Custom/Edited Sprites

Working on your own project related to the Donkey Kong Country series?
This forum is your place to discuss fangames, artwork, stories and so forth which are DKC relevant.

Re: Custom/Edited Sprites

Postby Phyreburnz » January 27th, 2014, 6:20 am

Is this what you mean, Simion32?
Just in case you wanted a variety of branch types, I've changed colours of all of the different branches (hopefully I didn't miss any) from DKC3. I don't think that the ones with leaves look fantastic, so I'd suggest sticking with the stumpy or broken branch.

branches.png
branches.png (29.98 KiB) Viewed 672849 times


cut tree with branches.png
cut tree with branches.png (58.95 KiB) Viewed 672849 times


Yeah, yeah, I know the tree looks really, really stupid with all of those branches, but I didn't feel like making six different trees each with only one branch! :P
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Simion32 » January 27th, 2014, 11:39 am

I mean like this: oak tree knot ;)

Good branch edits by the way; but they aren't exactly what I was talking about :P
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Custom/Edited Sprites

Postby Tonberry2000 » January 28th, 2014, 2:45 pm

Phyre, you should think about making a hole that fits in the top of the tree, too. That way things can be hidden in it and DK/Kiddy could bust it open.

For the mushrooms, would you consider making a "bouncing" animation like the ones in Sonic & Knuckles? that would add a new element to a stage.
Trailblazer
Bananas received 30
Posts: 292
Joined: 2011

Re: Custom/Edited Sprites

Postby Phyreburnz » January 28th, 2014, 3:27 pm

I was actually going to specifically try to rip the mushrooms from sonic and knuckles.

I like the idea about making a hole. I think I'll go ahead and do that, and also try to find a good image of a knot and make it into a sprite.
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010


Re: Custom/Edited Sprites

Postby Phyreburnz » January 29th, 2014, 4:59 am

Here is a breakable tree:

breakable tree.png
breakable tree.png (6.06 KiB) Viewed 672805 times


And here is a variety of knots:

tree knots.png
tree knots.png (24.59 KiB) Viewed 672805 times


Also, here is an animation of the broken tree (which it's not nearly significant enough to warrant its own post in the DKC related animations thread):

breaking-tree-animation.gif
breaking-tree-animation.gif (3.74 KiB) Viewed 672805 times
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby VideoViking » January 29th, 2014, 8:56 am

Those knots would be the perfect place for Swoopys to spawn out out of.

The breakable tree is interesting. You could use those to hide secret passages to bonus levels, shortcut paths, or entrances to a tree house. When I'm done with basketball math, I'll definitely look into these.

By the way, Phyre, which palette scheme are you using to decorate the trees: Treetop Town or Rope Bridge Rumble?
Treasure Hunter
Bananas received 41
Posts: 329
Joined: 2009

Re: Custom/Edited Sprites

Postby Phyreburnz » January 29th, 2014, 8:58 am

They're all done with Treetop Town's palette.
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Simion32 » January 29th, 2014, 10:41 am

Those look great! :thumbs:

You may need a slight edit for the large middle knot (the one at top), though.

An edit fix for lighting on the left side knot could be visually appealing too. ;)
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Custom/Edited Sprites

Postby Phyreburnz » January 29th, 2014, 11:19 am

Simion, can you explain what you mean for the first knot?

By the way, these are the images I used to make the knots.

Spoiler!
Image

Image
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Simion32 » January 29th, 2014, 11:20 am

They both need to blend into the DKC tree better. The first one has a weird looking bottom.
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Custom/Edited Sprites

Postby Phyreburnz » January 30th, 2014, 1:30 pm

Well, I'm not exactly sure how to make this look any better... I'm also not going to make these look perfect by any means, after all, it's supposed to be nature.

I've added just a few darker pixels at the bottom; maybe it helps make it look like the knot is more in the tree. Does it look any better? Also, you're more than welcome to edit what I have, since I'm not totally seeing what's wrong, since I am just seeing it as I took the images.

top knot.png
top knot.png (10.32 KiB) Viewed 672772 times
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Simion32 » January 31st, 2014, 1:33 pm

tree knot edit.png
tree knot edit.png (49.81 KiB) Viewed 672751 times
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Custom/Edited Sprites

Postby Phyreburnz » February 24th, 2014, 1:51 pm

So I had this terrible idea that I decided to go ahead and make. I thought about the game Joust for some reason the other day.... and I knew that your character rode on an ostrich. So when I looked it up, I was pleasantly surprised to learn that the enemies in the game rode on vultures. Also, the game takes place in a fiery type level...

