Here are some "inconsistencies" in DKC3 I've been wondering since I got it.
*Heavier Kongs*Ok, I came up with this "issue" since I got DKC3, anc couldn't notice it until I was in Swoopy Salvo.
Basically, the kongs in DKC3 seem to be a lot heavier than the ones in DKC&2. For example: In DKC&2, when you press the Y button once to do a roll; when the stopping sequence stops, the kong stays in place; however, in DKC3 either Dixie or Kiddy do the stop, then walk a little.
Another example: in DKC&2 rope jumping (jumping in a vertical rope to either one of their sides and then returning to it for a faster climb) is easy, the kongs respond fast; in DKC3, for example in Barrel Shield Bust-Up, this seems a lot much harder, as the kongs take more time to "de-accelerate, turn back and start moving again".
Ropes and rolling doesn't seem affected by this though. I kind of blame this of why people hate Kiddy in this game; when jumping somewhere, like over the first Buzz in Fire Ball Frenzy, it's a lot more difficult with Kiddy if you jump next to it, you need to take impulse by running from the right and jump to make a succesfull jump; is easy with Dixie since you can use her hair.
*Slower carrying Dixie*Normally, if you were carrying an object, the speed aplied would be the same as running; but Dixie proves wrong, her speed when carrying something is the same as her walking. It can be annoying in levels like Demolition Drain-pipe, since you have to bring the steel keg to the other side of the pipe to get the DK Coin, and it's hard since Dixie doesn't seem to make it to the other side. Kiddy doesn't do this though.
*Jumping when carrying*In DKC2, if you grab something and press B, you would jump inmediatily with the object you took. In DKC3, only Dixie seems to be able of doing it, and in the middle of her grab. Also, Kiddy is slow at jumping, it takes him half a second to leap off ground, normal jumping takes not more than quarter a second to do.
*Rolling DK Barrels*DK Barrels are weird in this game. Instead of breaking in contact to the floor, they roll. You can have a DK Barrel roll on forever until it touches a wall or it gets off-screen.
*The Never Idle Companion Kong Bug (a.k.a the NICK bug)*This is one of the must annoying things in DKC3 (at least for me). Since the companion Kong (shaded one) never starts his/her idle. If you were running and stop, he/she stays running, you move and follows; if you fly with Dixie and fall, Kiddy would stay static. This same thing applies for barrels, as you need to wait for the companion kong to catch up before you get blasted out. Seems to me a cheap way to get rid of game bugs and glitches.
*Bouncing from Baddies*In DKC1&2, pressing jump when you hit something, either a barrel or a baddie, would make the kong bounce higher. In DKC3 this doesn't happen as pressing the jump button or not pressing it will make you bounce the same height.
*Blast Barrels Lag*In DKC&2 the blasting barrels had an immediate answer when you pushed the button to eject the kongs. But in DKC3 there is a very annoying "lag" between the moment you push the button and the moment when the kongs are actually ejected. (
Contributed by Vincent =])
I don't consider these "glitches" because Rareware knew of them, and let them be part of "normal" DKC3 gameplay; or at least only that, Dixie shouldn't be slow, Kiddy shouldn't be slow when jumping, DK Barrels should break in contact, and the kongs should stop moving when umm... not moving xD Inconsistencies I say.
Mods: if this thread can have a better descriptive name, feel free to change it =)
Altough they already are free to change it xD