Haha, you guys.
I agree with Cosmic; very nice work-in-progress. When he's armed (and dangerous) he's gonna be a sight to behold.
Qyzbud wrote:
His cape looks good in your animation, by the way. (although the video is still suffering from that pixellation issue...)
Simion32 wrote:My god this stuff is great! I think you worked for Rare in a past life or something.
You definitely have all the necessary talent.
Qyzbud wrote:As for my own experience; well, like practically all aspects of digital art and general creativity, I've tried my hand at it to a degree. I did a two-week summer course in modelling/rendering/animation using Maya, but that was a few years ago, and I dare say I've lost most (if not all) of the skills I developed. I've been meaning to get back into it — at least a little — but I never give myself the time. Your work inspires me greatly, though.
By the way, I added a gallery of your renders from this topic to the DKC Atlas Facebook page (fully credited, of course). If you wish me to make any changes, just let me know.
Cyclone wrote:Qyzbud. Did the animations play properly for you? I used the H.264 codec. On my computer the colours look better if played in Windows Media Player.
Cyclone wrote:Tell me what you think of the new Gnawty Walk Cycle. Still look like he's moon walking?
Cyclone wrote:[...]need a critical eye on Mr K.Rool here. Mainly the head and body[...]
Qyzbud wrote:Sorry I didn't reply before — it's been a busy day. House inspection tomorrow...
Cyclone wrote:Tell me what you think of the new Gnawty Walk Cycle. Still look like he's moon walking?
Qyzbud wrote:It's definitely an improvement, but still needs a tiny bit of tweaking. I think the leg movement of Gnawties is a bit more of a 'circular' motion; not much different from how you've got it now, but I know there's room for a little bit more adjustment before you've got it just right. Also, I think you still need to add a bit more 'bounce' to his side-to-side rocking as he walks. I wish I had time to go into more descriptive detail about these things — hopefully you get what I mean.
Cyclone wrote:Updated the Gnawty walk cycle. Exaggerated the side-to-side rocking motion and smoothed out the animation a bit. His left leg(Gnawt'y's POV) also doesn't drag on the ground as much.
https://rapidshare.com/files/3984706092 ... cycleG.mov
Qyzbud wrote:Okay, I've cast my critical eye over this scene...* Irrelevant parts of quote removed by Qyzbud *
- The retexturing job you've done is brilliant — an enormous improvement — but I must say the repeating texture on the roof takes away a little from the presentation/realism.
- I think the vines ought to be tied/looped/hitched a little higher on the posts, and should probably be a bit of a darker, more textured green.
- The the rock/dirt embankment out front of DK's house seems a bit too vertical — it ought to be maybe a 76.5°slope, rather than the roughly 90° it appears to be now.
Cyclone wrote:After looking more at the belly jiggle, I think you're right - the one without looks better and less distracting.
Cyclone wrote:Thanks for uploading the youtube vids. much easier for people to view.
Qyzbud wrote:A bit more 'earthy' texture on the sloping embankment would look great, when you get a chance... and maybe including one of those footholds would help set the scene, too. It'd probably be right where the scene cuts off in your current renders, so you may have to expand the view slightly, or just pan down a bit; it wouldn't matter terribly much if the top of the tree was cropped, as it's never fully visible in the game, anyway.
Speaking of the tree; I know the original artwork in DKC is fairly high-contrast, but I think the shadows are a bit too intense on the tree's underside. I think it'd look a lot better if there was a touch more ambient lighting — like with K. Rool's nether regions.
Google Translate wrote:It is great technology. It is amazing.
Why can not distribute. I'd especially slippers.
I like his Engado, I also like to see Engado.
Qyzbud/Google Translate wrote:Yes, I have had to say is Enguarde.
I want to see is Enguarde to move by all means.
By the way, because it is Japanese, I do not know much English
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