DKC-Related Custom Animations

Working on your own project related to the Donkey Kong Country series?
This forum is your place to discuss fangames, artwork, stories and so forth which are DKC relevant.

DKC-Related Custom Animations

Postby Stone » June 3rd, 2008, 5:51 am

This is going to be a thread where you can post your selfmade DKC-related animations.
As for instance a running Donkey or a jumping Winky, or even something as shocking as a Rareware logo appearing out of thin air.
It started as a topic in "Anything Goes", where I asked for programms to make my own GIF-animations, but Qyzbud and I thought that it should be in the DKC Projects/Artwork board. I'm still searching for new GIF-animators, free and good ones prefered.

Spoiler!
Can anyone recommend me a free and good programm to make my own animated gifs?
I want to make an animated gif out of the Rare logo animation in the beginning of DKC.
I've already seen a version of this in the internet, but I need it in double size, because this would make a nice stand-by screen for mobile phones with a 320x240 display.
If I'll ever pull it off, I would share this animation with you all, of course. :)

I've already captured the pics with SNES9X, at least I hope I haven't lost one in the process.

Edit: I've found a programm (just a demo you can only open 20 times) that can make the existing one bigger.
But maybe sometimes I'll make my own one, the one i found didn't use every frame. It had ca. 60 different images, but I've captured roughly over 200 :mrgreen:
Spoiler contains original post from "Anything Goes".
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Re: Animated GIF's -> Rare Logo

Postby Simion32 » June 3rd, 2008, 6:08 am

Stone wrote:Can anyone recommend me a free and good programm to make my own animated gifs?
Free ones are usually crappy, so I don't know. :| I use Animation Shop 3 for the few .GIF's I do make.
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Re: Animated GIF's -> Rare Logo

Postby Stone » June 3rd, 2008, 7:27 am

Just lost one trial due to a storm, the short voltage fluctuation led to rebooting my PC :)
Woah, I think I'll never tire of looking at this animation on my mobile. Just so... ...amazing!

Edit: I started editing the pictures, can someone confirm that it consists of 209 frames from the first to the last frame?
Image Image

Finally there is the animation, normal size and double size. The right is same as the left, just for symmetrical reasons :mrgreen:
Image Image Image
Even with a frame delay of 1/100 sec the animation is far slower than expected. Looks like it can't be solved.
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Re: DKC-related animations

Postby Stone » June 4th, 2008, 11:45 pm

So, I'm working at a Game Boy playing Conker at the moment.
Isn't that DKC-related (but Rarelated). It is at least an animation. ;)
Image
I would like to have a fitting endless animation, but that is going to be hard.
Conkers tail moves are independant from his GB-playing moves. :cry:
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Re: DKC-related animations

Postby Kiddy14 » June 15th, 2008, 4:24 am

I made this one about 5 months ago, I've been procratinating a lot. Anyway... I made it on PowerPoint :D
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Re: DKC-related animations

Postby DKCplayer » July 7th, 2008, 11:35 am

Bananas! :D
Banana bunch.gif
Banana bunch.gif (1.46 KiB) Viewed 607658 times
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Re: DKC-related animations

Postby Stone » July 7th, 2008, 6:59 pm

Yeah, those bananas are tasting well!

There are my animations from Mattrizzle's beta sprites:
Image Image
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Re: DKC-related animations

Postby Stone » July 11th, 2008, 5:20 am

I'm testing a new avatar at the moment, it's a gif and so, it may be a bit more time-consuming.
If there are too many 56k/64k user, no problem, I'll change it back then.
Or just stay away from topics I'm posting in. Reading my comments are not worth the trouble ;)

It's about 70KB, the old was about 7KB.
Image
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Re: DKC-related animations

Postby scigamerfan07 » July 28th, 2009, 1:41 pm

Here is an animation that always makes me wonder about the future of the DKC series.

It's not mine, though.
Attachments
dksquitterani.gif
dksquitterani.gif (16.36 KiB) Viewed 607365 times
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Re: DKC-related animations

Postby FranticFactory64 » August 28th, 2009, 2:31 pm

I made a faster, but lower quality version of the Rareware logo from DKC. Made with UnFREEz 2.1. Nice website by the way. 8-)
Attachments
Rarelogo.gif
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Re: DKC-related animations

Postby Cody » September 8th, 2009, 7:46 pm

Image
^ managed to get it to loop quickly without losing quality. ;)

Image
^ I'm quite proud of this one... it loops really well.
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Re: DKC-related animations

Postby Qyzbud » November 24th, 2009, 11:16 am

Good job on the waterfall animation — maybe we should look into making some DKC screensavers! That could be an awesome project.

