Here is a small collection of stuff pertaining to the topic gathered from various parts of the forum:
(Feel free to add if I left anything out.)
Cody wrote:I just think it's really odd how the lava levels have an entrance (the only one you can interact with, to boot) but absolutely no exit. There's absolutely no reason for them to even have an entrance to begin with (given the Kongs don't run out of an entrance like in DKC)... Billy Dee's post about Loveday saying the lava levels didn't make it in due to time constraints is pretty damn interesting, though.
We know lava levels were intended to be in DKC but didn't make it in due to time restraints, the DKC2 lava level archetypes have a cave level entrance similar to the level entrances in DKC, and the
possibility of the existence of some leftover elements from that concept.
Mattrizzle wrote:One difference I spotted in those scans:Look at the topmost screenshot. The sign says "KONGS BANANA HORDE" instead of "KONG'S BANANA HOARD!" They changed it because horde usually refers to a large group of people and other intelligent living things, which doesn't really fit with fruit. Notice that the apostrophe is also missing from "KONGS."Spoiler!
We know that an earlier version of the Banana Hoard sign had typos.
Qyzbud wrote:Cheers for that. Hey, I have a thought to add; if you activate the PAR code 7E003E21, it takes you to an empty jungle area with boss music playing... I wonder if that's where the Dumb Drum battle was originally going to take place?Spoiler!Spoiler!
We know that in the game exists an earlier version of Boss Dumb Drum's venue.
Qyzbud wrote:I've always thought the very first level of the very first game in our very favourite game series of all time... was a little out of place.
Jungle Hijinxs
No rhyme, no alliteration, no pun... and I believe the spelling is incorrect, too! (Many references suggest 'hijinks' — and a 'k' would be more DK-riffic, anyway!)
Why on earth did Rare choose this name for DK's home turf?
It has been mentioned here that this level used to be called 'Jungle Japes' prior to the game's release — a name DK64 fans will recognise.Spoiler!
Further use of 'Jungle Japes' as the level name, from Mexican 'Club Nintendo' magazine:Spoiler!
This long-abandoned name is a much more catchy and fitting one, I think.
Why do you think 'Jungle Hijinxs' was chosen for the name, rather than Jungle Japes?
We know that the earlier name for "Jungle Hijinx" was "Jungle Japes."
Mattrizzle wrote:Massive bump to say that I've pinpointed more strangeness in DKC's backgrounds, in both the SNES and GBA versions!
For the original version, look at the second part of Kongo Jungle's map.Spoiler!
Notice anything unusual around Funky's Flights? That barrel doesn't look like a jumbo jet to me...Spoiler!
...but it does have wings! Could this be an early design that they forgot to replace?...
For the GBA port, look at the background of the screen where you given the objective of a bonus area.Spoiler!Spoiler!
There's two differences here:This opens up another question. What is that building on DK's forehead? It looks nothing like the factories that appear in the Kremkroc Industries map, and for a good reason--It's not a factory, but a temple! I can clearly see steps and four columns along the front of it.
- The most obvious one: The scroll at the top left of the image reads "Donkey Kong's Island" instead of "Donkey Kong Country."
- The most shocking one: The smokestacks are in the forest instead of on top of the building! Because of this, there's a clearer view of the tip of "DK's hair".
A screenshot of this old map appears in Electronic Gaming Monthly Volume 61, which Retromags has scans of:Spoiler!
We know there a few different and earlier versions of the DKC world map which include a change from "Donkey Kong Island" to "Donkey Kong Country" (maybe that was a very early version of the game's title (?), a change in location of the smoke stacks, the possibility of a "temple" world, and that there was possibly a different design for the Jumbo Jet.
And we access to all of the resources at The Cutting Room Floor (resources which have been discussed by the Atlas.)
Now the new discussion begins.
First off, I found this video hanging around:
Some notable differences include:
13:25 - A shot of Reptile Rumble in daytime without any rain or lightning (this is seen throughout the video)
13:51 - Normal rainy Reptile Rumble, showing the banana counter going over 100 and the Kongs don't change color to match the lighting
14:00 - The unused Expresso flying animation for DK
14:09 - Klump is immune to DK's jump