So all of those things led to this...

dk joust.png
dk joust.png (101.19 KiB) Viewed 672675 times


I have absolutely no intention on anybody taking this seriously. I just did it for fun because I thought it was relatively silly.
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby lucoshi » February 27th, 2014, 3:48 am

I wish you could made some sprites for partner barrels for an update on the fangame dkc4 http://dkca.net/f/p36748
Tourist
Bananas received 1
Posts: 14
Joined: 2012

Re: Custom/Edited Sprites

Postby Phyreburnz » April 9th, 2014, 3:57 am

Okay, so admittedly this isn't going to be overly impressive, but using the DKC intro with Cranky, I've edited the girders to make them able to be part of a DKC level *hint hint* ;)

girders.png
girders.png (11.9 KiB) Viewed 672480 times


I'll explain the image just a bit. The top 3 rows would make one girder that could be a platform (the 2nd and 3rd rows are the "pylon" girders). The 4th row is the same as the 1st without the end pieces, this can be cut to shorten it or duplicated to lengthen the beam. The last (5th) row are the ends of the first beam, which can be put together for the smallest platform (I mean, technically, you could shorten it by one "X" if you wanted to, but I thought it looked better with 3 "X's"). The last row allows the platform to be changed in length by adding "X's" from the 4th row.

Hopefully this is cut up enough to be usable by anybody else that wants it.
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Cyclone » April 9th, 2014, 6:34 am

Good idea Phyreburnz.
Expedition Leader
Bananas received 559
Posts: 1253
Joined: 2008

Re: Custom/Edited Sprites

Postby Phyreburnz » April 10th, 2014, 11:32 am

Another less than exciting edit...

Taken from girders in the DKC factory levels
dkc factory girders.png
dkc factory girders.png (21.81 KiB) Viewed 672462 times
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Qyzbud » April 10th, 2014, 12:24 pm

Not every post has to be a grand undertaking; these isolated girders may be relatively simple compared to some of your efforts, but they could go a long way towards enabling a DK Arcade-themed level/archetype. :)

Also, I haven't shared my thoughts lately (time has been scarce for me up until now), but I really like what you've done with the DKC/DKC3 tree edits, and your tribute to Joust (a game which I've yet to play).

Keep up the good work!
Atlas Author
Bananas received 682
Posts: 3228
Joined: 2008

Re: Custom/Edited Sprites

Postby doomero » April 12th, 2014, 2:24 am

This ghost hook edited by me =)
Attachments
ghost hook.PNG
ghost hook
ghost hook.PNG (2.25 KiB) Viewed 672428 times
Trainee Trekker
Bananas received 77
Posts: 89
Joined: 2013

Re: Custom/Edited Sprites

Postby Phyreburnz » April 27th, 2014, 2:33 pm

DKC unused balloon DKL style (just edited balloon size)
dkl style balloon.png
dkl style balloon.png (6.17 KiB) Viewed 672344 times
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Crammalamma » April 30th, 2014, 8:53 am

There should be sprites of the Tikis and the Snowmads. The Tikis are confirmed to appear alongside Kremings in Super Smash Bros. for 3DS's Smash Run, and I'd like to see them in the DKCLB too.
Jungle Explorer
Bananas received 9
Posts: 132
Joined: 2011

Re: Custom/Edited Sprites

Postby Phyreburnz » June 10th, 2014, 3:30 pm

I made a sheet just for colour palettes to fill in the missing ones. (i.e. colours to make Dixie match the night levels in DKC)
Spoiler!
Image

Link to the original, hopefully by downloading it, it won't be blurry:
http://phyreburnz.deviantart.com/art/Ko ... 1402376260
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Markster » June 10th, 2014, 8:15 pm

They really needed those.
Expedition Leader
Bananas received 37
Posts: 1050
Joined: 2010

Re: Custom/Edited Sprites

Postby Phyreburnz » June 14th, 2014, 11:02 am

So, remember these?
Spoiler!
Image


Well, I decided since I recoloured all of the regular sprites to add in missing ones, that I would do the same thing to my custom palettes.

LARGE Images below!
Spoiler!
Image
Image
Image
Image
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Crammalamma » June 15th, 2014, 1:13 am

Hooooooly...
Now you need to add Super Kong palettes as well. (And maybe all of DK and Diddy's palettes from the SSB series, but that would be too much work.)
Jungle Explorer
Bananas received 9
Posts: 132
Joined: 2011

Re: Custom/Edited Sprites

Postby Phyreburnz » June 25th, 2014, 4:35 pm

I've done another simple thing. I removed the bandana from mini Necky in DKC2. I also did a colour change to the top one. I thought a colour between Necky and mini Necky in DKC1 would be appropriate. The only name that I could come up with that would fit would be Teenecky since he's between the two Neckys in DKC1.