This might be old news, but I just found a short DKC claymation video on YouTube:


'Donkey Kong Trailer' by Olli & Andy (CaramelmanDS), August 2008

Squawks grabs a banana from under a Gnawty's nose, leaving the poor beaver in tears! :cry:

It's just a 12 second clip, but it's great to see that people are paying homage to DKC in interesting ways. :)
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Re: DKC-related animations

Postby Simion32 » January 1st, 2010, 8:45 am

This is from DK64, but I guess it's relevant enough... ;)
Golden Banana.gif
OOOHHHHHH, BANANA!
Golden Banana.gif (6.87 KiB) Viewed 607115 times

I'm going to gradually be ripping DK64 item animations, and some textures also.
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Re: DKC-related animations

Postby Cody » November 15th, 2010, 9:18 am

Pardon the bump but I'm planning on making DKC level 600x400 animations just for fun. I've already got Cascade Capers out of the way:

Image

If anyone has any requests, please ask -- I'm open to any level of any game in the SNES trilogy ;)
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Re: DKC-related animations

Postby SimianSegue » June 7th, 2011, 7:42 am

Extreme bump, but could someone make a Kiddy crying avatar .GIF?
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Re: DKC-related animations

Postby Simion32 » July 18th, 2011, 6:57 am

I've got more DK64 animations I never bothered to post:

Banana0.gif
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Banana1.gif
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BananaCoin0.gif
BananaCoin0.gif (7.48 KiB) Viewed 606629 times
BananaCoin1.gif
BananaCoin1.gif (8.2 KiB) Viewed 606629 times
Coconut.gif
Coconut.gif (15.19 KiB) Viewed 606629 times
Orange.gif
Orange.gif (7.23 KiB) Viewed 606629 times
Melon Slice.gif
Melon Slice.gif (9.32 KiB) Viewed 606629 times
Golden Banana Medal.gif
Golden Banana Medal.gif (6.4 KiB) Viewed 606629 times
Crown.gif
Crown.gif (7.69 KiB) Viewed 606629 times

----------------------------------------
Camera Locked.gif
Camera Locked.gif (6.62 KiB) Viewed 606629 times
Control Stick.gif
Control Stick.gif (7.37 KiB) Viewed 606629 times
Shop Arrow.gif
Shop Arrow.gif (2.89 KiB) Viewed 606629 times
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Re: DKC-related animations

Postby Cody » September 7th, 2011, 11:26 am

SimianSegue wrote:Extreme bump, but could someone make a Kiddy crying avatar .GIF?

Hey buddy, I just noticed this.

I attempted this and it's actually a lot harder to rip than it'd seem (it not only loops very awkwardly, but it's not too terribly convincing either).
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Re: DKC-related animations

Postby hiperkalango » October 29th, 2011, 1:50 am

KALANGO.gif
My FanGame Logo
KALANGO.gif (163.1 KiB) Viewed 606304 times
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Re: DKC-related animations

Postby aperson98 » October 30th, 2011, 8:04 am

How did you make the graphic did you use a computer program?
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temp

Postby Phyreburnz » November 4th, 2011, 12:10 pm

I have FINALLY finished my animation of Dixie idling on Winky!
Attachments
dixieridingwinky.gif
dixieridingwinky.gif (31.87 KiB) Viewed 606216 times
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Re: DKC-related animations

Postby hiperkalango » November 14th, 2011, 6:01 am

believe
I used MS Paint Windows 7
The Best Editor for Sprites and Graphics
this is my opinion
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Re: DKC-related animations

Postby Simion32 » November 14th, 2011, 6:52 am

hiperkalango wrote:I used MS Paint Windows 7
The Best Editor for Sprites and Graphics
>> Paint.NET <<

Not trying to argue here, I'm just making a suggestion. Seriously, MS paint is crippled compared to Paint.NET (which is NOT a Microsoft product).
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Re: DKC-related animations

Postby Phyreburnz » November 14th, 2011, 3:13 pm

Hey Simon, can you move a post of mine? I posted in the custom/edited sprite section an animation that should really be here. I animated Dixie riding on Winky.
Thanks in advance!

Simion32 says: Your post is now here, further up the page. I don't think I can reorder it, though.
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Re: DKC-related animations

Postby hiperkalango » November 14th, 2011, 11:15 pm

Thanks for the tip boy
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Re: DKC-related animations

Postby Phyreburnz » November 15th, 2011, 3:07 pm

Thanks Simon!

