO PAL)
CADF = Barrel Cannon [Distance: ~13 Tiles]
CB47 = Barrel Cannon
CB7B = Barrel Cannon
C989 = Barrel Cannon
CAF9 = Barrel Cannon
CB13 = Barrel Cannon
DB9F = Barrel Cannon
C885 = Barrel Cannon [Distance: ~8 Tiles]
D469 = Barrel Cannon
D48B = Barrel Cannon
D4AD = Barrel Cannon
D4CF = Barrel Cannon
C8ED = Barrel Cannon [Distance: ~8 Tiles]
D2AF = Barrel Cannon
D447 = Barrel Cannon
D1C5 = Barrel Cannon
D4F1 = Barrel Cannon
CA59 = Barrel Cannon
CD29 = Barrel Cannon
D867 = Barrel Cannon
D889 = Barrel Cannon
D8AB = Barrel Cannon
D8CD = Barrel Cannon
D911 = Barrel Cannon
D955 = Barrel Cannon
D977 = Barrel Cannon
D999 = Barrel Cannon
D9BB = Barrel Cannon
D9DD = Barrel Cannon
DCB3 = Barrel Cannon
DCD5 = Barrel Cannon
DCF7 = Barrel Cannon
DD19 = Barrel Cannon
DD3B = Barrel Cannon
DD5D = Barrel Cannon
DF95 = Barrel Cannon
D6A1 = Barrel Cannon
D6DD = Barrel Cannon
D6FB = Barrel Cannon
D719 = Barrel Cannon
D737 = Barrel Cannon
D791 = Barrel Cannon
D7AF = Barrel Cannon
D7CD = Barrel Cannon
D7EB = Barrel Cannon
D809 = Barrel Cannon
D827 = Barrel Cannon
D845 = Barrel Cannon
C767 = Barrel Cannon
CFD1 = Barrel Cannon
C79B = Barrel Cannon
D02F = Barrel Cannon
CF09 = Barrel Cannon
CF2B = Barrel Cannon
DE4B = Barrel Cannon
CAA7 = Barrel Cannon
CF4D = Barrel Cannon
CF6F = Barrel Cannon
CFAF = Barrel Cannon
DE69 = Barrel Cannon
DE87 = Barrel Cannon
DEA5 = Barrel Cannon
DEC3 = Barrel Cannon
DEE1 = Barrel Cannon
C781 = Barrel Cannon
CFEF = Barrel Cannon
D00D = Barrel Cannon
C851 = Barrel Cannon
D091 = Barrel Cannon
D0AF = Barrel Cannon
D0CD = Barrel Cannon
DEFF = Barrel Cannon
DF1D = Barrel Cannon
C7B5 = Barrel Cannon
C9BD = Barrel Cannon
C907 = Barrel Cannon
C921 = Barrel Cannon
C9D7 = Barrel Cannon
D209 = Barrel Cannon
D359 = Barrel Cannon
CB2D = Barrel Cannon
D109 = Barrel Cannon
C803 = Barrel Cannon
DB85 = Barrel Cannon (AutoFire) [Disappears]
CDDD = Barrel Cannon (AutoFire) [Distance: ULTRA]
DA65 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT - longest]
CBE7 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT]
CCB1 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT]
DA87 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT - slightly less]
D63B = Barrel Cannon (AutoFire) [Shoots: DOWNLEFT, Distance: ULTRA]
D559 = Barrel Cannon (AutoFire) [Shoots: LEFT, Speed: BERSERK]
DC47 = Barrel Cannon (AutoFire) [Shoots: LEFT, Distance: ULTRA-WEAK]
D227 = Barrel Cannon (AutoFire) [Shoots: LEFT, Distance: JUGGERNAUT]
D591 = Barrel Cannon (AutoFire) [Points: DOWNLEFT, Shoots: UPLEFT]
D9FF = Barrel Cannon [Rotates+Moves On Load Simultaneously]
DA21 = Barrel Cannon [Rotates+Moves On Load Simultaneously]
DF59 = Barrel Cannon [Rotates+Moves Simultaneously]
DF77 = Barrel Cannon [Oscillates+Moves Simultaneously]
E047 = Fuel Drum: 1 Unit
E063 = Fuel Drum: 3 Units
E071 = Fuel Drum: 5 Units
E123 = Blue Croctopus
E135 = Blue Croctopus
E147 = Blue Croctopus
E159 = Blue Croctopus (move up, left, then up)
E16B = Blue Croctopus
E17D = Blue Croctopus
E18F = Blue Croctopus
E1A1 = Blue Croctopus
E1B3 = Blue Croctopus (move left then down into obscurity)
E1C5 = Blue Croctopus
E1D7 = Blue Croctopus (move left then up into obscurity)
E1E9 = Blue Croctopus (just sits there?)
E1FB = Blue Croctopus
E20D = Purple Croctopus
E21F = Purple Croctopus
E231 = Purple Croctopus (move around square border downward)
E24B = Purple Croctopus
E26F = Purple Croctopus
E3A3 = Whale (Picture Frame in Treehouse)
E3E9 = Barrel, Rolling Left
E4B7 = Rockkroc (running b/f)
E4C5 = Rockkroc (running b/f, short)
E4D3 = Rockkroc (running b/f backward, long)
E4E1 = Rockkroc (running b/f foward)
E4EF = Rockkroc (running b/f, very short)
E4FD = Rockkroc (running b/f, short)
E527 = Rockkroc (running b/f)
E5A3 = Extra-Life Balloon, Red (float away)
E5B9 = Extra-Life Balloon, Red
E5D1 = Extra-Life Balloon, Green (float away)
E5E7 = Extra-Life Balloon, Green
E5FF = Extra-Life Balloon, Blue (float away)
E615 = Extra-Life Balloon, Blue
E667 = OIL Drum (constant flame)
E671 = OIL Drum (interval between flame rise)
E67B = OIL Drum (rapid flame rise)
E70F = Switch Barrel (Themed)
E719 = Switch Barrel (Themed)
E723 = Switch Barrel (Themed)
E72D = Switch Barrel (Themed)
E737 = Switch Barrel (Themed)
E741 = Switch Barrel (Themed)
E74B = Switch Barrel (Themed)
E755 = Switch Barrel (Themed)
E75F = Switch Barrel (Themed)
E769 = Switch Barrel (Themed)
E773 = Switch Barrel (Themed)
E77D = Switch Barrel (Themed)
E787 = Switch Barrel (Themed)
E791 = Switch Barrel (Themed)
E79B = Switch Barrel (Themed)
E7A5 = Switch Barrel (Themed)
E7AF = Switch Barrel (Themed)
E7B9 = Switch Barrel (Themed)
E7C3 = Switch Barrel (Themed)
E7CD = Switch Barrel (Themed)
E7D7 = Switch Barrel (Themed)
E7E1 = Switch Barrel (Themed)
E7EB = Switch Barrel (Themed)
E7F5 = Switch Barrel (Themed)
E7FF = Switch Barrel (Themed)
E809 = Switch Barrel (Themed)
E813 = Switch Barrel (Themed)
E81D = Switch Barrel (Themed)
E827 = Switch Barrel (Themed)
E831 = Switch Barrel (Themed)
E83B = Switch Barrel (Themed)
E845 = Switch Barrel (Themed)
E84F = Switch Barrel (Themed)
E859 = Switch Barrel (Themed)
E863 = Switch Barrel (Themed)
E86D = Switch Barrel (Themed)
E877 = Switch Barrel (Themed)
E881 = Switch Barrel (Themed)
E88B = Switch Barrel (Themed)
ED59 = Hidden Bonus: Reptile Rumble #1
ED6B = Hidden Bonus: Reptile Rumble #3
ED7D = Hidden Bonus: Bouncy Bonanza #1
ED8F = Hidden Bonus: Manic Mincers #1
EDA1 = Hidden Bonus: Manic Mincers #2
EDB3 = Hidden Bonus: Misty Mine
EDC5 = Hidden Bonus: Stop & Go Station #1
EDD7 = Hidden Bonus: Loopy Lights #2
EDE9 = Hidden Bonus: Torchlight Trouble #1
EDFB = Hidden Bonus: Torchlight Trouble #2
EE0D = Bonus Wall: Jungle Hijinx #1
EE1F = Bonus Wall: Jungle Hijinx #2
EE31 = Bonus Wall: Orang-utan Gang #2
EE43 = Bonus Wall: Orang-utan Gang #4
EE55 = Bonus Wall: Orang-utan Gang #5
EE67 = Bonus Wall: Barrel Cannon Canyon #1
EE79 = Bonus Wall: Barrel Cannon Canyon #2
EE8B = Bonus Wall: Ropey Rampage #1
EE9D = Bonus Wall: Orang-utan Gang #3
EEAF = Bonus Wall: Oil Drum Alley #4
EEC1 = Bonus Wall: Oil Drum Alley #3
EED3 = Bonus Wall: Oil Drum Alley #2
EEE5 = Bonus Wall: Blackout Basement #2
EEF7 = Bonus Wall: Millstone Mayhem #3
EF09 = Bonus Wall: Temple Tempest #1
EF1B = Bonus Wall: Vulture Culture #2
EF2D = Bonus Wall: Vulture Culture #3
EF3F = Bonus Wall: Forest Frenzy #2
F067 = Bonus Exit Hole: Reptile Rumble #1
F07D = Bonus Exit Hole: Reptile Rumble #3
F093 = Bonus Exit Hole: Bouncy Bonanza #1
F0A9 = Bonus Exit Hole: Manic Mincers #2
F0BF = Bonus Exit Hole: Loopy Lights #2
F0E7 = Bonus Exit Wall: Barrel Cannon Canyon #1
F0FD = Bonus Exit Wall: Barrel Cannon Canyon #2
F113 = Bonus Exit Wall: Jungle Hijinx #1
F129 = Bonus Exit Wall: Ropey Rampage #1
F13F = Bonus Exit Wall: Orang-utan Gang #5
F155 = EVENT: Exit Treehouse (Upon Level Entry)
F173 = EVENT: Exit Treehouse (From Inside Treehouse)
F841 = Very Gnawty
F865 = Really Gnawty
F90D = Boss Dumb Drum
F9BB = Queen B.
FA61 = Master Necky
FAAF = Master Necky Snr.
