Mattrizzle wrote:Oh, and...
...it appears that D.K. has an unused attack! A similar move does appear in Donkey Kong 64, though.
If you want to see the individual sprites--well, you know the drill...
I have checked for Diddy's ledge animation in DKC2, and it isn't present. This raises doubt that I will ever find a ledge animation for Dixie in the game.aperson98 wrote:Ah here I was thinking you found some more sprites again, oh well. *Crosses fingers that Mattrizzle finds Dixie's ledge animation in DKC2 rom someday.
VideoViking wrote:Donkey Kong doesn't have animation frames for a horizontal rope climb, mainly because he was not playabale on 2 and 3.
The palettes aren't assigned to any objects that still exist in the game, so there's no way of knowing how baddies with these unused colors would behave.The Banana Bird wrote:Oh, what do they do different.
Yes, and I made mention of that back in this post.Phyreburnz wrote:I know this is a little bit of a bump, But the mechanical Kremling is probably the basis off of the mechanical Kremlings in DK64.
It may be a key, but it isn't possible for it to be in his back for these frames, as the tilemaps for both sprites place that piece next to the left foot, as it is in the sprite sheet.By the way, on the sprite sheet, the thing behind the foot is the key that goes in his back.
Of the three misc sprites beside the two mechanical ones, I've found that one is a foot (the one furthest to the left)
aperson98 wrote:Hmm the proto-Necky oddly looks closer to Master Necky then the two final Neckys do.
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