Made you look!
That's not the real name, but that's probably what I'd like to call the fan Zelda I've been thinking about. Things I'd like to see in the new Wii Zelda are:
- No linearity. In TP, it was frustrating being stopped at barriers (especially at the start of the game) when you just wanted to explore. I think it'd be cool if all the puzzles and 'dungeons' were interlinked, and you could go wherever you like right from the start.
- No clashing themes. Take Twilight, for example; you'd be in Hyrule Field (green, bit barren), and then you'd be in a fire dungeon, ice dungeon, or a desert-based dungeon. I think they clashed with the overworld - they didn't feel part of it. And they were mostly always boxed in and indoors. You never, ever glimpsed the overworld from the dungeon.
- So with that in mind, let's imagine an overworld that's weird and surreal in appearance. Like the Majora's Mask artwork, with the weird-shaped stone buildings, vivid colours, and clocks. And there'd be no dungeons. Instead the overworld could contain the puzzles. I guess the term 'dungeon' would take on a new meaning - it'd be used to describe each area of the overworld (or province), with each area being distinguishable not by theme (fire, ice, sand, rock, etc), but by the stuff that is there that's derived and grown from the same surreal style of the overworld.
- I'd prefer it if they didn't give us strange, mystic items at the end of 'dungeons.' Instead, why not just have events take place as you complete more puzzles? A status screen could tell you a percentage of the puzzles you've solved, and how much you'll need to have solved to trigger the next event.
- New story, and a redesigned Link; one that has a weird outfit, perhaps with loads of strange trinkets hanging from it. New baddie.
- A Jump button! Platforming in a Zelda game would make puzzles even better.
- The return of cel-shading, except a darker style. I feel cel-shading will appease the fans in Japan, and the darker edge to it will give the western fans something to like.
The Wii Remote
I think the remote could be used to open 'windows' in the levels. You could be stood in an area, and draw around something you've seen in an area to open a window into that area as it is in any of the four seasons. You could open several windows (each a diferent season) in an area, and draw a line from one window to another to trigger reactions.
I think it'd be cool. Most puzzles would be season-based, and involve the use of the 'Window Maker.' Lame name, I know, but hey!
What would you like to see?