FB8F = 100-Second Timer: Enguarde
FBA1 = 100-Second Timer: Rambi
FBB3 = 100-Second Timer: Winky
FBC5 = 100-Second Timer: Expresso
FBD7 = Arrow Sign
FC0B = Exit Sign
FC25 = Kong's Banana Hoard Sign
FC3F = DK Isle
FC55 = King K. Rool
#######################################################################################
#######################################################################################
#######################################################################################
E29D = UNDERWATER FAKE WALL: Poison Pond #1
E2AF = UNDERWATER FAKE WALL: Poison Pond #2
E2C1 = UNDERWATER FAKE WALL: Poison Pond #3
E2D3 = UNDERWATER FAKE WALL: Croctopus Chase #2
E2E5 = UNDERWATER FAKE WALL: Croctopus Chase #1
E2F7 = UNDERWATER FAKE WALL: Coral Capers #1
E309 = UNDERWATER FAKE WALL: Coral Capers #2
E363 = UNDERWATER FAKE WALL: Clam City #1
E69F = TRIGGER: Stop & Go Station, Loopy Lights
E6BD = TRIGGER: Blackout Basement
E8C7 = LEVEL EXIT: Jungle Hijinxs
EA25 = LEVEL EXIT: Ropey Rampage
E9DF = LEVEL EXIT: Reptile Rumble
EAB1 = LEVEL EXIT: Coral Capers
EA6B = LEVEL EXIT: Barrel Cannon Canyon
E935 = LEVEL EXIT: Winky's Walkway
EAC5 = LEVEL EXIT: Mine Cart Carnage (Exit via Minecart Only)
E953 = LEVEL EXIT: Bouncy Bonanza, Stop & Go Station
EA2F = LEVEL EXIT: Millstone Mayhem
E9AD = LEVEL EXIT: Vulture Culture, Tree Top Town
E98F = LEVEL EXIT: Forest Frenzy
EA89 = LEVEL EXIT: Temple Tempest
EA39 = LEVEL EXIT: Orang-utan Gang
EAA7 = LEVEL EXIT: Clam City
E999 = LEVEL EXIT: Snow Barrel Blast
E9CB = LEVEL EXIT: Slipslide Ride
E967 = LEVEL EXIT: Ice Age Alley
EABB = LEVEL EXIT: Croctopus Chase
E8E5 = LEVEL EXIT: Torchlight Trouble
E9FD = LEVEL EXIT: Rope Bridge Rumble
E93F = LEVEL EXIT: Oil Drum Alley
E903 = LEVEL EXIT: Trick Track Trek, Elevator Antics
EA9D = LEVEL EXIT: Poison Pond
EA57 = LEVEL EXIT: Mine Cart Madness
EA07 = LEVEL EXIT: Blackout Basement
E8DB = LEVEL EXIT: Tanked Up Trouble
E8BD = LEVEL EXIT: Manic Mincers
EA61 = LEVEL EXIT: Misty Mine
EA7F = LEVEL EXIT: Loopy Lights
E92B = LEVEL EXIT: Platform Perils
EA93 = BONUS EXIT (All Bonuses)
ED39 = ROOM ENTRANCE: Kong's Cabin
ED19 = ROOM ENTRANCE: Kong's Banana Hoard
ECB5 = ROOM ENTRANCE: Winky Room (Bouncy Bonanza)
ED0B = ROOM ENTRANCE: Manic Mincers Room
E9A3 = ROOM EXIT: Manic Mincers Room
ED27 = BONUS ENTRANCE: Orang-utan Gang #1
ECC3 = BONUS ENTRANCE: Elevator Antics #1
ECD5 = BONUS ENTRANCE: Elevator Antics #2
ECE7 = BONUS ENTRANCE: Elevator Antics #3
ECF9 = BONUS ENTRANCE: Misty Mine
ED4B = WARP ENTRANCE: Stop & Go Station
F1B5 = BANANA HOARD: Empty...
F1C3 = BANANA HOARD: Full!!!
F1D1 = BONUS: K-O-N-G-Banana Roulette [Red Balloon]
F1E3 = BONUS: Tokens Roulette
F1F5 = BONUS: Balloons Roulette
F207 = BONUS: Roulette [Get Prize], Balloon-Bunch-Banana-WinkyToken
F219 = BONUS: Roulette [Get Prize], Balloon-Bunch-Banana
F22B = BONUS: Roulette [Get Prize or Barrel], Balloon-Bunch-Banana
F269 = BONUS: Find The [Red Balloon]
F27B = BONUS: Find The [Red Balloon], ...during Blackouts
F28D = BONUS: Find The [Green Balloon]
F2D3 = BONUS: Find The [Winky Token]
F2DD = BONUS: Find The [Rambi Token]
F2E7 = BONUS: Find The [Engaurde Token]
F30F = BONUS: Klaptrap Bash x1, [Rambi Token]
F31D = BONUS: Klaptrap Bash x1, [Rambi Token], ...in Darkness
F33D = BONUS: Klaptrap Bash x2, [Red Balloon]
F34B = BONUS: Klaptrap Bash Purple x1, [Red Balloon]
F365 = BONUS: Klaptrap Bash x3, [Red Balloon]
F4BF = BONUS: Kremheads Spelling Bee - KONG, [Expresso Token]
F4E5 = BONUS: Kremheads Spelling Bee - RARE, [Enguarde Token]
F50B = BONUS: Spelling Bee, DONKEY KONG COUNTRY, [Balloons]
F585 = BONUS: Spelling Bee, NINTENDO, [Red Balloon]
F5B7 = BONUS: Spelling Bee, WINKY RAMBI ENGAURDE EXPRESSO, [Tokens]
FE01 = Ending Credits Script
A3BD = Swinging Rope
A411 = Swinging Rope; Wait for Grab
A41B = Swinging Rope; Wait for Grab (???)
F773 = Red Gnawty on Millstone; moving left/right (shorter)
F781 = Red Gnawty on Millstone; moving left/right (longer)
F78F = Red Gnawty on Millstone; moving left/right
F79D = Red Gnawty on Millstone; move up/down
F7AB = Red Gnawty on Millstone; move up/down (slower)
F7B9 = Red Gnawty on Millstone; move up/down (faster)
F7C7 = Red Gnawty on Millstone; move up/down (very fast)
F7D5 = Red Gnawty on Millstone
F7E7 = Red Gnawty on Millstone
F7F9 = Red Gnawty on Millstone
F80B = Red Gnawty on Millstone
F81D = Red Gnawty on Millstone
F82F = Red Gnawty on Millstone
#######################################################################################
# COMPOUND OBJECTS ##################################################################
87D4 = Pushable Tire, Old + Moving Platform w/Tire (Bouncy Bonanza)
87F4 = Set of 2 Arching Zingers (Bouncy Bonanza)
8814 = Set of 2 Gold Kritters (Bouncy Bonanza)
8AA4 = Set of 4 Mini-Drums {Slippa}
8BE8 = ???
8FC4 = Manky Kong + Barrels #1 (Orang-utan Gang)
8FE4 = Manky Kong + Barrels #2 (Orang-utan Gang)
9004 = Manky Kong + Barrels #3 (Orang-utan Gang)
9044 = Manky Kong + Barrels #4 (Orang-utan Gang)
9064 = Manky Kong + Barrels #5 (Orang-utan Gang)
9084 = Manky Kong + Barrels #6 (Orang-utan Gang)
93CC = Revolving Mincers #1 (Manic Mincers)
93EC = Revolving Mincers #2 (Manic Mincers)
9414 = ???
97F4 = Set of 3 Gnawtys (Jungle Hijinxs)
9BE4 = Set of Barrel Cannons #1 (Barrel Cannon Canyon)
9C0C = Set of Barrel Cannons #2 (Barrel Cannon Canyon)
9C2C = Set of Barrel Cannons #3 w/Zigners (Barrel Cannon Canyon)
9C64 = Set of Barrel Cannons #4 w/Zigner (Barrel Cannon Canyon)
9C8C = Set of Barrel Cannons #5 (Barrel Cannon Canyon)
9CB4 = Set of Barrel Cannons #6 w/Zigner (Barrel Cannon Canyon)
9F94 = Set of 3 Zingers (Elevator Antics)
9FBC = Set of 2 Orange Zingers (Elevator Antics)
9FDC = Set of 2 Klumps Walking Right (Elevator Antics)
9FFC = ???
A40C = Set of Mincers #1 (Poison Pond)
A42C = Set of Mincers #2 (Poison Pond)
A44C = Set of Mincers #3 (Poison Pond)
A46C = Set of Mincers #4 (Poison Pond)
A4B4 = Set of Mincers #5 (Poison Pond)
A4E4 = Set of Mincers #6 (Poison Pond)
A524 = Set of Mincers #7 (Poison Pond)
A544 = Set of Mincers #8 (Poison Pond)
A564 = Set of Mincers #9 (Poison Pond)
ABE8 = Set of 3 Neckys (Snow Barrel Blast)
AC10 = Set of 3 Klaptraps (Snow Barrel Blast)
B5F0 = Manky Kong + Barrel (Trick Track Trek)
B610 = Manky Kong + Barrels (Trick Track Trek)
B630 = Set of 2 Neckys (Trick Track Trek)
B9A0 = Set of 2 Zingers (Tanked Up Trouble)
BCF8 = Set of 2 Rockkrocs #1
BD18 = Set of 2 Rockkrocs #2
BD38 = Set of 1 Rockkroc (one missing?)
BD50 = Set of 2 Rockkrocs on Moving Platforms
BD80 = Set of 3 Klaptraps (Stop & Go Station)
BDA8 = Set of 2 Rockkrocs #3
BDC8 = Set of 2 Rockkrocs #4
BDE8 = Set of 2 Rockkrocs #5
BE08 = Set of 2 Rockkrocs #6
C2C0 = Set of 2 Cave Platforms, Moving b/f (Loopy Lights)
C2E0 = Set of 2 Cave Platforms, Moving up/down (Loopy Lights)
C300 = Manky Kong + ??? (Loopy Lights)
C688 = Oil Barrel Set #1
C708 = Set of 3 Blue Kritters (Oil Drum Alley)
C730 = Oil Barrel Set #2
C750 = Oil Barrel Set #3
C770 = Manky Kong
C790 = Manky Kong (A little faster)
C7B0 = Manky Kong (Faces Kong, Fast)
C7D0 = Manky Kong (Faces Kong, Faster)
C7F0 = Manky Kong + Barrels (Oil Drum Alley)
CA28 = Set of 2 Factory Platforms, Moving Up/Down (Blackout Basement)
CA48 = Set of 2 Factory Platforms, Moving b/f (Blackout Basement)
CA68 = Set of 4 Green Kritters (Blackout Basement)
CA98 = Manky Kong + Barrels (Blackout Basement)
D9FA = Set of 3 Mincers (moving up/down, FAST)
DDFA = Set of 5 Barrel Cannons (Tree Top Town)
E0FA = ???
