VideoViking wrote:One of the songs I've been interested to hear in the form of an SNES edition is this one:
http://www.youtube.com/watch?v=EqyyFV9XF2g
You're saying, you can recreate it for the SNES?
KeysOfMyMind wrote:Jesus christ and people call these games simple what the hell :p
In addition to this, the waveform set system is used.
This is the one that reads the specified waveform into ARAM.
There is one waveform set for each song.
The pointer to the waveform set starts at 0x0AB212. It is specified only in the lower 2 bytes.
The most significant byte is fixed at 0x0A.
For song number 00, it is "0xB286", in which case the waveform set starts at 0x0AB286.
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