Simion32 wrote:"Experience the Donkey Kong Country 4 you want - Coming Soon!"
A little old, ehh? Either way, they never officially named it DKC4
Simion32 wrote:"Experience the Donkey Kong Country 4 you want - Coming Soon!"
Simion32 wrote:EDIT: You do realize I get an instant notification every time someone posts in this topic, right?
Simion32 wrote:%2 ..... there is so much to cover, so don't expect it to get done really fast.
Simion32 wrote:Yeah, it is the first thing I've got to do before the project can go any farther.
Without NitroGUI there wouldn't be any viable interface for the Level Builder (the actual editor) to use (same issue with the DKCRE). Now DELTA is also dependent upon it, because of the heavily optimized drawing routines (which will get even further SSE2 optimization later).
So basically NitroGUI has become the underpinning of everything in the entire Delta Project.
No. Not in the least. the 2% is the entire project. Maybe it's more like 3-4% since I tend to underestimate/overestimate general percentages like this.So is that why your only 2% done with your DKCLB? because your working on NitroGIU first?
In DELTA, there are no error screens. If the game crashes, well, DELTA crashes with it - and you'll get the standard NitroGUI crash dialog allowing you to shut down the program. This cannot be changed.Markster wrote:Are you going to be able to edit the error screen backgrounds, text, etc.
Markster wrote:Is the program going to have a unfinished release, like have a demo of it where you can only hack DKC1 or something.
DELTA is the game engine which will run DKCLB games/levels... so yes, it is required. It will be packaged along with the DKCLB (the editor) to prevent the need to do separate downloads.Markster wrote:1. Previously you said that DKCLB will work with DKC1, 2, and 3, well will later versions of delta run DKC 1, 2, and 3.
2. Do you have to have delta to run DKCLB levels, or can you have them on the ROM?
There is no set date, and it's impossible for me to provide an estimate because my available free time fluctuates wildly during winter/spring. Sorry, but I can't answer that with a specific date.Markster wrote:And about the release date, I'm taking a guess that it will be March 2011 for the early version.
It doesn't matter, you can put any object practically anywhere. But there's no guarantee it'll accomplish anything.Markster wrote:in the tanked up trouble type levels
That is nonstandard and will require someone to do a custom Fuel Barrel object (probably along with a fuel platform object that works with it). Besides, it really doesn't make any sense to lower fuel when you GET another barrel.Markster wrote:will there be fuel tanks that lower down your fuel, like set the number -1, -2, etc.
It was ~2 years ago. There's no way it has been around for THAT long.WAZ__Up wrote:so, compared to that Japanese DKC editor released about 4 years ago
WAZ__Up wrote:so, compared to that Japanese DKC editor released about 4 years ago (the badly coded '?????' one. I'm sure most of you have seen it), what makes this diferent than that besides alot more effort (and english!)? Why was it done so quickly while this takes a long time?
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