E32A = Set of 3 Swinging Ropes (Ice Age Alley)
E352 = Set of 2 Swinging Ropes (Ice Age Alley)
E372 = Manky Kong + Barrels #1 (Ice Age Alley)
E392 = Manky Kong + Barrels #2 (Ice Age Alley)
E3B2 = Manky Kong + Barrels #3 (Ice Age Alley)
E91C = Set of 2 Gold Kritters #1 (Rope Bridge Rumble)
E93C = Set of 2 Gold Kritters #2 (Rope Bridge Rumble)
E95C = Set of Cave Platforms/Tires/Zingers (Rope Bridge Rumble)
ECC4 = Set of 2 Ropes (Moving b/f "mirrored" ~6 tiles)
F154 = Set of 3 Croctopi Moving in Squares (Clam City)
#######################################################################################
9103 = Half-Buried Tire, Old (Low Velocity + Gravity, Bouncy Bonanza Only)
B62B = Coal Elevators #1 (Elevator Antics)
B635 = Coal Elevators #2 (Elevator Antics)
B63F = Coal Elevators #3 (Elevator Antics)
B649 = Coal Elevators #4 (Elevator Antics)
B653 = Coal Elevators #5 (Elevator Antics)
B65D = Coal Elevators #6 (Elevator Antics)
B667 = Coal Elevators #7 (Elevator Antics)
B671 = Coal Elevators #8 (Elevator Antics)
B67B = Coal Elevators #9 (Elevator Antics)
FD31 = TRIGGER: Fog #1 (Misty Mine)
FD38 = TRIGGER: Fog #2 (Misty Mine)
FD46 = TRIGGER: Sunrise/End-Storm Part 2 (Ropey Rampage)
FD50 = TRIGGER: Night/Day (Jungles)
FD63 = TRIGGER: Sunrise/End-Storm Part 3 (Ropey Rampage)
FD76 = TRIGGER: Clear Weather (Snow Glaciers)
FD7D = TRIGGER: Incoming Blizzard L1 (Snow Glaciers)
FD84 = TRIGGER: Incoming Blizzard L2 (Snow Glaciers)
FD8B = TRIGGER: Incoming Blizzard L3 (Snow Glaciers)
FD92 = TRIGGER: Incoming Blizzard L4 (Snow Glaciers)
FD99 = TRIGGER: Full Blizzard (Snow Glaciers)
FDB3 = TRIGGER: Sunrise/End-Storm Part 1 (Ropey Rampage)
A584 = Vertical Level Script (Poison Pond)
A7BE = Vertical Level Script (Croctopus Chase)
D9A0 = Vertical Level Script (Slipslide Ride)
E5FA = Vertical Level Script (Coral Capers)
F17C = Vertical Level Script (Clam City)
00B0 = TIMER TRIGGER: Red Balloon (Temple Tempest Bonus #1)
0230 = TIMER TRIGGER: Warp Barrel (Vulture Culture)
04E0 = TIMER TRIGGER: Blue Balloon (Snow Barrel Blast)
AE89 = Warp Barrel: Vulture Culture (Time-Limit, DK Only)
E07F = Fueled Platform #1 (Tanked Up Trouble)
E095 = Fueled Platform #2 (Tanked Up Trouble)
E0AB = Track Platform #1 (Trick Track Trek)
E0C1 = Track Platform #2 (Trick Track Trek)
E0D7 = Track Platform (Trick Track Trek Bonus #1)
FD59 = Giant Golden Token, Rambi
FD6B = Giant Golden Token, Expresso
9603 = Klaptrap (move R/L, 8 tiles, centered)
9619 = Klaptrap (move R/L, ~9 tiles, ~2 left from coord)
9711 = Klaptrap (move right constantly)
9C39 = Kritter, Blue (blue, small hops right)
9F9D = Orange Zinger (move b/f fast, ~4 tiles, centered)
ADBF = Bonus Barrel: Slipslide Ride
AFD3 = Mincer, Revolve (Fwd) (very wide)
B063 = Mincer, Revolve (Rev) (very wide)
B163 = Mincer, Move Up/Down (Centered, tall)
B1E1 = Mincer, Move Up/Down (Centered, shorter, faster)
B219 = Mincer, Move Up/Down (up from coord)
B2E5 = Mincer, Move Left/Right (very long)
B2F3 = Mincer, Move Left/Right (long)
B301 = Mincer, Move Left/Right (very long, faster)
B30F = Mincer, Move Left/Right (long, faster, off-center)
C123 = Squidge, Move Only Up-Right
C135 = Squidge, Move Only Up-Left
C1F3 = Chomps (move L/R)
C201 = Chomps (move L/R)
C257 = Chomps Jr. (move L/R, ~8 tiles)
C265 = Chomps Jr. (move L/R, ~4 tiles)
C273 = Chomps Jr. (move L/R, ~3 tiles)
C281 = Chomps Jr. (move L/R, ~2.5 tiles)
C2E5 = Bitesize (move L/R, 8 tiles, right from coord)
C309 = Bitesize (move L/R, 7 tiles, left from coord)
C31B = Bitesize (move L/R, 5 tiles, left from coord)
C32D = Bitesize (move L/R, 2 tiles, centered)
C38D = Chomps Jr. (moving left constantly)
C3BF = Bitesize (moving left)
C3E3 = Bitesize (moving left, slow)
C3F5 = Bitesize (moving right, very slow)
C40B = Bitesize (moving right, slow)
C421 = Bitesize (moving right)
C437 = Bitesize (moving left, fast)
C449 = Bitesize (moving left, semi-fast)
C46D = Bitesize (moving left, very fast)
DFD9 = Mincer, Move Up/Down (Centered, tall, very slow)
E421 = Clambo (3 pearls, T up)
E42B = Clambo (2 pearls, V up)
E435 = Clambo (5 pearls, up)
E43F = Clambo (5 pearls, down)
E449 = Clambo (2 pearls, V right)
E457 = Clambo (2 pearls, V left)
E461 = Clambo (1 pearl, up-left)
E46B = Clambo (1 pearl, left)
E475 = Clambo (1 pearl, right)
EF51 = Bonus Wall: Slipslide Ride #1
EF63 = Bonus Wall: Slipslide Ride #2
FBF1 = Arrow Sign Pointing Left
E31B = UNDERWATER FAKE WALL: Enguarde Bonus South Area
E32D = UNDERWATER FAKE WALL: Enguarde Bonus West Area
E33F = UNDERWATER FAKE WALL: Enguarde Bonus East Area
E351 = UNDERWATER FAKE WALL: Enguarde Bonus North Area
#######################################################################################
# NEW OBJECTS (Some of these could potentially be glitch digits) ###################
E3BB = Barrel, Rolling Right [BETA]
9227 = Steel Keg (Alt) [BETA]
E055 = Fuel Drum: 2 Units [BETA]
C5A3 = Mini-Drum {Slippa} (Upside-Down) [BETA]
C5AD = Mini-Drum {Army} (Upside-Down) [BETA]
C5B7 = Mini-Drum {Army} (very long delays) (Upside-Down) [BETA]
99A9 = Kritter, Green constant movement, jumps very high
99E7 = Kritter, Green constant movement, jumps very low
9AAB = Item Cache {Golden Token, Rambi}[BETA]
9AB7 = Item Cache {Golden Token, Expresso}[BETA]
9B91 = Kritter, Gold (leaping b/f backward, 96px) [BETA]
A4A1 = Kritter, Green (walking b/f centered, 30px) [BETA]
A4AF = Kritter, Green (walking b/f centered, 300px) [BETA]
9DC9 = Zinger (top init, 140px) [BETA]
A037 = Orange Zinger (b/f centered, 100px) [BETA]
B075 = Mincer, Revolve (Rev) 110px, 30 frames/rotation [BETA]
B2C9 = Mincer (Move b/f) 235px, 8 pixels/frame [BETA]
B32B = Mincer (Move b/f) 440px, 8 pixels/frame [BETA]
B41D = Gnawty (constant movement backwards) [BETA]
B521 = Krusha (walking b/f backward, 150px) [BETA]
B52F = Krusha (walking b/f backward, 110px) [BETA]
B54B = Krusha (walking b/f centered, 70px) [BETA]
B567 = Krusha (walking b/f centered, 200px) [BETA]
B599 = Krusha (walking b/f centered, 40px) [BETA]
B877 = Mini-Necky (move vertical) (shoot nuts, 60 frames) [BETA]
B8A9 = Mini-Necky (move vertical) (shoot nuts, 45 frames) [BETA]
BAA1 = Arrow Platform [Right] 230px @ 2 pixels/frame [BETA]
BAE7 = Arrow Platform [Right] 370px @ 2 pixels/frame [BETA]
BB11 = Arrow Platform [Right] 260px @ 2 pixels/frame [BETA]
BB1F = Arrow Platform [Right] 300px @ 2 pixels/frame [BETA]
BCE1 = Necky (move up/down 110px @ 8ppf) [BETA]
BCF3 = Necky (move b/f 160px @ 8ppf) [BETA]
BD53 = Necky (move right endlessly @ 4ppf) [BETA]
BDC7 = Manky Kong (3/4) [BETA]
BDD1 = Manky Kong (4, Wait Less Each Time) [BETA]
BDDB = Manky Kong (2/4/2) [BETA]
BED3 = Iced Rope, Purple Slower Drag [BETA]
BEE1 = Iced Rope, Purple Slower Drag [BETA]
BF57 = Rope [BETA] (moves b/f centered; 300px)
C065 = Rope [BETA] (moves right when grabbed; 1150px)
C4FD = Mini-Drum {Klaptrap} (front and back) [BETA]
C507 = Mini-Drum {Klaptraps x2} (front only) [BETA]
C511 = Mini-Drum {Armys x2} (front only) [BETA]
C717 = Perched Necky [BETA](5 nuts, steady pace)
C72B = Perched Necky [BETA](2 nuts, steady pace; Thrown Back then Down)
CA8D = Barrel Cannon (AutoFire) [Distance: 440px] [Moves FAST!] [BETA]
E50B = Rockkroc [BETA] (running b/f centered, 214px)
E519 = Rockkroc [BETA] (running b/f centered, 40px)
9033 = Floating Tire (Force Collisions From Below)
9055 = Floating Tire, Old
9071 = Floating Tire
907F = Half-Buried Tire, Old
90A1 = Half-Buried Tire
90C3 = Half-Buried Tire, Old
90E5 = Half-Buried Tire, Old (Upside-Down)
9155 = Pushable Tire
915F = Pushable Tire, Old
91B3 = Animal Crate, Rambi
91C1 = Animal Crate, Winky
91CF = Animal Crate, Expresso
91DD = Animal Crate, Enguarde
91EF = Animal Crate, Squawks
91FD = Necky Nut Thrown Leftwards
9255 = Steel Keg
92A9 = Rimmed Barrel
92B7 = Rimmed Barrel (Stop & Go)
92EF = Vine Barrel
9349 = DK Barrel
9357 = Floating DK Barrel
938F = TNT Barrel
9399 = TNT Barrel (Alt)
9443 = Kritter, Green (walking b/f)
94ED = Kritter, Green
953B = Kritter, Grey (jumping foward)
