Simion32 wrote:"Don't optimize your program because the compiler will handle it and there's way more than enough memory for your needs."
Bull because this leads to sloppy programming. Also, you don't own the entire RAM chips (unless, that is, you're writing an OS).
Simion32 wrote:I'm aware of that; I do have experience in 65c816 ASM.
I'm just trying to say, that just because you don't have 32bit doesn't mean you can't make the level that long. You can have a level as large as you want (within ROM space limits) using the same old 16-bit tile format.
Yeah it'd require a little glue to handle bank switches during reading the level, but that's still not related to the actual tile data.
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