As difficult as that mini-game is, yes. Only much, much more difficult.
EDIT: I have had to recode the 2nd-stage angle checker, and among various other already-squashed bugs, there are now
6 new bugs remaining that were found by experimenting with tile layout and reversing gravity (you will be able to do that in the demo, by the way).
One of them is really, extremely weird. I randomly end up on lines from the tile to the immediate right/left of where I'm at, for seemingly no reason at all. Strange, especially because this wasn't happening a few bugfixes ago.
Other bugs include:--Can get inside tiles by stopping exactly on border between tiles and then moving
--If you land exactly next to a wall (pushed up against it) and there is a floor above you that you normally would automatically walk to, you cannot move in that direction.
--Various triangle-shaped areas will allow you through the triangle's peak when there is another nearby surface
exactly touching it.
--Last few tiles in the array are inexplicably buggy (falling off of various points where lines are adjoined). No reason found yet.
Note that the bugs apply to all axes of movement (that is, it would happen if you are using gravity to the left or reversed gravity, etc).