958D = Kritter, Brown (jumping)
9641 = Klaptrap (walking b/f foward)
9665 = Klaptrap (walking b/f backward)
9689 = Klaptrap (walking b/f foward, long)
96AD = Klaptrap (walking b/f, short)
96BF = Klaptrap (walking b/f backward, short)
96D1 = Klaptrap (walking b/f semi-backward)
96E3 = Klaptrap (walking b/f semi-foward)
96F5 = Klaptrap
9703 = Klaptrap
9735 = Klaptrap (wait, then walk)
97D1 = Purple Klaptrap
97DB = Purple Klaptrap
97F3 = Purple Klaptrap (stationary)
98B3 = Klump (walking foward)
98C1 = Klump (wait, then walk backward)
98D3 = Klump (wait, then walk foward)
98E5 = Klump (walking backward)
9955 = Klump (walking b/f, long)
9963 = Klump (walking b/f backward)
9971 = Klump (walking b/f, short)
997F = Klump (walking b/f backward, long)
998D = Klump (walking b/f foward, long)
999B = Klump (walking b/f backward, short)
9A61 = Hidden Item Cache {Bunch/1UP}
9A6B = Item Cache {Banana Bunch} (ground slappable)
9A79 = Item Cache {Golden Letter, K}
9A83 = Item Cache {Golden Letter, O}
9A8D = Item Cache {Golden Letter, N}
9A97 = Item Cache {Golden Letter, G}
9AA1 = Item Cache {Golden Letter, G} (Alt)
9AC3 = Item Cache {Golden Token, Enguarde}
9ADB = Item Cache {Steel Keg}
9AE5 = Item Cache {Barrel}
9AEF = Item Cache {Barrel} (Alt)
9AFD = Item Cache {DK Barrel}
9B15 = Item Cache {TNT Barrel}
9B29 = Item Cache {Pushable Tire, Old}
9B33 = Item Cache {Pushable Tire}
9B47 = Item Cache {Golden Token, Winky}
9B83 = Kritter, Gold, w/Arms Up (leaping b/f foward)
9B9F = Kritter, Gold, w/Arms Up (leaping b/f backward, fast)
9BAD = Kritter, Gold, w/Arms Up (leaping b/f backward)
9BBF = Kritter, Gold (leaping b/f, backward)
9BD1 = Kritter, Gold (leaping b/f, foward)
9C15 = Kritter, Blue (high jumps foward)
9C27 = Kritter, Blue (short jumps foward)
9C4F = Kritter, Blue (jumps foward)
9C61 = Kritter, Blue (walk backward then jump)
9C7F = Kritter, Blue (walk foward then jump)
9CCF = Slippa (slow)
9CD9 = Slippa (fast)
9CE3 = Slippa
9D21 = Zinger
9D2F = Zinger (move up/down, long)
9D3D = Zinger (slow, long)
9D4B = Zinger (downward from coord)
9D59 = Zinger (downward from coord, long)
9D75 = Zinger (slow, long)
9D83 = Zinger (slow)
9D91 = Zinger (fast, very long)
9D9F = Zinger (fast, long)
9DAD = Zinger (upward from coord)
9DBB = Zinger (fast, long)
9DD7 = Zinger (semi-downward from coord)
9DE5 = Zinger (semi-downward from coord, longer)
9DF3 = Zinger (semi-upward from coord, short)
9E01 = Zinger (move up/down short)
9E1D = Zinger (slow, downward from coord)
9E2B = Zinger (upward from coord, very long)
9E45 = Zinger (upward from coord, slow)
9E53 = Zinger (down init, very long)
9E61 = Zinger (up init, very long)
9E95 = Orange Zinger (b/f backward, short)
9EC1 = Orange Zinger (b/f, long)
9ED7 = Orange Zinger (b/f backward, long)
9F19 = Orange Zinger (hover around in place)
9F2F = Orange Zinger (b/f backward, very long)
9F45 = Orange Zinger (b/f forward, very long)
9F5B = Orange Zinger (b/f semi-backward, long)
9F71 = Orange Zinger (hover)
9F87 = Orange Zinger (hover sideways in place)
9FB3 = Orange Zinger (b/f backward)
9FC9 = Orange Zinger (b/f short)
9FF5 = Orange Zinger (b/f semi-short)
A00B = Orange Zinger (stationary)
A021 = Orange Zinger (b/f backward, short)
A0D5 = Red Zinger (revolve backward, long)
A0F9 = Red Zinger (revolve backward)
A12F = Red Zinger (revolve backward CC)
A141 = Red Zinger (revolve backward CC, fast)
A153 = Red Zinger (revolve backward CC, very fast)
A165 = Red Zinger (revolve backward CC, slow)
A177 = Red Zinger (revolve backward)
A189 = Red Zinger (revolve backward, slow)
A19B = Red Zinger (revolve semi-backward, slow)
A1AD = Red Zinger (revolve semi-backward CC, slow)
A1BF = Red Zinger (revolve backward CC, long)
A1D1 = Red Zinger (revolve backward CC, long, slow)
A1E3 = Red Zinger (revolve backward CC, long, a little faster)
A1F5 = Red Zinger (revolve backward CC, slow/smooth)
A207 = Red Zinger (revolve backward CC, very long, slow)
A219 = Red Zinger (revolve backward, very long, slow)
A22B = Red Zinger (revolve backward, fast)
A26F = Green Zinger (arch b/f backward)
A285 = Green Zinger (arch b/f backward, short)
A29B = Green Zinger (arch b/f backward, long)
A2B1 = Green Zinger (arch b/f backward, diff init)
A2C3 = Green Zinger (arch b/f backward, diff init)
A2D5 = Green Zinger (arch b/f backward, faster)
A2E7 = Green Zinger (downward arch)
A2FD = Green Zinger (arch b/f backward, diff init)
A30F = Green Zinger (arch up/down)
A319 = Green Zinger (arch up/down, facing left, FAST)
A321 = Green Zinger (arch up/down, faster)
A333 = Green Zinger (arch up/down, facing backward)
A349 = Green Zinger (arch b/f, faster, long)
A467 = Army
A471 = Army (slow)
A47B = Army (Facing Rightwards)
A485 = Kritter, Green (walking b/f)
A493 = Kritter, Green (walking b/f backward, short)
A4BD = Kritter, Green (walking b/f backward)
A4CB = Kritter, Green (walking b/f, short)
A4D9 = Kritter, Green (walking b/f backward, short)
A4E7 = Kritter, Green (walking b/f foward, very long)
A4F5 = Kritter, Green (walking b/f, very long)
A503 = Kritter, Green (walking b/f backward, long)
A511 = Kritter, Green (walking b/f semi-backward)
A51F = Banana Bunch
A551 = Golden Letter, K
A55D = Golden Letter, O
A569 = Golden Letter, N
A575 = Golden Letter, G
A599 = Golden Token, Rambi
A5A3 = Golden Token, Winky
A5AD = Golden Token, Expresso
A5B7 = Golden Token, Enguarde
A5DB = Cave/Temple Platform
A605 = Cave/Temple Platform
A627 = Cave/Temple Platform (fake)
A64D = Cave/Temple Platform (moving b/f backward)
A66F = Cave/Temple Platform (moving b/f semi-backward)
A691 = Cave/Temple Platform (moving b/f, fast)
A6B3 = Cave/Temple Platform (moving b/f semi-backward, very long, fast)
A6D5 = Cave/Temple Platform (moving b/f semi-backward)
A6F7 = Cave/Temple Platform (moving b/f semi-backward)
A719 = Cave/Temple Platform (moving b/f semi-backward)
A75D = Cave/Temple Platform (moving b/f semi-backward, slow)
A77F = Cave/Temple Platform (hovering up/down upward, slow)
A7A1 = Cave/Temple Platform (hovering up/down)
A7E5 = Mineshaft Platform
A813 = Mineshaft Platform (fake)
A83D = Mineshaft Platform (moving b/f semi-backward)
A863 = Mineshaft Platform (moving b/f semi-backward, faster)
A889 = Mineshaft Platform (moving b/f backward)
A8AF = Mineshaft Platform (moving b/f semi-foward)
A8D5 = Mineshaft Platform (moving b/f backward, shorter)
A8FB = Mineshaft Platform (moving b/f)
A921 = Mineshaft Platform (moving up/down upward)
A947 = Mineshaft Platform (moving up/down downward)
A96D = Factory Platform
A99B = Factory Platform (fake)
A9C5 = Factory Platform (moving b/f semi-backward)
A9EB = Factory Platform (moving b/f semi-backward, short)
AA11 = Factory Platform (moving b/f semi-backward, slow)
AA37 = Factory Platform (moving up/down)
AA5D = Factory Platform (moving up/down upward)
AB17 = Bonus Barrel: Bouncy Bonanza #2
AB31 = Bonus Barrel: Oil Drum Alley
AB4B = Bonus Barrel: Blackout Basement
AB65 = Bonus Barrel: Ropey Rampage
AB7F = Bonus Barrel: Platform Perils #1
AB99 = Bonus Barrel: Mine Cart Madness #1
ABB3 = Bonus Barrel: Mine Cart Madness #2
ABCD = Bonus Barrel: Mine Cart Madness #3
ABE7 = Bonus Barrel: Platform Perils #2
AC01 = Bonus Barrel: Trick Track Trek #1
AC1B = Bonus Barrel: Trick Track Trek #3
AC35 = Bonus Barrel: Stop & Go Station #2
AC4F = Bonus Barrel: Loopy Lights #1
AC69 = Bonus Barrel: Snow Barrel Blast #1
AC83 = Bonus Barrel: Snow Barrel Blast #2
AC9D = Bonus Barrel: Snow Barrel Blast #3
ACB7 = Bonus Barrel: Trick Track Trek #2
ACD1 = Bonus Barrel: Tanked Up Trouble
ACEB = Bonus Barrel: Temple Tempest #2
AD05 = Bonus Barrel: Millstone Mayhem #2
AD23 = Bonus Barrel: Millstone Mayhem #1
AD3D = Bonus Barrel: Ice Age Alley #1
AD57 = Bonus Barrel: Ice Age Alley #2
AD71 = Bonus Barrel: Tree Top Town #2
AD8B = Bonus Barrel: Tree Top Town #1
ADA5 = Bonus Barrel: Vulture Culture #1
ADD9 = Bonus Barrel: Reptile Rumble #2
ADF3 = Warp Barrel: Mine Cart Carnage
AE09 = Bonus Barrel: Rope-Bridge Rumble #2
AE23 = Bonus Barrel: Rope-Bridge Rumble #1
