I'm developing new integrated hacking tool for DKC2, "Super Gorilla Maker 2."
Super Gorilla Maker 2 January Beta Test Hotfix2(2/15/2018)
Notice:This is a developing version, not a stable release. So there are remained some bugs and issues. In addition, some features haven't been implemented yet.
Bug report: https://discord.gg/eNjtUEy
Super Gorilla Maker 2 Feature
- Basic
- Sprite/ Banana/ Camera coordinating
Level settings
Integrated Level Style Data (ISD) settings
Level entrance coordinating on level map preview
Simultaneous display of terrain graphics and terrain judgment
Sprites
- Sprite find
Sprite edit
Maps
- Level tilemap importing/exporting
Tilemap setting
World map editor
In-game resources management
- Sprite 16-color palette editor
Tileset 128-color palette editor
Sprite image editor
Tileset image editor
BG tilemap editor
PPU rendering method editor
Banana pattern editor
BRR sample editor
WAV to BRR encoder
BRR to WAV decoder
In-game text resources editor (Conversation/Hint/Quiz/Menu)
ROM I/O
- NTSC-J/U/Pal-E V1.0 ROM support
Format converting (Headerless/Headered Normal/Interleave)
ROM expanding (from 32 Mbit to 48 Mbit)
Data compression/decompression
Misc.
- Built-in hex editor
Built-in SNES 65C816 disassembler
Built-in SPC700 disassembler
Automatic backup (Maximum 32 generation)
UI translation (Japanese/English)
Screen Shots
I hope you make wonderful works with this editor.