Qyzbud wrote:Kong-Fu: My first post included all of that, just in a more clear and complete format...
Qyzbud wrote:Kong-Fu: My first post included all of that, just in a more clear and complete format...
Stone wrote:is it possible to tell the game to lead you to this bonus-layout at any bonusroom entrypoint by gamesharking?
Simion32 wrote:...I assume it's the exact same data, except it displays using whatever level type you were in. So if you were in the middle of a factory level, all of the bonuses become factory-themed as well.
Qyzbud wrote:Simion32 wrote:...I assume it's the exact same data, except it displays using whatever level type you were in. So if you were in the middle of a factory level, all of the bonuses become factory-themed as well.
That may be true to some extent, but there are bonus areas which are of a different archetype to their containing level. The very first one, for example. Maybe it's automatic for most bonuses, but perhaps these bonus areas of non-matching terrain have their graphic style assigned explicitly?
Qyzbud wrote:That may be true to some extent, but there are bonus areas which are of a different archetype to their containing level. The very first one, for example. Maybe it's automatic for most bonuses, but perhaps these bonus areas of non-matching terrain have their graphic style assigned explicitly?
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