AE3D = Bonus Barrel: Forest Frenzy #1
AE57 = Bonus Barrel: Winky's Walkway
AE71 = Warp Barrel: Slipslide Ride
AE9F = Warp Barrel: Tree Top Town
AEB5 = Warp Barrel: Millstone Mayhem
AECB = Warp Barrel: Trick Track Trek
B155 = Mincer, Stationary
AF79 = Mincer, Revolve (Fwd) <Init #1>
AFC1 = Mincer, Revolve (Fwd) <Init #2>
AF55 = Mincer, Revolve (Rev) <Init #1>
AF8B = Mincer, Revolve (Rev) <Init #2>
AF9D = Mincer, Revolve (Rev) <Init #3>
B02D = Mincer, Revolve (Rev) (slow, very long) <Init #1>
B03F = Mincer, Revolve (Rev) (slow, very long) <Init #2>
B051 = Mincer, Revolve (Rev) (slow, very long) <Init #3>
AF67 = Mincer, Revolve (Rev) (fast)
B087 = Mincer, Revolve (Rev) (short)
B01B = Mincer, Revolve (Rev) (short, fast)
B099 = Mincer, Revolve (Rev) (slow)
B0F7 = Mincer (arch up b/f, very long, fast)
B17F = Mincer (move up/down upward, slow)
B19B = Mincer (move up/down upward)
B1B7 = Mincer (move up/down, slow)
B1EF = Mincer (move up/down, very long)
B1FD = Mincer (move up/down, very very long)
B20B = Mincer (move up/down upward, short)
B227 = Mincer (move up/down, very short)
B29F = Mincer (move b/f, semi-backward)
B2AD = Mincer (move b/f, backward, long)
B2BB = Mincer (move b/f, backward, long, slow)
B2D7 = Mincer (move b/f foward)
B31D = Mincer (move b/f backward)
B339 = Mincer (move b/f, semi-backward)
B3F7 = Gnawty (walking b/f, short)
B405 = Gnawty (walking b/f)
B413 = Gnawty (constant movement)
B427 = Gnawty (wait, then walk backward)
B439 = Gnawty (wait, then walk backward)
B44B = Gnawty (wait, then walk foward)
B45D = Gnawty (wait, then walk backward)
B53D = Krusha (walking b/f backward)
B559 = Krusha (walking b/f semi-foward, very long)
B575 = Krusha (walking b/f backward, short)
B587 = Krusha (walking b/f backward, short)
B5AB = Grey Krusha (walking b/f backward, short)
B5BD = Krusha (constant movement)
B5CB = Krusha (constant movement)
B5E3 = Krusha (wait, then walk backward)
B685 = Item Cache {Banana Bunch} (Loopy Lights)
B70F = Checkpoint Barrel: Jungle Hijinx
B6D3 = Checkpoint Barrel: Ropey Rampage
B719 = Checkpoint Barrel: Reptile Rumble
B7EB = Checkpoint Barrel: Coral Capers
B6F1 = Checkpoint Barrel: Barrel Cannon Canyon
B809 = Checkpoint Barrel: Winky's Walkway
B755 = Checkpoint Barrel: Mine Cart Carnage
B6E7 = Checkpoint Barrel: Bouncy Bonanza
B77D = Checkpoint Barrel: Stop & Go Station
B7AF = Checkpoint Barrel: Millstone Mayhem
B7D7 = Checkpoint Barrel: Vulture Culture
B7CD = Checkpoint Barrel: Tree Top Town
B7FF = Checkpoint Barrel: Forest Frenzy
B7B9 = Checkpoint Barrel: Temple Tempest
B6FB = Checkpoint Barrel: Orang-utan Gang
B813 = Checkpoint Barrel: Clam City
B723 = Checkpoint Barrel: Snow Barrel Blast
B7E1 = Checkpoint Barrel: Slipslide Ride
B7C3 = Checkpoint Barrel: Ice Age Alley
B791 = Checkpoint Barrel: Croctopus Chase
B6DD = Checkpoint Barrel: Torchlight Trouble
B7F5 = Checkpoint Barrel: Rope Bridge Rumble
B79B = Checkpoint Barrel: Oil Drum Alley
B75F = Checkpoint Barrel: Trick Track Trek
B705 = Checkpoint Barrel: Elevator Antics
B737 = Checkpoint Barrel: Poison Pond
B773 = Checkpoint Barrel: Mine Cart Madness
B7A5 = Checkpoint Barrel: Blackout Basement
B769 = Checkpoint Barrel: Tanked Up Trouble
B72D = Checkpoint Barrel: Manic Mincers
B74B = Checkpoint Barrel: Misty Mine
B787 = Checkpoint Barrel: Loopy Lights
B741 = Checkpoint Barrel: Platform Perils
B86D = Mini-Necky (stationary) (shoot nuts)
B8D5 = Mini-Necky (move upwards) (shoot nuts, very slow)
B8C7 = Mini-Necky (move upwards) (shoot nuts, slow)
B863 = Mini-Necky (move upwards) (shoot nuts)
B88B = Mini-Necky (move upwards) (shoot nuts, slightly faster)
B89F = Mini-Necky (move upwards) (shoot nuts, fast)
B881 = Mini-Necky (move up once)
B895 = Mini-Necky (inch upward a few times)
B8B3 = Mini-Necky (move up/down shoot 2 nuts)
B8BD = Mini-Necky (move up/down shoot 2 nuts, diff init)
B84F = Mini-Necky (move up/down shoot 3 nuts)
B859 = Mini-Necky (move up/down shoot 3 nuts, 2nd nut shot earlier)
B913 = Butterfly, Purple/Yellow
B91D = Butterfly, Red/Yellow
B927 = Butterfly, Yellow/Gold
B931 = Butterfly, Dark-Azure/Red
B967 = Arrow Platform [Down] (shakes/falls)
B9A5 = Arrow Platform [Up]
B9B3 = Arrow Platform [Up] (faster)
B9C1 = Arrow Platform [Up] (even faster)
B9CF = Arrow Platform [Up] (much faster)
B9DD = Arrow Platform [Up] (much faster, more)
B9EB = Arrow Platform [Down]
B9F9 = Arrow Platform [Down] (slower)
BA07 = Arrow Platform [Down] (very slow, long)
BA15 = Arrow Platform [Down] (very slow, very short)
BA23 = Arrow Platform [Down] (very short)
BA31 = Arrow Platform [Down] (long)
BA3F = Arrow Platform [Down] (long, fast)
BA4D = Arrow Platform [Down] (long, fast)
BA5B = Arrow Platform [Down] (falls immediately)
BA69 = Arrow Platform [Left]
BA77 = Arrow Platform [Left] (constant)
BA85 = Arrow Platform [Right] (slow)
BA93 = Arrow Platform [Right]
BAAF = Arrow Platform [Right] (slow, shorter)
BABD = Arrow Platform [Right] (slow, shorter)
BACB = Arrow Platform [Right] (fast, shorter)
BAD9 = Arrow Platform [Right] (very slow, long)
BAF5 = Arrow Platform [Right] (slow, long)
BB03 = Arrow Platform [Right]
BB2D = Arrow Platform [Right] (short)
BB57 = Arrow Platform [Right] (semi-short)
BB65 = Gnawty (move b/f backward, very slow)
BB77 = Gnawty (move b/f backward)
BB89 = Grey Krusha (move b/f backward)
BB9F = Klump (move b/f backward)
BBB1 = DK Barrel (Alt)
BBD3 = Vine Barrel (Alt)
BBDD = Rockkroc (move b/f)
BC63 = Necky (revolve upward)
BC75 = Necky (revolve upward, slower)
BC87 = Necky (move up/down, long)
BC99 = Necky (move up/down)
BCAB = Necky (move up/down semi-upward, short)
BCBD = Necky (move up/down, short)
BCCF = Necky (move up/down, slower)
BD05 = Necky (move b/f, short)
BD17 = Necky (move b/f)
BD29 = Necky (constant movement, very slow)
BD37 = Necky (constant movement)
BD45 = Necky (constant movement, fast)
BD61 = Necky (stationary)
BD95 = Manky Kong (slow)
BD9F = Manky Kong (very slow-moving barrels)
BDA9 = Manky Kong
BDB3 = Manky Kong (fast)
BDBD = Manky Kong (fast, fast-moving barrels)
BDE5 = Manky Kong (three consecutive barrels)
BDEF = Manky Kong (fast-moving barrels)
BE77 = Iced Rope, Purple (moves a little when grabbed)
BE91 = Iced Rope, Blue (Hangs In-Place)
BE9B = Iced Rope, Blue [Zero Movement]
BEA9 = Iced Rope, Blue (slow)
BEB7 = Iced Rope, Blue (slow)
BEC5 = Iced Rope, Purple
BEEF = Iced Rope, Purple (slow)
BEFD = Iced Rope, Purple (Hangs In-Place)
BF0B = Rope (Hangs In-Place)
BF1D = Rope (Hangs In-Place)
BF45 = Rope (moving b/f)
BF33 = Rope (moving b/f backward)
BF69 = Rope (moving b/f, very long, fast)
C031 = Rope (moves right when grabbed; ~6 tiles, slow)
C017 = Rope (moves right when grabbed; ~5 tiles)
BF7B = Rope (moves right when grabbed; ~6 tiles, off-center)
BF95 = Rope (moves right when grabbed; ~8 tiles, fast)
C099 = Rope (moves right when grabbed; ~11 tiles)
BFAF = Rope (moves right when grabbed; ~12 tiles)
BFC9 = Rope (moves right when grabbed; ~14 tiles)
C0B3 = Rope (moves right when grabbed; ~35 tiles)
C04B = Rope (moves right when grabbed; ~37 tiles)
BFE3 = Rope (moves right when grabbed; ~45 tiles)
C07F = Rope (moves right when grabbed; ~90 tiles)
BFFD = Rope (moves left when grabbed; ~6 tiles)
C159 = Squidge (moving down, fast)
C16B = Squidge (moving up)
C17D = Squidge (moving left)
C18F = Squidge (moving up, fast)
C1E5 = Chomps (moving b/f)
C213 = Chomps (moving b/f)
C293 = Chomps Jr. (moving b/f)
C34D = Chomps (moving left)
C35B = Chomps (moving right)
C39F = Chomps Jr. (moving right)
C4E5 = Mini-Drum {Slippa}
C51B = Mini-Drum {Slippa}
C559 = Mini-Drum {Klaptrap}
C56D = Mini-Drum {Gnawty}
C577 = Mini-Drum {Gnawty}
C585 = Mini-Drum {Army}
C58F = Mini-Drum {Army} (shot up high)
C599 = Mini-Drum {Slippa} (behind only)
C5DF = Light Fixture, Green
C5E9 = Light Fixture, Stop & Go
C5F3 = Light Fixture, Brown
C667 = Mine Cart (jump out of cart)
C675 = Krash (Stationary)
C683 = Mine Cart (jump with cart)
C691 = Mine Cart (derailed)
C69F = Krash
C6AD = Krash (???)