I made an animation of Dixie idling on Expresso.
Attachments
dixie-idling-on-expresso.gif
dixie-idling-on-expresso.gif (36.42 KiB) Viewed 606117 times
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Re: DKC-related animations

Postby Markster » November 15th, 2011, 11:51 pm

Awesome animations Phyreburnz, first a Winky one and now a Expresso one?
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Re: DKC-related animations

Postby Kimi Kong » November 16th, 2011, 4:00 am

Phyreburnz wrote:Thanks Simon!

I made an animation of Dixie idling on Expresso.


Nice. That turned out great.
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Re: DKC-related animations

Postby Phyreburnz » November 16th, 2011, 4:24 am

Thanks guys! I've actually wanted to do that for a while, even before I knew how to animate with Photoshop. Now I just have to figure out what to do next! Maybe Donkey on Rattly?

I've finished another animation! I did make Donkey idling on Rattly! This one, I'm really proud of. I can't upload it just yet, probably tomorrow it will be up. The reason I'm so proud of it is because I couldn't use DK's animation of him riding a buddy, because it would have looked funny. When you look at Diddy and Dixie riding him, they grab Rattly's neck. So I took DK's rope animation instead. It looks pretty good and I can't wait to upload it!
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Re: DKC-related animations

Postby Phyreburnz » November 18th, 2011, 7:10 am

I've finished some animations! I made DK idling on Rattly. I used his rope animation, because his normal animal buddy animation would have looked funny. I made Sqwaks holding DK. I used a frame from him jumping and make the tie move. The last one seems kind of silly, but hear me out. I took Dixie's idling animation from DKC3 and put her idling on Rambi. In DKC2, she doesn't have an animation for sitting on Rambi, she just sits there without moving.
I know they're not perfect, but I'm pretty happy with them. If I have time, I can fix them up a little bit.
Attachments
dk-on-rattly.gif
dk-on-rattly.gif (27.6 KiB) Viewed 606083 times
dixie-idling-on-rambi.gif
dixie-idling-on-rambi.gif (56.29 KiB) Viewed 606083 times
sqwaks-holding-dk.gif
sqwaks-holding-dk.gif (12.83 KiB) Viewed 606083 times
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Re: DKC-related animations

Postby Phyreburnz » November 28th, 2011, 8:23 am

I have a little improvement for DK's horizontal rope, thanks to Markster's sprites. I think it turned out pretty good.
*edit* I actually just fixed it up a little bit.
Attachments
dk-horizontal-rope-test-2.gif
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Re: DKC-related animations

Postby Markster » November 28th, 2011, 10:20 am

Very good, a lot better than the original one I made, tell hiperkalango about this one, he will like it, he needs DK horizontal climbing sprite for his fan-game Donkey Kong Country 4.
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Re: DKC-related animations

Postby Phyreburnz » November 28th, 2011, 10:52 am

Thanks! I sent him a message. I also put the sprite sheet on the custom edited sprite page.

Should I make sprite sheets of all of the custom animations I've made? I don't know if people can use the animations as they are or if they need a sprite sheet. I've never really hacked a game or anything, so I don't really know how it all works. My hopes in the animations I've made is that they would be able to be used in DKC fan games, if people wanted to use them.
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Re: DKC-related animations

Postby Markster » November 28th, 2011, 11:05 am

I think he will like it.
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Re: DKC-related animations

Postby Phyreburnz » November 29th, 2011, 9:26 am

I think the next thing I'm going to work on is DK climbing up two vertical ropes. If anybody has any suggestions on how to make this easier, it would be much appreciated. I have no idea how I'm going to do this one! :lol:

I'm also going to be working on putting all of the Kongs on all of the animal buddies (riding, idling, and jumping). I don't know if I'm going to be able to do Kiddy idling on animal buddies, because his idling animation is REALLY long. I don't know if I have the patience for it!
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Re: DKC-related animations

Postby Markster » November 29th, 2011, 9:32 am

On Donkey Kong Land, when he goes rope to rope, he does something similar to what Diddy and Dixie did in DKC2 with those ropes, why don't you make it kinda look like that?
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Re: DKC-related animations

Postby hiperkalango » November 29th, 2011, 11:36 am

Thank Phyreburnz and MARKSTAR
These Esprit was one of the best so far
I use them for now
It's great
Sorry for bad English
^ ^
THANKS
http://www.youtube.com/watch?v=z09u-d_AnkE
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Re: DKC-related animations

Postby Phyreburnz » December 7th, 2011, 4:38 am

Okay, I fixed my DK on Rattly animation. Here it the fixed animation:
dk-on-rattly.gif
dk-on-rattly.gif (21.53 KiB) Viewed 605826 times


I've also made DK going up two ropes. It's not the best looking animation ever, so if you have any suggestions or can improve it in any way, you're more than welcome to.
dk-up-two-ropes.gif
dk-up-two-ropes.gif (11.06 KiB) Viewed 605826 times


