Hey, nice update! Great to see a bunch of new advancements.
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The DK barrel looks good, and I love the animation; it's great seeing the letters fall off, and to see all the pieces coming to rest on the ground — great job on the physics!
DK's chest pound is developing well, too; a bit of variation in the movements (to make it look more natural/realistic), and it'll be even more convincing.
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The cart/rickshaw is a cool design — where'd your inspiration come from? The crown decorations on the side are a nice touch!
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Qyzbud wrote:I can't wait to see more detail/texturing/refinements — especially on the central monolith.
Cyclone wrote:What would you suggest the head needs?
Well, others mightn't agree with me here, but I think of the overall shape/texture of the stone head as being less 'lumpy' — like, a cleaner/more refined carving. That said, it's a statue that's been ravaged by the extreme weather of DK Island's ecosystem for many years, so there's a lot of cracks/erosion/'roughening' of the surface... but I think you could do a more convincing job of this 'weathering' effect.
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Also, there are lighter (shiny?) patches, darker shadows, and of course mossy areas that make the original look so good.
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