Image
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Phyreburnz » August 24th, 2014, 2:56 pm

I don't know if I could go through with a full on animation of everything... but I might try, depending on whether or not people like the idea...

So, I was trying to think of new ways old bosses could be used. Maybe my other ideas are better, though... this is just toying around a little bit.

Yeah, I know resizing sprites doesn't give you the best results... but there's a reason that the body should be this big (unless a comically small body would be better :huh: ) I thought it could start out like a normal Necky battle, but after he gets hit once (or even a few times), he would say "screw this" basically, and fly up. From there, he could spit nuts that maybe would act the same as the eggs, where you must pick it up to throw it.

Again, just playing around, here...

necky idea.png
necky idea.png (8.85 KiB) Viewed 671818 times


Then again... maybe a smaller body would be better... funnier as well as better looking and more feasible for a legit character...

komically small bodied krow.png
komically small bodied krow.png (6.81 KiB) Viewed 671817 times


Or maybe something in between and compromising with a slightly smaller Necky head and a slightly larger Krow body?

Thoughts?
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby VideoViking » August 24th, 2014, 3:31 pm

I personally prefer a proportional body.

Phyre, here's something that could be of use for you. Below is a video of Cockatrice, the Stage 1 boss from Capcom's Super Ghouls N' Ghost:

Treasure Hunter
Bananas received 41
Posts: 329
Joined: 2009

Re: Custom/Edited Sprites

Postby Phyreburnz » August 25th, 2014, 7:14 am

Hmmm... interesting boss battle. I like it!

So, here is an updated lightning bug box.

lightning bug box new.png
lightning bug box new.png (5.16 KiB) Viewed 671800 times


I think it's wayyyyy better than the first... which look like effed up bicycle helmets...

Image
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Phyreburnz » August 25th, 2014, 2:49 pm

Ehh... not sure if this counts as a double post, since the last thing I posted was from yesterday....

But anyway.... sprite sheet for Necky Krow

necky krow.png


Anybody have an idea for a name? I thought it would be kinda funny for it to be the wife of either (or both) Master Necky or Necky Snr. (or I guess even the wife [or husband?] of Krow).
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby VideoViking » August 25th, 2014, 3:30 pm

Is it possible for you to edit out the belt from the Krow/Necky hybrid's body?

As for a name, I don't have one.

Did the Cockatrice video help?
Treasure Hunter
Bananas received 41
Posts: 329
Joined: 2009

Re: Custom/Edited Sprites

Postby Phyreburnz » August 25th, 2014, 3:35 pm

I 'spose I could give it a shot.
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Qyzbud » August 26th, 2014, 12:32 am

Well, you could always go for "Mistress Necky", or simply "Mrs [Krow/Necky]" for the name. :P

At any rate, nicely done; I also prefer the proportional body, so what you've done looks good to me. :)

Lightning bug's crate looks better, too!

Oh, and double/triple posts are fine if you're adding something significant like that. :nicework:
Atlas Author
Bananas received 682
Posts: 3228
Joined: 2008

Re: Custom/Edited Sprites

Postby Phyreburnz » August 26th, 2014, 6:36 am

Here it is without the belt.
Attachments
necky krow without belt.png
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Blue Banana » December 31st, 2014, 1:10 am

doomero wrote:This ghost hook edited by me =)

Brilliant idea! This *o* hook should be used in Kreepy Krow. :thumbs:
Previously "Kiddy"
Bananas received 1
Posts: 25
Joined: 2013

Re: Custom/Edited Sprites

Postby Chunky Kong » January 29th, 2015, 8:16 am

le bump I don't mean to be a bother, but could someone make a spritesheet of DK vaulting like in Streets of Rage? I need it for a hack I'm making. I need the all of the sprites except the first rotated, because MS Paint's rotating abilities are limited.
Newcomer
Bananas received 2
Posts: 7
Joined: 2015

Re: Custom/Edited Sprites

Postby Phyreburnz » January 29th, 2015, 8:28 am

Could you post an image or link me to one of the original sprite animation? I should be able to do that for you.

Also, download rotsprite. http://info.sonicretro.org/RotSprite
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Chunky Kong » January 29th, 2015, 8:40 am

http://www.spriters-resource.com/genesis_32x_scd/sor2/sheet/29649/ First 3 on the 6th row. Right above the skating sprites. By the way, can we upload ROMs here?
Newcomer
Bananas received 2
Posts: 7
Joined: 2015

Re: Custom/Edited Sprites

Postby Simion32 » January 29th, 2015, 10:09 am

Chunky Kong wrote:By the way, can we upload ROMs here?