I will soon have the animation for him going downward. I have a way to make it look better than just reversing the animation I already have. Also, if you want a sprite sheet to edit anything I have, all you have to do is ask! :)
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Re: DKC-related animations

Postby VideoViking » December 7th, 2011, 12:38 pm

Are you still working on the swinging animation frames for Dixie Kong?
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Re: DKC-related animations

Postby Phyreburnz » December 7th, 2011, 1:03 pm

Yeah, I'm still working on Dixie swinging. I wanted to take a little break from that for a while. I'm going back to that now, actually.
I also just finished DK going down two ropes. I'll upload it soon. It looks much better than him going up, I think.
The Dixie swinging animation will take a while. There's a lot that I have to do to make it look good. I hope it works as I have planned.
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Re: DKC-related animations

Postby Phyreburnz » December 10th, 2011, 6:43 am

I have Dixie's swinging animation nearly complete. I just have to get to my other computer with a newer version of photoshop. My old one will only allow 60 frames of animation; the one I'm almost done with will be just over 60 frames. Once I get to make sure the animation is smooth, I can upload it and then make a sprite sheet. The sprite sheet might take a while... because it will be 60+ frames. If there is any way I can upload a file or something to make it easier on myself and those that would like to use said animation, let me know what file or whatever you would need it in.
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Re: DKC-related animations

Postby Markster » December 10th, 2011, 6:50 am

You are helping with Simion32's DELTA Game Engine and DKC Level Builder really well, nice creations.
----------
And have you thought of doing Kiddy Kong animations any time soon.
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Re: DKC-related animations

Postby Phyreburnz » December 10th, 2011, 6:59 am

Thanks!
Well, it kinda started out with attempting a Kiddy animation. I was going to make Kiddy swinging on a rope. I will probably go back to it... but it was pretty difficult. He gives me some trouble, for some reason, I think it's because of his huge, meaty arms and tiny legs. I'll figure out how to do the animation, eventually, but I have to get a better idea of how to do it, first.
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Re: DKC-related animations

Postby Phyreburnz » December 12th, 2011, 11:30 am

Here are my animations of DK going up and down two ropes. I think they look pretty good. What do you guys think?
Attachments
dk-up-two-ropes-fixed.gif
dk-up-two-ropes-fixed.gif (10.09 KiB) Viewed 605740 times
dk-down-two-ropes-fixed.gif
dk-down-two-ropes-fixed.gif (10.26 KiB) Viewed 605740 times
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Re: DKC-related animations

Postby Simion32 » December 12th, 2011, 12:05 pm

Looking good. Great job so far! :D
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Re: DKC-related animations

Postby Phyreburnz » December 12th, 2011, 1:15 pm

Thanks!

I think this is about all the more I can do with Dixie swinging on a rope. Let me know if anybody has any suggestions. I think this is the best I can do, at least for now.

If you anybody wants the psd file, I can upload it. If you can improve it in any way, you're more than welcome to. I just think that if I look at this again, I'm going to scream... I've had enough of this for now.... I need to move on to something else.
Attachments
dixie-swinging-on-rope-preview.gif
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Re: DKC-related animations

Postby Simion32 » December 12th, 2011, 3:37 pm

Yow! Now THAT is totally amazing! Incredible sprite editing. 8-)

PSD please. Must have.
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Re: DKC-related animations

Postby VideoViking » December 12th, 2011, 3:38 pm

I would like a copy of the PSD file, Phyre.
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Re: DKC-related animations

Postby Phyreburnz » December 12th, 2011, 4:07 pm

Thanks guys! :D I'm glad you like it! I'll upload the PSD tomorrow! The head, hair, and body are separate layers (except for the first maybe three or four, for some reason a while back I combined the layers, which was stupid) so if further editing is needed, it can be done with relative ease. (The background, of course, is also separate.)
Next up should be Kiddy swinging.

EDIT: I've uploaded the file of Dixie swinging in the DKLB General Discussion Topic.
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Re: DKC-related animations

Postby Markster » December 13th, 2011, 2:40 am

Awesome animations, I can't believe how good they are.
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Re: DKC-related animations

Postby Phyreburnz » December 13th, 2011, 9:41 am

Thanks so much, Markster!

I'm glad you guys like them so much! I still see them as needing a few tweaks, which I might fix later on.

Should I change her clothes to purple so there's her other team colour? If I do, that might take a while. Should I do the same with Kiddy (make an animation of both team colours), or is there some easier way than going through pixel by pixel changing the colour to make it exact? I've tried to look up a tutorial on photoshop to change it to a more exact colour, but I've not found anything.
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