DKCRE v0.0.7.0 Features List (Accepting Suggestions)NOTE: Several smaller items have been moved or may be moved to DKCRE v0.0.6.9!!Big Ticket Features (No Requests for this Category)DKC2 & DKC3 Extraction and Viewing CapabilityDKC1 World Map Editor ModeDKC1 Level Settings - The ability to change level name, theme, environment settings, flags, and more.
New patching format for DKCRE - IPS/UPS hybrid format, possibly called RPF, RPS, or something like that.
Dynamic Resource Allocation - This feature allows you to use as many objects/bananas/cameras in a level as you want, and enables you to resize a level within the space allocated by the game for that archetype. May also include a patch for DKC1 that will make object entries 6 bytes long instead of 8, which would add at least 1,000 more object slots that you can use for your levels. This adjustment means that objects/bananas/cameras can be completely deleted rather than only just modified.
New Editing FeaturesDynamic Object/Bananas Edit Mode Switching - Ability to edit (almost) anything in the level simultaneously without needing to switch panels. Except for cameras and tiles.
Enhanced Palette Editor - Global and Per-Line hue/sat/val/colorize. Copy-and-paste-able color squares. Animation previews.
Edit DK's Start Points & The Starting Cameras - One of the features that was dropped from v0060.
Level AutoLaunch from the checkpoint barrel......and a "Debug at clicked location" feature based on internally modifying DK's starting points.
Ctrl-Z & Ctrl-Shift-Z to Undo & Redo Modifications Incrementally - Should be easy to make once the transition to v070 is complete. I hope.
Tiles Editing RevisionsBackspace to Undo a just-moved-but-still-selected Tiles Selection - rather than Ctrl+Z it will have a specific shortcut.
Tile Grouping and Drag-Droppable Default Tile Groups - to make editing easier.
Object Editing RevisionsCompound Object Visualization - use the INI to allow displaying the contents of compound objects.
Cache Contents Visualization - use the INI to allow displaying the contents of hidden caches.
Bug FixesVertical Levels - They need a (currently unknown) special object sorting order, thus DKCRE v0.0.6.x causes those levels to break. This may result in me working on the camera map functionality if the levels have some sort of camera settings that need to be examined.
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I'm still working on the speed improvements for v0.0.6.9 right now, but as soon as I'm done with those, these are the features on the list to be implemented for the next big version of DKCRE.
Please post any input/suggestions you have for DKCRE v0.0.7.0!