C749 = Perched Necky (1 nut, steady pace)
C753 = Perched Necky (1 nut, brisk pace)
C735 = Perched Necky (1 nut, fast pace)
C721 = Perched Necky (1 nut rightwards, steady pace)
C703 = Perched Necky (3 nuts, steady pace)
C75D = Perched Necky (3 nuts, brisk pace)
C73F = Perched Necky (3 nuts, fast pace)
CC05 = Barrel Cannon (AutoFire)
D0EB = Barrel Cannon (AutoFire)
D52D = Barrel Cannon (AutoFire)
DB6B = Barrel Cannon (AutoFire)
DC65 = Barrel Cannon (AutoFire)
DC7F = Barrel Cannon (AutoFire)
DC29 = Barrel Cannon (AutoFire)
DAA9 = Barrel Cannon (AutoFire)
CE37 = Barrel Cannon (AutoFire)
CF91 = Barrel Cannon (AutoFire)
D315 = Barrel Cannon (AutoFire)
D513 = Barrel Cannon (AutoFire)
C8D3 = Barrel Cannon (AutoFire)
CECD = Barrel Cannon (AutoFire)
D1A7 = Barrel Cannon (AutoFire)
D249 = Barrel Cannon (AutoFire)
D5D5 = Barrel Cannon (AutoFire) [Distance: ULTRA]
DC99 = Barrel Cannon (AutoFire)
CEEB = Barrel Cannon (AutoFire)
D56F = Barrel Cannon (AutoFire)
C837 = Barrel Cannon (AutoFire)
CE73 = Barrel Cannon (AutoFire)
CA25 = Barrel Cannon (AutoFire)
CDA1 = Barrel Cannon (AutoFire)
D189 = Barrel Cannon (AutoFire)
C955 = Barrel Cannon (AutoFire)
DB1D = Barrel Cannon (AutoFire)
CBAF = Barrel Cannon (AutoFire)
CDBF = Barrel Cannon (AutoFire)
CAC5 = Barrel Cannon (AutoFire)
CCED = Barrel Cannon (AutoFire)
CD0B = Barrel Cannon (AutoFire)
CDFB = Barrel Cannon (AutoFire)
D073 = Barrel Cannon (AutoFire)
D127 = Barrel Cannon (AutoFire)
DB37 = Barrel Cannon (AutoFire)
D65D = Barrel Cannon (AutoFire) [Distance: ULTRA]
C8B9 = Barrel Cannon (AutoFire)
CBC9 = Barrel Cannon (AutoFire)
D28D = Barrel Cannon (AutoFire)
D337 = Barrel Cannon (AutoFire)
DBD3 = Barrel Cannon (AutoFire)
CA3F = Barrel Cannon (AutoFire)
CE55 = Barrel Cannon (AutoFire)
D5F7 = Barrel Cannon (AutoFire)
CC75 = Barrel Cannon (AutoFire)
CC93 = Barrel Cannon (AutoFire)
CCCF = Barrel Cannon (AutoFire)
CE91 = Barrel Cannon (AutoFire)
D1E7 = Barrel Cannon (AutoFire)
C96F = Barrel Cannon (AutoFire)
CA0B = Barrel Cannon (AutoFire)
D051 = Barrel Cannon (AutoFire)
D16B = Barrel Cannon (AutoFire) [Distance: ULTRAPLUS]
CD83 = Barrel Cannon (AutoFire)
D37B = Barrel Cannon (AutoFire)
DBED = Barrel Cannon (AutoFire)
DC0B = Barrel Cannon (AutoFire)
D5B3 = Barrel Cannon (AutoFire) [Distance: ULTRA]
CEAF = Barrel Cannon (AutoFire)
DBB9 = Barrel Cannon (AutoFire)
CB95 = Barrel Cannon (AutoFire)
D2D1 = Barrel Cannon (AutoFire)
D619 = Barrel Cannon (AutoFire)
D67F = Barrel Cannon (AutoFire)
C86B = Barrel Cannon (AutoFire)
D149 = Barrel Cannon (AutoFire)
C9A3 = Barrel Cannon (AutoFire)
C7E9 = Barrel Cannon (AutoFire)
C89F = Barrel Cannon (AutoFire)
C9F1 = Barrel Cannon (AutoFire)
D26B = Barrel Cannon (AutoFire)
C81D = Barrel Cannon (AutoFire)
CA73 = Barrel Cannon (AutoFire)
D2F3 = Barrel Cannon (AutoFire)
CB61 = Barrel Cannon (AutoFire)
C93B = Barrel Cannon (AutoFire)
D543 = Barrel Cannon (AutoFire) [Shoots: LEFT] (NO PAL)
AF0D = **Bonus/Warp Exit (Disappears)(NO PAL)
AEE1 = **Bonus/Warp Exit (Disappears)(NO PAL)
CADF = Barrel Cannon [Distance: ~13 Tiles]
CB47 = Barrel Cannon
CB7B = Barrel Cannon
C989 = Barrel Cannon
CAF9 = Barrel Cannon
CB13 = Barrel Cannon
DB9F = Barrel Cannon
C885 = Barrel Cannon [Distance: ~8 Tiles]
D469 = Barrel Cannon
D48B = Barrel Cannon
D4AD = Barrel Cannon
D4CF = Barrel Cannon
C8ED = Barrel Cannon [Distance: ~8 Tiles]
D2AF = Barrel Cannon
D447 = Barrel Cannon
D1C5 = Barrel Cannon
D4F1 = Barrel Cannon
CA59 = Barrel Cannon
CD29 = Barrel Cannon
D867 = Barrel Cannon
D889 = Barrel Cannon
D8AB = Barrel Cannon
D8CD = Barrel Cannon
D911 = Barrel Cannon
D955 = Barrel Cannon
D977 = Barrel Cannon
D999 = Barrel Cannon
D9BB = Barrel Cannon
D9DD = Barrel Cannon
DCB3 = Barrel Cannon
DCD5 = Barrel Cannon
DCF7 = Barrel Cannon
DD19 = Barrel Cannon
DD3B = Barrel Cannon
DD5D = Barrel Cannon
DF95 = Barrel Cannon
D6A1 = Barrel Cannon
D6DD = Barrel Cannon
D6FB = Barrel Cannon
D719 = Barrel Cannon
D737 = Barrel Cannon
D791 = Barrel Cannon
D7AF = Barrel Cannon
D7CD = Barrel Cannon
D7EB = Barrel Cannon
D809 = Barrel Cannon
D827 = Barrel Cannon
D845 = Barrel Cannon
C767 = Barrel Cannon
CFD1 = Barrel Cannon
C79B = Barrel Cannon
D02F = Barrel Cannon
CF09 = Barrel Cannon
CF2B = Barrel Cannon
DE4B = Barrel Cannon
CAA7 = Barrel Cannon
CF4D = Barrel Cannon
CF6F = Barrel Cannon
CFAF = Barrel Cannon
DE69 = Barrel Cannon
DE87 = Barrel Cannon
DEA5 = Barrel Cannon
DEC3 = Barrel Cannon
DEE1 = Barrel Cannon
C781 = Barrel Cannon
CFEF = Barrel Cannon
D00D = Barrel Cannon
C851 = Barrel Cannon
D091 = Barrel Cannon
D0AF = Barrel Cannon
D0CD = Barrel Cannon
DEFF = Barrel Cannon
DF1D = Barrel Cannon
C7B5 = Barrel Cannon
C9BD = Barrel Cannon
C907 = Barrel Cannon
C921 = Barrel Cannon
C9D7 = Barrel Cannon
D209 = Barrel Cannon
D359 = Barrel Cannon
CB2D = Barrel Cannon
D109 = Barrel Cannon
C803 = Barrel Cannon
DB85 = Barrel Cannon (AutoFire) [Disappears]
CDDD = Barrel Cannon (AutoFire) [Distance: ULTRA]
DA65 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT - longest]
CBE7 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT]
CCB1 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT]
DA87 = Barrel Cannon (AutoFire) [Distance: JUGGERNAUT - slightly less]
D63B = Barrel Cannon (AutoFire) [Shoots: DOWNLEFT, Distance: ULTRA]
D559 = Barrel Cannon (AutoFire) [Shoots: LEFT, Speed: BERSERK]
DC47 = Barrel Cannon (AutoFire) [Shoots: LEFT, Distance: ULTRA-WEAK]
D227 = Barrel Cannon (AutoFire) [Shoots: LEFT, Distance: JUGGERNAUT]
D591 = Barrel Cannon (AutoFire) [Points: DOWNLEFT, Shoots: UPLEFT]
D9FF = Barrel Cannon [Rotates+Moves On Load Simultaneously]
DA21 = Barrel Cannon [Rotates+Moves On Load Simultaneously]
DF59 = Barrel Cannon [Rotates+Moves Simultaneously]
DF77 = Barrel Cannon [Oscillates+Moves Simultaneously]
E047 = Fuel Drum: 1 Unit
E063 = Fuel Drum: 3 Units
E071 = Fuel Drum: 5 Units
E123 = Blue Croctopus
E135 = Blue Croctopus
E147 = Blue Croctopus
E159 = Blue Croctopus (move up, left, then up)
E16B = Blue Croctopus
E17D = Blue Croctopus
E18F = Blue Croctopus
E1A1 = Blue Croctopus
E1B3 = Blue Croctopus (move left then down into obscurity)
E1C5 = Blue Croctopus
E1D7 = Blue Croctopus (move left then up into obscurity)
E1E9 = Blue Croctopus (just sits there?)
E1FB = Blue Croctopus
E20D = Purple Croctopus
E21F = Purple Croctopus
E231 = Purple Croctopus (move around square border downward)
E24B = Purple Croctopus
E26F = Purple Croctopus
E3A3 = Whale (Picture Frame in Treehouse)
E3E9 = Barrel, Rolling Left
E4B7 = Rockkroc (running b/f)
E4C5 = Rockkroc (running b/f, short)
E4D3 = Rockkroc (running b/f backward, long)
E4E1 = Rockkroc (running b/f foward)
E4EF = Rockkroc (running b/f, very short)
E4FD = Rockkroc (running b/f, short)
E527 = Rockkroc (running b/f)
E5A3 = Extra-Life Balloon, Red (float away)
E5B9 = Extra-Life Balloon, Red
E5D1 = Extra-Life Balloon, Green (float away)
E5E7 = Extra-Life Balloon, Green
E5FF = Extra-Life Balloon, Blue (float away)
E615 = Extra-Life Balloon, Blue
E667 = OIL Drum (constant flame)
E671 = OIL Drum (interval between flame rise)
E67B = OIL Drum (rapid flame rise)
E70F = Switch Barrel (Themed)
E719 = Switch Barrel (Themed)
E723 = Switch Barrel (Themed)
E72D = Switch Barrel (Themed)
E737 = Switch Barrel (Themed)
E741 = Switch Barrel (Themed)
E74B = Switch Barrel (Themed)
E755 = Switch Barrel (Themed)
E75F = Switch Barrel (Themed)
E769 = Switch Barrel (Themed)
E773 = Switch Barrel (Themed)
E77D = Switch Barrel (Themed)
E787 = Switch Barrel (Themed)
E791 = Switch Barrel (Themed)
E79B = Switch Barrel (Themed)
E7A5 = Switch Barrel (Themed)
E7AF = Switch Barrel (Themed)
E7B9 = Switch Barrel (Themed)
E7C3 = Switch Barrel (Themed)
E7CD = Switch Barrel (Themed)
E7D7 = Switch Barrel (Themed)
E7E1 = Switch Barrel (Themed)
E7EB = Switch Barrel (Themed)
E7F5 = Switch Barrel (Themed)
E7FF = Switch Barrel (Themed)
E809 = Switch Barrel (Themed)
E813 = Switch Barrel (Themed)
E81D = Switch Barrel (Themed)
E827 = Switch Barrel (Themed)
E831 = Switch Barrel (Themed)
E83B = Switch Barrel (Themed)
E845 = Switch Barrel (Themed)
E84F = Switch Barrel (Themed)
E859 = Switch Barrel (Themed)
E863 = Switch Barrel (Themed)
E86D = Switch Barrel (Themed)
E877 = Switch Barrel (Themed)
E881 = Switch Barrel (Themed)
E88B = Switch Barrel (Themed)
ED59 = Hidden Bonus: Reptile Rumble #1
ED6B = Hidden Bonus: Reptile Rumble #3
ED7D = Hidden Bonus: Bouncy Bonanza #1
ED8F = Hidden Bonus: Manic Mincers #1
EDA1 = Hidden Bonus: Manic Mincers #2
EDB3 = Hidden Bonus: Misty Mine
EDC5 = Hidden Bonus: Stop & Go Station #1
EDD7 = Hidden Bonus: Loopy Lights #2
EDE9 = Hidden Bonus: Torchlight Trouble #1
EDFB = Hidden Bonus: Torchlight Trouble #2
EE0D = Bonus Wall: Jungle Hijinx #1
EE1F = Bonus Wall: Jungle Hijinx #2
EE31 = Bonus Wall: Orang-utan Gang #2
EE43 = Bonus Wall: Orang-utan Gang #4
EE55 = Bonus Wall: Orang-utan Gang #5
EE67 = Bonus Wall: Barrel Cannon Canyon #1
EE79 = Bonus Wall: Barrel Cannon Canyon #2
EE8B = Bonus Wall: Ropey Rampage #1
EE9D = Bonus Wall: Orang-utan Gang #3
EEAF = Bonus Wall: Oil Drum Alley #4
EEC1 = Bonus Wall: Oil Drum Alley #3
EED3 = Bonus Wall: Oil Drum Alley #2
EEE5 = Bonus Wall: Blackout Basement #2
EEF7 = Bonus Wall: Millstone Mayhem #3
EF09 = Bonus Wall: Temple Tempest #1
EF1B = Bonus Wall: Vulture Culture #2
EF2D = Bonus Wall: Vulture Culture #3
EF3F = Bonus Wall: Forest Frenzy #2
F067 = Bonus Exit Hole: Reptile Rumble #1
F07D = Bonus Exit Hole: Reptile Rumble #3
F093 = Bonus Exit Hole: Bouncy Bonanza #1
F0A9 = Bonus Exit Hole: Manic Mincers #2
F0BF = Bonus Exit Hole: Loopy Lights #2
F0E7 = Bonus Exit Wall: Barrel Cannon Canyon #1
F0FD = Bonus Exit Wall: Barrel Cannon Canyon #2
F113 = Bonus Exit Wall: Jungle Hijinx #1
F129 = Bonus Exit Wall: Ropey Rampage #1
F13F = Bonus Exit Wall: Orang-utan Gang #5
F155 = EVENT: Exit Treehouse (Upon Level Entry)
F173 = EVENT: Exit Treehouse (From Inside Treehouse)
F841 = Very Gnawty
F865 = Really Gnawty
F90D = Boss Dumb Drum
F9BB = Queen B.