No ROMs Allowed. >>> Forum Rules <<<
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Custom/Edited Sprites

Postby Erockbrox » January 31st, 2015, 1:07 pm

Phyreburnz wrote:So I had this terrible idea that I decided to go ahead and make. I thought about the game Joust for some reason the other day.... and I knew that your character rode on an ostrich. So when I looked it up, I was pleasantly surprised to learn that the enemies in the game rode on vultures. Also, the game takes place in a fiery type level...

So all of those things led to this...

dk joust.png


I have absolutely no intention on anybody taking this seriously. I just did it for fun because I thought it was relatively silly.


This is the most brilliant idea I've ever seen in my entire life. If this were an actual mini game rom hack then it would get a 10/10!!! :thumbs:
Tourist
Bananas received 8
Posts: 26
Joined: 2014

Re: Custom/Edited Sprites

Postby Phyreburnz » February 1st, 2015, 3:04 am

Thanks, Erockbrox! :D

As for the vaulting sprites, here they are:

dk vaulting.png
dk vaulting.png (9.39 KiB) Viewed 670910 times


I would animate this for you, Chunky Kong, but I'm not really sure how they are supposed to be animated. If you can animate sprites, I would love to see it in action. If I see how they are set up, I'm sure that I can make a few more sprites in between to get a smoother animation.
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Chunky Kong » February 2nd, 2015, 5:10 am

Phyreburnz wrote:
dk vaulting.png
:nicework: But the 3rd sprite's head look weird..
Newcomer
Bananas received 2
Posts: 7
Joined: 2015

Re: Custom/Edited Sprites

Postby Phyreburnz » February 2nd, 2015, 5:12 am

I don't even know how this animation works and is supposed to go together... I can't check to see how anything looks. You're basically stuck with what you have until you can show me how this animation is supposed to work... :scratch:
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Chunky Kong » February 2nd, 2015, 6:01 am

Well, here's a Lanky Head. It's bad, I know. Edited from Manky. If you're going to make the full body, I'd recommend using Mario's overalls and the top of Kiddy's footy pajama thingy.
Attachments
Lanky Kong DKC.png
Lanky Kong DKC.png (462 Bytes) Viewed 670718 times
Newcomer
Bananas received 2
Posts: 7
Joined: 2015

Re: Custom/Edited Sprites

Postby Phyreburnz » February 2nd, 2015, 6:12 am

Okay... now I have no idea what is going on... you asked for sprites of DK doing that move and you got it... now you're talking about Lanky Kong? First of all, where did that come from? Second of all, I don't even know why you brought it up or what you're asking of me. And third of all, sorry, but I can't do that... no freaking way. I can't just make sprites of nonexistent characters. I edit existing characters to a certain extent. Somebody had asked me a while back to make Cranky a playable character... he has like 20 sprites. I can't do something like that! This is even more impossible!
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Chunky Kong » February 2nd, 2015, 6:23 am

Not saying you have to, but if you want. Besides, I remember reading that someone wanted Lanky a while back (It was either this thread or the custom animations thread) so TA-DA! POORLY MADE LANKY HEAD!
Newcomer
Bananas received 2
Posts: 7
Joined: 2015

Re: Custom/Edited Sprites

Postby Chunky Kong » March 2nd, 2015, 6:26 am

Well, it looks like I broke the thread. Oops.
Newcomer
Bananas received 2
Posts: 7
Joined: 2015

Re: Custom/Edited Sprites

Postby Phyreburnz » May 31st, 2015, 11:20 am

I did some more editing for the zombie Kremling. Matheus King asked if I could make his limbs fall off, like an edit he did.
It would be up to anybody that wanted it, but I thought it might be kind of neat if Diddy and Dixie had to hit it four times (once for one arm, once for the other arm, once for the head, and once for the final kill) and Donkey and Kiddy had to hit it twice (once for both arms, once for the head to fall off during the final kill).

I thought Krumble was an apt name.
Image
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

Re: Custom/Edited Sprites

Postby Phyreburnz » June 9th, 2015, 4:07 am

Well, I didn't get feedback for Manky Bars... so I guess he is done.

Image
Sage of Discovery
Bananas received 593
Posts: 2135
Joined: 2010

PreviousNext

Return to DKC Projects/Fanworks

Who is online

Users browsing this forum: No registered users and 13 guests