These latest updates are looking very nice indeed; the extra detail in the cave looks great, and manages to add depth and interest to the scene without distorting the shadows beyond recognition — nicely done.
That Necky animation is an improvement across the board, too; I wonder, though, if the timing of his head movements needs to be adjusted slightly... something about the rhythm/balance doesn't quite mesh, but I'm not exactly sure why.
Cyclone wrote:what details in particular do you suggest I add to make [the cave setting] more nostalgic?
I suppose the main thing I was thinking is that you could focus on adding more detail to the stalagmites, such as the subtle texturing/bump mapping details of the bulbous stalagmite just up and left from DK in
your animated reference image.
Also about the texturing. I want to make it more detailed but I'm not sure what it needs.
Honestly, from a technical standpoint, I'm not sure either. I think bump mapping is a good method to start with, but it might be a matter of actually sculpting in more details and contours, etc., and perhaps
actual textures onto the surface. Not sure what would suit the scene best, as my 3D scene building knowledge is rather limited.
Just have a play and see what looks good, I guess — that's how I usually do things.