FA61 = Master Necky
FAAF = Master Necky Snr.
FB8F = 100-Second Timer: Enguarde
FBA1 = 100-Second Timer: Rambi
FBB3 = 100-Second Timer: Winky
FBC5 = 100-Second Timer: Expresso
FBD7 = Arrow Sign
FC0B = Exit Sign
FC25 = Kong's Banana Hoard Sign
FC3F = DK Isle
FC55 = King K. Rool
#######################################################################################
#######################################################################################
#######################################################################################
E29D = UNDERWATER FAKE WALL: Poison Pond #1
E2AF = UNDERWATER FAKE WALL: Poison Pond #2
E2C1 = UNDERWATER FAKE WALL: Poison Pond #3
E2D3 = UNDERWATER FAKE WALL: Croctopus Chase #2
E2E5 = UNDERWATER FAKE WALL: Croctopus Chase #1
E2F7 = UNDERWATER FAKE WALL: Coral Capers #1
E309 = UNDERWATER FAKE WALL: Coral Capers #2
E363 = UNDERWATER FAKE WALL: Clam City #1
E69F = TRIGGER: Stop & Go Station, Loopy Lights
E6BD = TRIGGER: Blackout Basement
E8C7 = LEVEL EXIT: Jungle Hijinxs
EA25 = LEVEL EXIT: Ropey Rampage
E9DF = LEVEL EXIT: Reptile Rumble
EAB1 = LEVEL EXIT: Coral Capers
EA6B = LEVEL EXIT: Barrel Cannon Canyon
E935 = LEVEL EXIT: Winky's Walkway
EAC5 = LEVEL EXIT: Mine Cart Carnage (Exit via Minecart Only)
E953 = LEVEL EXIT: Bouncy Bonanza, Stop & Go Station
EA2F = LEVEL EXIT: Millstone Mayhem
E9AD = LEVEL EXIT: Vulture Culture, Tree Top Town
E98F = LEVEL EXIT: Forest Frenzy
EA89 = LEVEL EXIT: Temple Tempest
EA39 = LEVEL EXIT: Orang-utan Gang
EAA7 = LEVEL EXIT: Clam City
E999 = LEVEL EXIT: Snow Barrel Blast
E9CB = LEVEL EXIT: Slipslide Ride
E967 = LEVEL EXIT: Ice Age Alley
EABB = LEVEL EXIT: Croctopus Chase
E8E5 = LEVEL EXIT: Torchlight Trouble
E9FD = LEVEL EXIT: Rope Bridge Rumble
E93F = LEVEL EXIT: Oil Drum Alley
E903 = LEVEL EXIT: Trick Track Trek, Elevator Antics
EA9D = LEVEL EXIT: Poison Pond
EA57 = LEVEL EXIT: Mine Cart Madness
EA07 = LEVEL EXIT: Blackout Basement
E8DB = LEVEL EXIT: Tanked Up Trouble
E8BD = LEVEL EXIT: Manic Mincers
EA61 = LEVEL EXIT: Misty Mine
EA7F = LEVEL EXIT: Loopy Lights
E92B = LEVEL EXIT: Platform Perils
EA93 = BONUS EXIT (All Bonuses)
ED39 = ROOM ENTRANCE: Kong's Cabin
ED19 = ROOM ENTRANCE: Kong's Banana Hoard
ECB5 = ROOM ENTRANCE: Winky Room (Bouncy Bonanza)
ED0B = ROOM ENTRANCE: Manic Mincers Room
E9A3 = ROOM EXIT: Manic Mincers Room
ED27 = BONUS ENTRANCE: Orang-utan Gang #1
ECC3 = BONUS ENTRANCE: Elevator Antics #1
ECD5 = BONUS ENTRANCE: Elevator Antics #2
ECE7 = BONUS ENTRANCE: Elevator Antics #3
ECF9 = BONUS ENTRANCE: Misty Mine
ED4B = WARP ENTRANCE: Stop & Go Station
F1B5 = BANANA HOARD: Empty...
F1C3 = BANANA HOARD: Full!!!
F1D1 = BONUS: K-O-N-G-Banana Roulette [Red Balloon]
F1E3 = BONUS: Tokens Roulette
F1F5 = BONUS: Balloons Roulette
F207 = BONUS: Roulette [Get Prize], Balloon-Bunch-Banana-WinkyToken
F219 = BONUS: Roulette [Get Prize], Balloon-Bunch-Banana
F22B = BONUS: Roulette [Get Prize or Barrel], Balloon-Bunch-Banana
F269 = BONUS: Find The [Red Balloon]
F27B = BONUS: Find The [Red Balloon], ...during Blackouts
F28D = BONUS: Find The [Green Balloon]
F2D3 = BONUS: Find The [Winky Token]
F2DD = BONUS: Find The [Rambi Token]
F2E7 = BONUS: Find The [Engaurde Token]
F30F = BONUS: Klaptrap Bash x1, [Rambi Token]
F31D = BONUS: Klaptrap Bash x1, [Rambi Token], ...in Darkness
F33D = BONUS: Klaptrap Bash x2, [Red Balloon]
F34B = BONUS: Klaptrap Bash Purple x1, [Red Balloon]
F365 = BONUS: Klaptrap Bash x3, [Red Balloon]
F4BF = BONUS: Kremheads Spelling Bee - KONG, [Expresso Token]
F4E5 = BONUS: Kremheads Spelling Bee - RARE, [Enguarde Token]
F50B = BONUS: Spelling Bee, DONKEY KONG COUNTRY, [Balloons]
F585 = BONUS: Spelling Bee, NINTENDO, [Red Balloon]
F5B7 = BONUS: Spelling Bee, WINKY RAMBI ENGAURDE EXPRESSO, [Tokens]
FE01 = Ending Credits Script
A3BD = Swinging Rope
A411 = Swinging Rope; Wait for Grab
A41B = Swinging Rope; Wait for Grab (???)
F773 = Red Gnawty on Millstone; moving left/right (shorter)
F781 = Red Gnawty on Millstone; moving left/right (longer)
F78F = Red Gnawty on Millstone; moving left/right
F79D = Red Gnawty on Millstone; move up/down
F7AB = Red Gnawty on Millstone; move up/down (slower)
F7B9 = Red Gnawty on Millstone; move up/down (faster)
F7C7 = Red Gnawty on Millstone; move up/down (very fast)
F7D5 = Red Gnawty on Millstone
F7E7 = Red Gnawty on Millstone
F7F9 = Red Gnawty on Millstone
F80B = Red Gnawty on Millstone
F81D = Red Gnawty on Millstone
F82F = Red Gnawty on Millstone
#######################################################################################
# COMPOUND OBJECTS ##################################################################
87D4 = Pushable Tire, Old + Moving Platform w/Tire (Bouncy Bonanza)
87F4 = Set of 2 Arching Zingers (Bouncy Bonanza)
8814 = Set of 2 Gold Kritters (Bouncy Bonanza)
8AA4 = Set of 4 Mini-Drums {Slippa}
8BE8 = ???
8FC4 = Manky Kong + Barrels #1 (Orang-utan Gang)
8FE4 = Manky Kong + Barrels #2 (Orang-utan Gang)
9004 = Manky Kong + Barrels #3 (Orang-utan Gang)
9044 = Manky Kong + Barrels #4 (Orang-utan Gang)
9064 = Manky Kong + Barrels #5 (Orang-utan Gang)
9084 = Manky Kong + Barrels #6 (Orang-utan Gang)
93CC = Revolving Mincers #1 (Manic Mincers)
93EC = Revolving Mincers #2 (Manic Mincers)
9414 = ???
97F4 = Set of 3 Gnawtys (Jungle Hijinxs)
9BE4 = Set of Barrel Cannons #1 (Barrel Cannon Canyon)
9C0C = Set of Barrel Cannons #2 (Barrel Cannon Canyon)
9C2C = Set of Barrel Cannons #3 w/Zigners (Barrel Cannon Canyon)
9C64 = Set of Barrel Cannons #4 w/Zigner (Barrel Cannon Canyon)
9C8C = Set of Barrel Cannons #5 (Barrel Cannon Canyon)
9CB4 = Set of Barrel Cannons #6 w/Zigner (Barrel Cannon Canyon)
9F94 = Set of 3 Zingers (Elevator Antics)
9FBC = Set of 2 Orange Zingers (Elevator Antics)
9FDC = Set of 2 Klumps Walking Right (Elevator Antics)
9FFC = ???
A40C = Set of Mincers #1 (Poison Pond)
A42C = Set of Mincers #2 (Poison Pond)
A44C = Set of Mincers #3 (Poison Pond)
A46C = Set of Mincers #4 (Poison Pond)
A4B4 = Set of Mincers #5 (Poison Pond)
A4E4 = Set of Mincers #6 (Poison Pond)
A524 = Set of Mincers #7 (Poison Pond)
A544 = Set of Mincers #8 (Poison Pond)
A564 = Set of Mincers #9 (Poison Pond)
ABE8 = Set of 3 Neckys (Snow Barrel Blast)
AC10 = Set of 3 Klaptraps (Snow Barrel Blast)
B5F0 = Manky Kong + Barrel (Trick Track Trek)
B610 = Manky Kong + Barrels (Trick Track Trek)
B630 = Set of 2 Neckys (Trick Track Trek)
B9A0 = Set of 2 Zingers (Tanked Up Trouble)
BCF8 = Set of 2 Rockkrocs #1
BD18 = Set of 2 Rockkrocs #2
BD38 = Set of 1 Rockkroc (one missing?)
BD50 = Set of 2 Rockkrocs on Moving Platforms
BD80 = Set of 3 Klaptraps (Stop & Go Station)
BDA8 = Set of 2 Rockkrocs #3
BDC8 = Set of 2 Rockkrocs #4
BDE8 = Set of 2 Rockkrocs #5
BE08 = Set of 2 Rockkrocs #6
C2C0 = Set of 2 Cave Platforms, Moving b/f (Loopy Lights)
C2E0 = Set of 2 Cave Platforms, Moving up/down (Loopy Lights)
C300 = Manky Kong + ??? (Loopy Lights)
C688 = Oil Barrel Set #1
C708 = Set of 3 Blue Kritters (Oil Drum Alley)
C730 = Oil Barrel Set #2
C750 = Oil Barrel Set #3
C770 = Manky Kong
C790 = Manky Kong (A little faster)
C7B0 = Manky Kong (Faces Kong, Fast)
C7D0 = Manky Kong (Faces Kong, Faster)
C7F0 = Manky Kong + Barrels (Oil Drum Alley)
CA28 = Set of 2 Factory Platforms, Moving Up/Down (Blackout Basement)
CA48 = Set of 2 Factory Platforms, Moving b/f (Blackout Basement)
CA68 = Set of 4 Green Kritters (Blackout Basement)
CA98 = Manky Kong + Barrels (Blackout Basement)
D9FA = Set of 3 Mincers (moving up/down, FAST)
DDFA = Set of 5 Barrel Cannons (Tree Top Town)
E0FA = ???
E32A = Set of 3 Swinging Ropes (Ice Age Alley)
E352 = Set of 2 Swinging Ropes (Ice Age Alley)
E372 = Manky Kong + Barrels #1 (Ice Age Alley)
E392 = Manky Kong + Barrels #2 (Ice Age Alley)
E3B2 = Manky Kong + Barrels #3 (Ice Age Alley)
E91C = Set of 2 Gold Kritters #1 (Rope Bridge Rumble)
E93C = Set of 2 Gold Kritters #2 (Rope Bridge Rumble)
E95C = Set of Cave Platforms/Tires/Zingers (Rope Bridge Rumble)
ECC4 = Set of 2 Ropes (Moving b/f "mirrored" ~6 tiles)
F154 = Set of 3 Croctopi Moving in Squares (Clam City)
#######################################################################################
9103 = Half-Buried Tire, Old (Low Velocity + Gravity, Bouncy Bonanza Only)
B62B = Coal Elevators #1 (Elevator Antics)
B635 = Coal Elevators #2 (Elevator Antics)
B63F = Coal Elevators #3 (Elevator Antics)
B649 = Coal Elevators #4 (Elevator Antics)
B653 = Coal Elevators #5 (Elevator Antics)
B65D = Coal Elevators #6 (Elevator Antics)
B667 = Coal Elevators #7 (Elevator Antics)
B671 = Coal Elevators #8 (Elevator Antics)
B67B = Coal Elevators #9 (Elevator Antics)
FD31 = TRIGGER: Fog #1 (Misty Mine)
FD38 = TRIGGER: Fog #2 (Misty Mine)
FD46 = TRIGGER: Sunrise/End-Storm Part 2 (Ropey Rampage)
FD50 = TRIGGER: Night/Day (Jungles)
FD63 = TRIGGER: Sunrise/End-Storm Part 3 (Ropey Rampage)
FD76 = TRIGGER: Clear Weather (Snow Glaciers)
FD7D = TRIGGER: Incoming Blizzard L1 (Snow Glaciers)
FD84 = TRIGGER: Incoming Blizzard L2 (Snow Glaciers)
FD8B = TRIGGER: Incoming Blizzard L3 (Snow Glaciers)
FD92 = TRIGGER: Incoming Blizzard L4 (Snow Glaciers)
FD99 = TRIGGER: Full Blizzard (Snow Glaciers)
FDB3 = TRIGGER: Sunrise/End-Storm Part 1 (Ropey Rampage)
A584 = Vertical Level Script (Poison Pond)
A7BE = Vertical Level Script (Croctopus Chase)
D9A0 = Vertical Level Script (Slipslide Ride)
E5FA = Vertical Level Script (Coral Capers)
F17C = Vertical Level Script (Clam City)
00B0 = TIMER TRIGGER: Red Balloon (Temple Tempest Bonus #1)
0230 = TIMER TRIGGER: Warp Barrel (Vulture Culture)
04E0 = TIMER TRIGGER: Blue Balloon (Snow Barrel Blast)
AE89 = Warp Barrel: Vulture Culture (Time-Limit, DK Only)
E07F = Fueled Platform #1 (Tanked Up Trouble)
E095 = Fueled Platform #2 (Tanked Up Trouble)
E0AB = Track Platform #1 (Trick Track Trek)
E0C1 = Track Platform #2 (Trick Track Trek)
E0D7 = Track Platform (Trick Track Trek Bonus #1)
FD59 = Giant Golden Token, Rambi
FD6B = Giant Golden Token, Expresso
9603 = Klaptrap (move R/L, 8 tiles, centered)
9619 = Klaptrap (move R/L, ~9 tiles, ~2 left from coord)
9711 = Klaptrap (move right constantly)
9C39 = Kritter, Blue (blue, small hops right)
9F9D = Orange Zinger (move b/f fast, ~4 tiles, centered)
ADBF = Bonus Barrel: Slipslide Ride
AFD3 = Mincer, Revolve (Fwd) (very wide)
B063 = Mincer, Revolve (Rev) (very wide)
B163 = Mincer, Move Up/Down (Centered, tall)
B1E1 = Mincer, Move Up/Down (Centered, shorter, faster)
B219 = Mincer, Move Up/Down (up from coord)
B2E5 = Mincer, Move Left/Right (very long)
B2F3 = Mincer, Move Left/Right (long)
B301 = Mincer, Move Left/Right (very long, faster)
B30F = Mincer, Move Left/Right (long, faster, off-center)
C123 = Squidge, Move Only Up-Right
C135 = Squidge, Move Only Up-Left
C1F3 = Chomps (move L/R)
C201 = Chomps (move L/R)
C257 = Chomps Jr. (move L/R, ~8 tiles)
C265 = Chomps Jr. (move L/R, ~4 tiles)
C273 = Chomps Jr. (move L/R, ~3 tiles)
C281 = Chomps Jr. (move L/R, ~2.5 tiles)
C2E5 = Bitesize (move L/R, 8 tiles, right from coord)
C309 = Bitesize (move L/R, 7 tiles, left from coord)
C31B = Bitesize (move L/R, 5 tiles, left from coord)
C32D = Bitesize (move L/R, 2 tiles, centered)
C38D = Chomps Jr. (moving left constantly)
C3BF = Bitesize (moving left)
C3E3 = Bitesize (moving left, slow)
C3F5 = Bitesize (moving right, very slow)
C40B = Bitesize (moving right, slow)
C421 = Bitesize (moving right)
C437 = Bitesize (moving left, fast)
C449 = Bitesize (moving left, semi-fast)
C46D = Bitesize (moving left, very fast)
DFD9 = Mincer, Move Up/Down (Centered, tall, very slow)
E421 = Clambo (3 pearls, T up)
E42B = Clambo (2 pearls, V up)
E435 = Clambo (5 pearls, up)
E43F = Clambo (5 pearls, down)
E449 = Clambo (2 pearls, V right)
E457 = Clambo (2 pearls, V left)
E461 = Clambo (1 pearl, up-left)
E46B = Clambo (1 pearl, left)
E475 = Clambo (1 pearl, right)
EF51 = Bonus Wall: Slipslide Ride #1
EF63 = Bonus Wall: Slipslide Ride #2
FBF1 = Arrow Sign Pointing Left
E31B = UNDERWATER FAKE WALL: Enguarde Bonus South Area
E32D = UNDERWATER FAKE WALL: Enguarde Bonus West Area
E33F = UNDERWATER FAKE WALL: Enguarde Bonus East Area
E351 = UNDERWATER FAKE WALL: Enguarde Bonus North Area
#######################################################################################
# NEW OBJECTS (Some of these could potentially be glitch digits) ###################
E3BB = Barrel, Rolling Right [BETA]
9227 = Steel Keg (Alt) [BETA]
E055 = Fuel Drum: 2 Units [BETA]
C5A3 = Mini-Drum {Slippa} (Upside-Down) [BETA]
C5AD = Mini-Drum {Army} (Upside-Down) [BETA]
C5B7 = Mini-Drum {Army} (very long delays) (Upside-Down) [BETA]
99A9 = Kritter, Green constant movement, jumps very high
99E7 = Kritter, Green constant movement, jumps very low
9AAB = Item Cache {Golden Token, Rambi}[BETA]
9AB7 = Item Cache {Golden Token, Expresso}[BETA]
9B91 = Kritter, Gold (leaping b/f backward, 96px) [BETA]
A4A1 = Kritter, Green (walking b/f centered, 30px) [BETA]
A4AF = Kritter, Green (walking b/f centered, 300px) [BETA]
9DC9 = Zinger (top init, 140px) [BETA]
A037 = Orange Zinger (b/f centered, 100px) [BETA]
B075 = Mincer, Revolve (Rev) 110px, 30 frames/rotation [BETA]
B2C9 = Mincer (Move b/f) 235px, 8 pixels/frame [BETA]
B32B = Mincer (Move b/f) 440px, 8 pixels/frame [BETA]
B41D = Gnawty (constant movement backwards) [BETA]
B521 = Krusha (walking b/f backward, 150px) [BETA]
B52F = Krusha (walking b/f backward, 110px) [BETA]
B54B = Krusha (walking b/f centered, 70px) [BETA]
B567 = Krusha (walking b/f centered, 200px) [BETA]
B599 = Krusha (walking b/f centered, 40px) [BETA]
B877 = Mini-Necky (move vertical) (shoot nuts, 60 frames) [BETA]
B8A9 = Mini-Necky (move vertical) (shoot nuts, 45 frames) [BETA]
BAA1 = Arrow Platform [Right] 230px @ 2 pixels/frame [BETA]
BAE7 = Arrow Platform [Right] 370px @ 2 pixels/frame [BETA]
BB11 = Arrow Platform [Right] 260px @ 2 pixels/frame [BETA]
BB1F = Arrow Platform [Right] 300px @ 2 pixels/frame [BETA]
BCE1 = Necky (move up/down 110px @ 8ppf) [BETA]
BCF3 = Necky (move b/f 160px @ 8ppf) [BETA]
BD53 = Necky (move right endlessly @ 4ppf) [BETA]
BDC7 = Manky Kong (3/4) [BETA]
BDD1 = Manky Kong (4, Wait Less Each Time) [BETA]
BDDB = Manky Kong (2/4/2) [BETA]
BED3 = Iced Rope, Purple Slower Drag [BETA]
BEE1 = Iced Rope, Purple Slower Drag [BETA]
BF57 = Rope [BETA] (moves b/f centered; 300px)
C065 = Rope [BETA] (moves right when grabbed; 1150px)
C4FD = Mini-Drum {Klaptrap} (front and back) [BETA]
C507 = Mini-Drum {Klaptraps x2} (front only) [BETA]
C511 = Mini-Drum {Armys x2} (front only) [BETA]
C717 = Perched Necky [BETA](5 nuts, steady pace)
C72B = Perched Necky [BETA](2 nuts, steady pace; Thrown Back then Down)
CA8D = Barrel Cannon (AutoFire) [Distance: 440px] [Moves FAST!] [BETA]
E50B = Rockkroc [BETA] (running b/f centered, 214px)
E519 = Rockkroc [BETA] (running b/f centered, 40px)
[Edit: Updated Oct 31st 2011 - All known objects documented (data is from RE's GameConfig.INI file)]